battlerhd 116 Posted August 10, 2014 The zombies in he SA right now are very weak, 1 shot from any gun and axe, with the exception of 1 axe you don't even need to get a head shot making them very easy to kill and no threat to most people in the game within 5 to 10 minutes of logging in as fresh spawn. They should make them vulnerable to a head shot but make body, arm and leg shots not one hit and not even two hit. Make them so you need to think about zombies, for example if you are trying to get to the fire station in Elektro, atm you can walk near and around zombies like they are not even there knowing that you can take them out no problem with what you have, but if you make it so a clean head shot is the fastest way to do it players cant just try to ignore zombies because if you aggro them then you will need to run for a min before you aim down sights and that means you will be unsteady you you will most likely miss you first shots then he is right in front of you again so you need to run further back and so on. You get what I mean. It will make the game feel more like a zombie survival, not just looking out for other players because right now they are still no threat and can be easily ignored even in city's like Cherno and Elektro where they should be the main things to look out for. 5 Share this post Link to post Share on other sites
Electi 149 Posted August 10, 2014 Quote - "if you aggro them then you will need to run for a min before you aim down sights and that means you will be unsteady you you will most likely miss you first shots then he is right in front of you again so you need to run further back and so on."•Ok you wanna real life - welcome - you can still hit it, because in can hold breath just - not deep breath and a litle bit exhalation and your aim is clear (ofc, if you hold gun properly)•Yes, zombies are weak, and they should be weak, their power in number, need more zeds. Share this post Link to post Share on other sites
battlerhd 116 Posted August 10, 2014 Quote - "if you aggro them then you will need to run for a min before you aim down sights and that means you will be unsteady you you will most likely miss you first shots then he is right in front of you again so you need to run further back and so on."•Ok you wanna real life - welcome - you can still hit it, because in can hold breath just - not deep breath and a litle bit exhalation and your aim is clear (ofc, if you hold gun properly)•Yes, zombies are weak, and they should be weak, their power in number, need more zeds.Okay, I agree with you but I stand by my argument body shots should not 1 hit kill no matter what atm 1 Share this post Link to post Share on other sites
gibonez 3633 Posted August 10, 2014 Zombies are just a source of frustration and add nothing to the game. Would be nice for private hives to have an option to remove all zombies as a server option. Share this post Link to post Share on other sites
Avant-Garde 229 Posted August 10, 2014 But game balacing is not made on alpha right? I belive they will be alright when the time comes. Share this post Link to post Share on other sites
battlerhd 116 Posted August 10, 2014 (edited) Zombies are just a source of frustration and add nothing to the game. Would be nice for private hives to have an option to remove all zombies as a server option.That destroys the whole idea of it being a zombie game though, and the story would be random and bad. Dont think that would work imo And zombies should be a source of frustration, they are zombies xD Edited August 10, 2014 by iBattleVet 1 Share this post Link to post Share on other sites
gibonez 3633 Posted August 10, 2014 That destroys the whole idea of it being a zombie game though, and the story would be random and bad. Dont think that would work imo And zombies should be a source of frustration, they are zombies xD That depends if the survival aspects of the game are fully fleshed out then they could stand on their own without the need for zombies or the sketchy melee system. Share this post Link to post Share on other sites
bauertschi 254 Posted August 10, 2014 (edited) In experimental I needed three hits with a Makarov to kill a hopper. All three shots connected. I think somewhere someone wrote that military zeds are getting twice the hitpoints of normal zeds. My splitting axe often needs two hits, too. I see a problem with making them harder right now though. Especially melee is currently too random, but also firefights suffer in the given states. An extreme example was a guy shooting me while looking 90° to my felt. The zeds currently not ok:- their hit area is problematic to say the least- they hit through walls, through floors,...- I think that when you close a zed in a room and hits in your direction once more, it sometimes will continue hitting and you will be damaged until you leave the house - or something like that- Usually zeds turn to you, before they attack. Sometimes they don't, hit in a different direction and hit you anyway. Especially funny when hoppers jump away from you and hit you.- And have you looked at hoppers, when they turn? They slide around on the floor.- In experimental I died after closing in four zeds in a garage. Then I fought 2 outside and all of a sudden the four run at me and join the fight again. The navmesh is not at 100% yet.- Line of sight of zeds seems to me like it is not working yet either. That's just what I can think of right now. A lot of these things probably have to do with client-server synchronisation. I have a dream! I have a dream of fluent melee (and also firefights). I have a dream of controlling a responsive character and facing responsive zeds in fights where you can win with skill, the environment works and randomness vanishes in the background. The current circling where you basically evade zeds by using their delayed reaction that everyone uses is not really a satisfactory melee experience after some time. I think that zeds should first reach a level of quality before worrying about their hitpoints. Btw a hit with a fireaxe usually also puts a player down. In the current experimental I died twice because of zeds and once because of players, they spawn like crazy and hoppers are a pain in the butt. I don't think zeds need to be harder until the new melee system is added in the game. Edited August 10, 2014 by bautschi 2 Share this post Link to post Share on other sites
