blunce 991 Posted September 3, 2014 A full belly & "Healthy" status. 2 Share this post Link to post Share on other sites
Evil Minion 943 Posted September 3, 2014 been around nearly the whole map, been in several engagements, and survived for a good amount of timeI would rather define "end game" as the point where you stop gearing up for utility reasons meaning you got everything you need for your particular playstyle. So basically the point where you can admit that you don't need any more gear. A lone wilderness survivor might enter endgame after getting:a backpackan axea knifean Ashwood bowa quiver of arrowsa box of matchesa few ragsSo endgame gear should be "Whatever you need before you concentrate on something else than gearing up". For my particular playstyle this would be:a backpackclothes (better civilian or military)a vestan axea knifea gun with magazines if it needs thema few piles of ammo for this guna box of medical suppliesa box of matchesa canteena few ragsa sewing kita flashlight of any sort Share this post Link to post Share on other sites
Chaingunfighter 917 Posted September 3, 2014 (edited) Well yeah I guess. Just don't like needless streamlining, I really do not see anything complex in adding few more calibers and deepening the gameplay overall. I do not want only more calibers, but also stuff like hurt animations (limping, holding your side etc), weapons jamming if you do not clean them, diseases....damn all those possibilities. I just hope devs could capitalize on most of them.And the few more calibers don't need to be redundant ones, like 9x18mm. They should be ones that actually promote varied gameplay rather than merely separating the same class of firearms based on location of manufacture.I don't see how sticking to one specific bullet for some pistols and some smgs, with 4 other unique rounds being used for the same overall weapon groups, is streamlining the game, especially considering you don't even need the other bullet type to get the same weapons. Hurt animations were confirmed, and even shown off already, but they're probably awaiting engine improvement, weapon jamming will obviously be a thing considering the weapon cleaning kit, diseases are confirmed.... they are capitalizing on them. Not adding one bullet type isn't going to change a thing. I would rather define "end game" as the point where you stop gearing up for utility reasons meaning you got everything you need for your particular playstyle. So basically the point where you can admit that you don't need any more gear. A lone wilderness survivor might enter endgame after getting:a backpackan axea knifean Ashwood bowa quiver of arrowsa box of matchesa few ragsSo endgame gear should be "Whatever you need before you concentrate on something else than gearing up". For my particular playstyle this would be:a backpackclothes (better civilian or military)a vestan axea knifea gun with magazines if it needs thema few piles of ammo for this guna box of medical suppliesa box of matchesa canteena few ragsa sewing kita flashlight of any sort I'd not just limit it to gear, but more so progression in general. The point at which you have everything you need and no longer need to focus on improving, just expanded to include shelters/forts, vehicles, and whatever else beyond inventory gear is planned. Edited September 3, 2014 by Chaingunfighter Share this post Link to post Share on other sites
hombrecz 832 Posted September 3, 2014 Hurt animations were confirmed, and even shown off already, but they're probably awaiting engine improvement, weapon jamming will obviously be a thing considering the weapon cleaning kit, diseases are confirmed.... they are capitalizing on them. Not adding one bullet type isn't going to change a thing. Well I guess that for me realism plays big role as well. So weapons, not in their most common calibers, is thumb down from me. More so, when it's needless. Sorry, don't buy that "it would be too complex" argument. But yup, now I am repeating myself once again, so I bid thee good night instead. Share this post Link to post Share on other sites
ebrim 998 Posted September 3, 2014 (edited) What will make this idea even less applicable to DayZ is when weapons (but not just weapons) begin having use-decay and potential for damage. It's all great and fine thinking you've "made it" when you have a certain collection of tools right now but what about when those supplies start running out? What about when your favorite weapon gets mangled by a zombie or you're just not able to find the materials necessary to keep it functioning in top order? What about when your boots fall apart just from use? Or that high-capacity but badly damaged backpack you found just gives out one day? Are you still end-game if you've regressed materially? Or in my case, I'm always worried the fish is going to swim off with my hook... Edited September 3, 2014 by Ebrim Share this post Link to post Share on other sites
