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Will Private Shards use the Central Loot system?

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Will Private Shards use the Central Loot system, or will they have a separate loot table just for that particular server?

 

From my point of view, my private shard server would not be part of (not connect in anyway that would allow it to be used for loot farming or ghosting to) the public hive. So I would think/want/ask that the loot tables on my private server only apply to my server; i.e.  proposed rare items like the SVD would have the same chance of spawning within my private shard as they do across the entire (central loot managed) public shard.

 

I don't want to change the chance of one spawning on my server, but I also do not one not to spawn in my private shard due to there already being to many on the Public shard.

 

I've not been able to find an answer to this on the forums. Perhaps a Dev could provide some insight (you know, if free to do so)?

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It is important to understand what private shards entail for DayZ, and why they are different from "private hives" so well known from the Arma 2 mod.
Can:
  • Password protect the server
  • Operate a white list (using BEC)
  • Ban/Kick trouble makers
  • Define and enforce server gameplay rules (eg: DayZRP, PvE only, etc)

Can not:

  • Access or modify the base game configuration (amount of loot, amount of dynamic server events, vehicles (when they are implemented), etc)
  • Violate the naming convention declared in the hosting rules (these will be updated to reflect the new private shard capabilities)
  • Have access to the database itself
  • Operate any 3rd party “Admin tools” aside from the approved BEC (BattlEye Extended Controls)
  • Access debug logs (currently these are unavailable for both user privacy, and performance)
  • Exceed current maximum player limits per instance (40, as of the time of the writing of this status report)

We hope that in addition to the thousands of public hive game servers, these private shards (marked by the "Private" flag in the server browser) will empower strong DayZ communities to grow and strengthen their groups. 

More information on Private Shards will come as we get closer to this feature going live with our game server partners

Edited by Calibre

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Will this be the only potential way to play the game as a single player? Or will there be an additional single player game added to the final release menu?

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Likely later private shards will change to be more modified but for now they need data and environment needs to be even everywhere so that's why private shards are not that open at first when they come.

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With private shards if the whitelist contained only your machine, then it would technically be single player.

From what I've seen, they haven't mentioned anything about releasing the server software, which would make anything possible, from 5k vehicle spawns to offline single player. I'm hoping they don't release the server files for a very long time, if at all. But rocket confirmed steam workshop modding is coming. The day that workshop goes live will probably be the day the server list looks identical to the mod.

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Ok thanks. If zombie hoards get larger in game it might be a fun challenge to try a version of game alone sometimes and still play with friends with a different character. So I was wondering if a legally password protected shard might be the only way.

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It is important to understand what private shards entail for DayZ, and why they are different from "private hives" so well known from the Arma 2 mod.
Can:
  • Password protect the server
  • Operate a white list (using BEC)
  • Ban/Kick trouble makers
  • Define and enforce server gameplay rules (eg: DayZRP, PvE only, etc)

Can not:

  • Access or modify the base game configuration (amount of loot, amount of dynamic server events, vehicles (when they are implemented), etc)
  • Violate the naming convention declared in the hosting rules (these will be updated to reflect the new private shard capabilities)
  • Have access to the database itself
  • Operate any 3rd party “Admin tools” aside from the approved BEC (BattlEye Extended Controls)
  • Access debug logs (currently these are unavailable for both user privacy, and performance)
  • Exceed current maximum player limits per instance (40, as of the time of the writing of this status report)

We hope that in addition to the thousands of public hive game servers, these private shards (marked by the "Private" flag in the server browser) will empower strong DayZ communities to grow and strengthen their groups. 

More information on Private Shards will come as we get closer to this feature going live with our game server partners

 

 

Thanks Skippy, but this doesn't answer my question. I don't want to be able to spawn items on my private shard, nor do I want to take items from my Private Shard to a Public server.

 

Suppose however that item was limited to a total quantity of 100 across all Public servers via this Central Loot system. Now further suppose that on the day I activate my Private shard 100 of those items already existed on the Public Hive. I do not want, as a result, for that item NOT to spawn on my Private Shard server. This in no way is my asking to control loot spawns and such (as we so easily do in the mod). What I am expressing is my opinion that Private Shards should not be part of the Central Loot system, as they are not part of the Public portion of the Hive.

 

Am I making sense? Or does anyone else get the idea of what I am trying to get across, but perhaps be able to better articulate it?

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Will this be the only potential way to play the game as a single player? Or will there be an additional single player game added to the final release menu?

 

That would be the only way to do so, as you can see from the post just above yours. We are still (so far as they have announced) going to have to rent these servers from GSP's as we currently do. Perhaps the GSP's will drop the price of the Private Shards.

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With private shards if the whitelist contained only your machine, then it would technically be single player.

From what I've seen, they haven't mentioned anything about releasing the server software, which would make anything possible, from 5k vehicle spawns to offline single player. I'm hoping they don't release the server files for a very long time, if at all. But rocket confirmed steam workshop modding is coming. The day that workshop goes live will probably be the day the server list looks identical to the mod.

