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iiDeepZii (DayZ)

The DayZ Shop

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So then currency is rare, therefore the traders would only sell high end gear. In the end, server hopping would just be less of a hassle.

Then it still comes down to the developers not wanting NPCs.

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This idea goes against the very core of DayZ. The idea of being able to buy equipment from an NPC through the use of an in-game currency system is a terrible idea.

 

Trading items and gear between players is good and fine, but having any sort of in-game currency(Other than say, worthless Chernarussian cash that serves no real purpose other than having something to burn in a fire) and having an NPC sell you items? That is a terrible idea.

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I believe the currency should be ingame, but used and controlled by the players. Say, theres a bag for 50 gold coins/bottlecaps/ cigarretes, rounds of ammo, ect. Well, this guys screwin you over, the trader in Zino is sellin a pristine one for 40 currency. Should you kill the guy, barter or leave?

Personally, Id like to either see ammo, gold coins, cigarretes, fuel or somethin like that as currency. You know, valubles that are traded (I.e bartering) that either have a ton of use or non but are rare.

On a server I used to play on (vanilla) I started a can currency that eceryone used lol

It was like

One empty tin can = 1 empty tin can

One empty soda can = 5 empty tin cans

One full tin can = 10 empty tin cans or 2 empty soda cans

One full soda can = 20 empty tin cans, 4 empty soda cans, or 2 full soda cans

One Mountain Dew = 100 empty tin cans, 20 empty soda cans, 10 full tin cans, 5 full soda cans, or ome Mountain Dew.

Basically

Empty tin- 1$

Empty soda- 5$

Full tin- 10$

Full soda- 20$

Mountain Dew- 100$

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Shit man coOme ooon... this can easily be made by the players rather than something confined and crappy that would be official and "safe zoned".. we would never see anything like this other than dynamic role playing circumstances..

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