gibonez 3633 Posted September 3, 2014 Well I guess that for me realism plays big role as well. So weapons, not in their most common calibers, is thumb down from me. More so, when it's needless. Sorry, don't buy that "it would be too complex" argument. But yup, now I am repeating myself once again, so I bid thee good night instead. I think given time they will fix the calibers. The game is still pretty incomplete and I would imagine the caliber fiasco is not something that has top priority right now especially when so many of the core features of the engine are not implemented or downright not working. We will see when the beta comes out how streamlined the game aims to be. Share this post Link to post Share on other sites
Chaingunfighter 917 Posted September 3, 2014 I think given time they will fix the calibers. The game is still pretty incomplete and I would imagine the caliber fiasco is not something that has top priority right now especially when so many of the core features of the engine are not implemented or downright not working. We will see when the beta comes out how streamlined the game aims to be.What's there to be fixed?"We've decided to add .380 ACP. We're not going to have two 9mm calibers in game" doesn't seem like something that's just awaiting a fix, seems quite intentional to me. As for things like 7.62x54mmR and .308 being separated, that's future stuff. 1 Share this post Link to post Share on other sites
gibonez 3633 Posted September 3, 2014 What's there to be fixed?"We've decided to add .380 ACP. We're not going to have two 9mm calibers in game" doesn't seem like something that's just awaiting a fix, seems quite intentional to me. As for things like 7.62x54mmR and .308 being separated, that's future stuff. Well of course they could start with 7.62 being separated. Then of course they can rename the ak 101 to 74 and add 5.45. Share this post Link to post Share on other sites
Katana67 2907 Posted September 4, 2014 (edited) Moreover, I think end-game needs to be redefined. It's not, or shouldn't be, a fixed point at which one can say "I've acquired X, therefore I've succeeded." Nor should it be reduced to a "choose your own end-game" concept because that still results in fixed point end-games. Someone's end-game can be a base, it can be a helicopter, it can be a DMR... but those are still finish lines. I'd like to see DayZ have no finish line. Or rather, another race after the finish. That race is, somewhat obviously, the aspect of survival. Survival isn't about getting what you need/want and having it forever. It's about fighting for and maintaining what you've already got. This has never been an aspect of DayZ, not yet in the alpha and not in the mod. Maintaining valuable gear, a threatening environment, and mere existence in the world of Chernarus need to be constant concerns for the player so that he/she is always engaged in the process of survival. Whether I have a rock or an M240, I should be constantly operating under the assumption that I may not have that rock/M240 if X happens. The problem is, the variables for failure are either singular (i.e. player kills player, I lose what I have only if I die) or nonexistent. Thereby making the process of survival linear, rather than cyclical. Edited September 4, 2014 by Katana67 1 Share this post Link to post Share on other sites
hombrecz 832 Posted September 4, 2014 Things will get tough once getting food becomes problem, (fixed) zombies appear in bigger numbers and become threat, food and ammo become more rare, diseases start decimating players while antibiotics will be rare.... I just hope that confirmed console port will not harm PC version. Hell, caliber streamlining would make so much more sense in console port rather than in PC version. Share this post Link to post Share on other sites
General Zod 1118 Posted September 4, 2014 I just hope that confirmed console port will not harm PC version. Hell, caliber streamlining would make so much more sense in console port rather than in PC version.And why is that ? PS4 may not a £3000 PC powerhouse but it can handle different types of ammo. Unless I missed something and they are porting DayZ to http://en.wikipedia.org/wiki/Pegasus_(console) Share this post Link to post Share on other sites
Chaingunfighter 917 Posted September 4, 2014 Well of course they could start with 7.62 being separated. Then of course they can rename the ak 101 to 74 and add 5.45.I'd rather they keep the 101 at this point, and if they truly decide to add 5.45x39mm, then they should make the AK-74 and AK-101 two separate weapons. That, and the only thing I'd say is "broken" is the 7.62mm rounds that keep changing, modeled based on 7.62x54mmR but used in two guns that use 7.62x51mm, and we already know that's planned for change. Things will get tough once getting food becomes problem, (fixed) zombies appear in bigger numbers and become threat, food and ammo become more rare, diseases start decimating players while antibiotics will be rare.... I just hope that confirmed console port will not harm PC version. Hell, caliber streamlining would make so much more sense in console port rather than in PC version. Why, exactly, would streamlining the game in any way make more sense on a console? The only thing that tends to be different from most PC-to-console ports is the overall graphic quality, content is very rarely restricted any differently or "streamlined", especially considering cross-platform servers are a planned possibility.Older ports sometimes lack the content of the PC game because console technology couldn't handle it, or the ported version was being developed by a different company (ala Minecraft), but I honestly doubt the devs are going to change the types of bullets available because of hardware limitations. Share this post Link to post Share on other sites
