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billyangstadt

This game is and always will be way too military focused by players

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Still haven't learned to read have you? Begone troll

Still haven't learned to voice an opinion without "WHAAA IT IS UNFAIR AND NEEDS NERF BECAUSE MY WAY IS BEST AND THEY NEED TO GO BACK TO COD"?

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A simple fix for this would be to make the weapons damaged or lacking items to operate. That way you might have parts for many different guns but missing the rare parts to put it all together.  This would be a good fix for just always finding a perfect weapon. Ammo likewise could be fixed where it must be crafted. This is the direction I think would make the game more social ( Need for Trade ) and less PvP. 

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I also find it ironic that someone who's campaigned vehemently for the "realistic" and in-depth long-range shooting of ARMA/ACE is now decrying the very thought of DayZ as having originated from ARMA. Should they toss that too, because it was in ARMA?

 

Completely different things.

 

The inclusion of realistic aspects especially things such as ACE sniping has the potential to enhance and enrich the gameplay in the game. ACE sniping in particular would make sniping hard as it is in real life thus eliminating all the 12 year olds from point and clicking like they are able to do so now due to the over simplified shooting mechanics that are in place now.

 

All I am saying is if they do want to differentiate the mod from standalone now is their chance and everything they do including what content they introduce influences this.

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Completely different things.

 

The inclusion of realistic aspects especially things such as ACE sniping has the potential to enhance and enrich the gameplay in the game. ACE sniping in particular would make sniping hard as it is in real life thus eliminating all the 12 year olds from point and clicking like they are able to do so now due to the over simplified shooting mechanics that are in place now.

 

All I am saying is if they do want to differentiate the mod from standalone now is their chance and everything they do including what content they introduce influences this.

 

Yes, they are completely different subjects, but they highlight exactly the same concept. You cannot use "differentiate it from the mod" as a blanket supporting pillar of your argument, while simultaneously wishing to retain other aspects that you like. Hence the contradiction.

 

If they want to differentiate the standalone from the mod across the board, they'd put in a simplistic... twitchy... shooting mechanic. But they're not. If they wanted to differentiate the standalone from the mod, they'd add more civilian weapons/gear. Which they have. It's not at the cost of military gear that this change was made, hence why we've got military gear (both "Western" and "Eastern"). So, if everyone's accommodated for, what seems to be the issue?

 

And, again, here's another contradiction. You want them to focus on "regular, ordinary, survivors" yet you want them to include something that's only the purview of trained and skilled marksmen.

 

Hardly regular, ordinary folk wouldn't you say? And please, please, don't say that it's easy enough for "ordinary" folks to do. Because that would provide me with yet another contradiction to highlight (because you just said it's difficult in the above quoted post).

 

Long-range shooting is a specialist profession within the military, which requires just as much training to be proficient at in the civilian world (aside from the physical requirements entailed in sniper school). It isn't something "regular, ordinary" folks can just pick up and do. But they can pick up assault rifles and fire them. They can put on vests and stock them with magazines.

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Hello there

 

It's getting too heated in here. Calm it down. You guys know who you are.

 

Rgds

 

LoK

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I want there to be hundreds of guns in the game, but also reasonably hard to find a good one. Nothing wrong with diversity in the loot tables so add as many things as poss. More civ gear, more mill gear, more everything!

 

Then when we have 500,000 different items in game we wont all be running round seeing the same red shirt, or the same pistol. Would make each run far more unique. You could get one of the, say 75, rare rifles.... die.....then never see one again for weeks.

 

Personally I think it will all be in how they balance loot, as long as civ gear is abundant, loads of pistol versions pretty easy to find, rifles harder and involve going near a possible PvP zone, il be happy :)

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Now that we have a police uniform, the most glaring omission is a police utility belt, with pistol holster, slot for hand-cuffs, slot for radio. Maybe a baton?

 

Apologies if someone already suggested this - I'm too lazy to read the whole thread.

 

EDIT: Oops! I think I posted this in the wrong thread! Ah well. Ignore me.

Edited by Pillock

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