 

You don't happen to have a handy link to Rocket saying that <I typed hopefully>?

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There's a difference between a private "shard" or server, and a private hive which sounds more like what you want Carnivore.  It sounds to me like private shards will still be connected to the central loot server.  I think it's actually quite likely it won't even be a separate character, from the sound of the rules that were posted.

 

I believe they plan to eventually open the game up to allow for private hives, but I think that's a ways off.

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There's a difference between a private "shard" or server, and a private hive which sounds more like what you want Carnivore.  It sounds to me like private shards will still be connected to the central loot server.  I think it's actually quite likely it won't even be a separate character, from the sound of the rules that were posted.

 

I believe they plan to eventually open the game up to allow for private hives, but I think that's a ways off.

 

Yeah, I'm fairly certain it'll come in dead last. I understand quite well the difference between Private Shard and a private hive. I'm hoping that since they can give private shards then perhaps they can give a private shard it's on 'central loot system' just for that particular shard.

 

I'm also hoping for a Dev response (I'm looking at you Dean Hall, Brian Hicks, or Eugen Harton). Give me a straight Answer and I'll take the ice bucket challenge even!

Edited by Carnivore

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So private shards are Vanilla servers without the fuckery that comes from server hopping, combat logging and ghosting ?

 

Sounds good thats how all servers should have been.

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Will this be the only potential way to play the game as a single player? Or will there be an additional single player game added to the final release menu?

 

Single player: GTFO. 

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You don't happen to have a handy link to Rocket saying that <I typed hopefully>?

A link to rocket talking about workshop mods?

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As I understand it the private shards are the replacement for private hives. They will work the same way but the database will be managed by BiS not the server admins (as it was in the mod). That allows for private hives (shards) to exist without all the bastardisation that happened in the mod.

 

Im sure these servers will have a separate  economy, it makes no sense for a server disconnected from the central hive to conform to its loot economy. Seems much more likely they will have there own based on how many servers make up that shard.

 

You could achieve singleplayer by buying your own server then whitelisting only yourself....but sp dayz is even duller than PvE only dayz. I cant see them adding an sp mode because of that :)

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With private shards if the whitelist contained only your machine, then it would technically be single player.

From what I've seen, they haven't mentioned anything about releasing the server software, which would make anything possible, from 5k vehicle spawns to offline single player. I'm hoping they don't release the server files for a very long time, if at all. But rocket confirmed steam workshop modding is coming. The day that workshop goes live will probably be the day the server list looks identical to the mod.

 

Yep and the day DayZ SA turns to shit.

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A link to rocket talking about workshop mods?

 

I remember the post, Rocket said something along the lines of they'll be opening it up to the modding community. I'm hoping with these shards they've changed their minds with regards to how loot spawns in the game.

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Won't players just hoard items on private shards?

 

It would stay on that server.

 

Whole point is that each server has its own ecosystem. No server hoppers, no ghosters, less combat logging.

 

Far less of a chance of joining in the same building you are in. None of the lame stuff that happens due to the crappy global hive.

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It would stay on that server.

 

Whole point is that each server has its own ecosystem. No server hoppers, no ghosters, less combat logging.

 

Far less of a chance of joining in the same building you are in. None of the lame stuff that happens due to the crappy global hive.

 

My point is that organized groups of players are going to search public servers for loot, bring it back to their private servers, and use it to re-equip whenever they die. The end result is going to be massive stashes of loot stored on password protected servers.

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That couldn't happen with a private shard. These shards wont be connected to the public hive, so you will have a different toon on each private shard server (or group of servers). Hopefuly the ability to password pub hive servers is removed :)

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My point is that organized groups of players are going to search public servers for loot, bring it back to their private servers, and use it to re-equip whenever they die. The end result is going to be massive stashes of loot stored on password protected servers.

 

The loot would not transfer over.

 

From what I understand The Shard servers are just private hives that are controlled by the hive loot control system.

 

So anything you pick up inside the shard stays in the sharded server.

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..//..

What I am expressing is my opinion that Private Shards should not be part of the Central Loot system, as they are not part of the Public portion of the Hive.

 

Am I making sense? Or does anyone else get the idea of what I am trying to get across, but perhaps be able to better articulate it?

 

This can be solved easily.

OK - so suppose you have central loot control in the hive:

 

We say (for instance) there are 10 public servers, and there is 1 private shard server.

A controlled loot is going to spawn.. on the 10 public servers it will spawn ONCE .. that means there is a 10% chance it will spawn on any 1 given server. No one knows which one.

 

So on the 1 private server we set the same 10% chance that the loot will spawn there too.

 

This means that on ALL the 11 servers, public or private, there is a 10% chance on every server that the loot will spawn.

 

OK - you follow that ? No problem. Same chance on every server. That's what you want.

And because the loot cannot be moved between the private shard and the public, it does not matter how many spawn on private or public they do not interfere with each other.

 

That's all.

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