hombrecz 832 Posted September 4, 2014 (edited) And why is that ? PS4 may not a £3000 PC powerhouse but it can handle different types of ammo. Unless I missed something and they are porting DayZ to http://en.wikipedia.org/wiki/Pegasus_(console) Hmm £3000 PC ? That sounds like typical console player argument against PC, hinting that players have to spend that much to get good FPS. Anyway I was hinting at what is standard of console games, not at their weaker computing power. Namely lots of FPS games have auto-aim assist, auto-regen health and other "streamlining" crutches. Those are exactly what DayZ should never become, atleast not on PC (I do not care about console version obviously). So having said that, console version is where one could logically expect lots of streamlining to avoid "confusion" of "casual" player. So here I am, hoping that console port woun't negatively affect PC version one single tiny bit! edit: this is also reply to Chaingunfighter's above post. Edited September 4, 2014 by Hombre Share this post Link to post Share on other sites
General Zod 1118 Posted September 4, 2014 (edited) Hmm £3000 PC ? That sounds like typical console player argument against PC, hinting that players have to spend that much to get good FPS. Anyway I was hinting at what is standard of console games, not at their weaker computing power. Namely lots of FPS games have auto-aim assist, auto-regen health and other "streamlining" crutches. Those are exactly what DayZ should never become, atleast not on PC (I do not care about console version obviously). So having said that, console version is where one could logically expect lots of streamlining to avoid "confusion" of "casual" player. So here I am, hoping that console port woun't negatively affect PC version one single tiny bit! edit: this is also reply to Chaingunfighter's above post.It was a question. As for crutches, yes for aim help, but the health regen is in 95% of modern FPS regardless of platform. It has nothing to do with console, all players just got more casual. Game are easier on all platform in comparison to what they were 10-15 years ago. Simply because gaming got a lot more popular and games have to be now addressed to a wider public. Console players are not dimwits, they can handle different calibres just fine. But you do seem biased against consoles. Edited September 4, 2014 by General Zod Share this post Link to post Share on other sites
AP_Norris 1018 Posted September 4, 2014 (edited) The best of the best gear should be very hard to obtain.As rare as the Rocket Launcher in the mod.Even endgame folks would most likely have a mixture of military gear and better civilian items.Unless they want to sacrifice storage, condition and practicality in general in an effort to look like they're part of the CDF.Ammo should always be a struggle to find, as well as food.Early game should be either right into bush survival requiring good knowledge of things like trapping and crafting.Or roughing it in the city against other new spawns trying to get what you can before leaving quickly happy to have kept your life from hundreds of zombies and ruthless newspawns trying to trick you out of what you have. Edited September 4, 2014 by AP_Norris Share this post Link to post Share on other sites
hombrecz 832 Posted September 4, 2014 It was a question. As for crutches, yes for aim help, but the health regen is in 95% of modern FPS regardless of platform. It has nothing to do with console, all players just got more casual. Game are easier on all platform in comparison to what they were 10-15 years ago. Simply because gaming got a lot more popular and games have to be now addressed to a wider public. Console players are not dimwits, they can handle different calibres just fine. But you do seem biased against consoles. Not biased, I just take them for what they are. Had PS2 for a year, then Xbox 360 for 2 years, ended up selling them and sticking with just PC. 95% of modern FPS are primarily aimed for console crowd so yes, I dare to say, that gaming got easier thanks to consoles.Tell me how many hardcore games you have on consoles? Stuff like Dark Souls and few others, but surely not that many. On the other hand, it is PC where you got some complex simulators, strategies, games like Arma serie....and yes, also Dayz.DayZ most likely could never come up to be, if there were no PC gaming & modding scene. But no, I do not want to end up ranting against next gen consoles.Not sure why I should, when they are often struggling with 60FPS at FullHD and have to resort to aim-assists etc.Everybody is free to play on whatever potato he/she deems fit. Share this post Link to post Share on other sites
dirrly 70 Posted September 4, 2014 What "End Game Gear" Should Theoretically Be Like At Release I hope there is no real endgame gear. Sure there will be better/worser items, depending on play style and what you focus on. But surviving should need a constant search for items you need. :-) Share this post Link to post Share on other sites