SniperwolfMR 153 Posted August 10, 2014 The zombies in he SA right now are very weak, 1 shot from any gun and axe, with the exception of 1 axe you don't even need to get a head shot making them very easy to kill and no threat to most people in the game within 5 to 10 minutes of logging in as fresh spawn. They should make them vulnerable to a head shot but make body, arm and leg shots not one hit and not even two hit. Make them so you need to think about zombies, for example if you are trying to get to the fire station in Elektro, atm you can walk near and around zombies like they are not even there knowing that you can take them out no problem with what you have, but if you make it so a clean head shot is the fastest way to do it players cant just try to ignore zombies because if you aggro them then you will need to run for a min before you aim down sights and that means you will be unsteady you you will most likely miss you first shots then he is right in front of you again so you need to run further back and so on. You get what I mean. It will make the game feel more like a zombie survival, not just looking out for other players because right now they are still no threat and can be easily ignored even in city's like Cherno and Elektro where they should be the main things to look out for. Wait a minute....you're actually able to hit zombies with a melee weapon? Share this post Link to post Share on other sites
escobert 112 Posted August 10, 2014 (edited) So I guess you didn't deal with the constant bleeding caused by zeds a few patches ago? 2-3 hits and you were K.O. everyone raged about it so they changed it back. Now they just ruin your clothes in 2 hits. I spend 75% of my time in game now looking for new shirts and pants. Until melee is fixed they shouldn't do anything to make zeds stronger. To hit zeds with an axe just keep moving in a circle and swinging, you'll get em. I never waste ammo on zeds. But I'd say 1 in 4 gets a hit on me and usually ruins my shirt/pants or vest. Edited August 10, 2014 by escobert Share this post Link to post Share on other sites
gibonez 3633 Posted August 10, 2014 The current circling where you basically evade zeds by using their delayed reaction that everyone uses is not really a satisfactory melee experience after some time. Agreed I truly hope they either double down on the zombies and melee or get rid of both elements completely if they eventually just end up being a variation of this.http://gfycat.com/AntiqueSaneAfricanrockpython Share this post Link to post Share on other sites
escobert 112 Posted August 10, 2014 They've said they are reverting the melee back to hitting where the cursor is to make it a big easier than it is right now since the hit detection and path-finding aren't working right. Share this post Link to post Share on other sites
barnabus 1708 Posted August 10, 2014 Wait a minute....you're actually able to hit zombies with a melee weapon? In Experimental, currently, yes, it's a bit better than it was. I've had some that took two hits with a fire axe before they went down but that is not the norm. Share this post Link to post Share on other sites
Bigbadchuck 97 Posted August 10, 2014 I thought they were infected, not undead. Thus one solid chest hit should put them down for good Share this post Link to post Share on other sites
bauertschi 254 Posted August 10, 2014 (edited) They've said they are reverting the melee back to hitting where the cursor is to make it a big easier than it is right now since the hit detection and path-finding aren't working right. That's not reverting back, that's a new placeholder. It's in in experimental and you can hit zeds quite well in houses with weapons now, because you basically get a hit where you aim at the end of the animation. Before that whole swings were registered. In houses that usually resulted in you hitting walls and such. EDIT: you can read about that in the current dev blog. Edited August 10, 2014 by bautschi Share this post Link to post Share on other sites
Evil Minion 943 Posted August 10, 2014 I want them to be exactly as durable as freshspawns (civilian zombies) or highly geared players (military zombies). This way they would make for much better target practice as they would also show you your weapons damage. Might even help saving some of the current test subjects (freshspawns) for newly aquired weapons. However in this case zombies should not respawn:within a few secondsclose to the place they diedclose to playerswith hyper awareness and long range aggression Share this post Link to post Share on other sites
barnabus 1708 Posted August 10, 2014 However in this case zombies should not respawn:within a few secondsclose to the place they diedclose to playerswith hyper awareness and long range aggression You mean like they do now? Gah, it can be frustrating when it's 3fer or 4fer and they spawn ON TOP of you. Share this post Link to post Share on other sites
escobert 112 Posted August 10, 2014 (edited) That's not reverting back, that's a new placeholder. It's in in experimental and you can hit zeds quite well in houses with weapons now, because you basically get a hit where you aim at the end of the animation. Before that whole swings were registered. In houses that usually resulted in you hitting walls and such. EDIT: you can read about that in the current dev blog."We all know that one of the most unpleasant things in DayZ right now is the melee system. Problems with melee can be divided into two separate issues - collision shapes and hit detection. Until recently the melee system was prototyped in script and it introduced a nice hit detection mechanic during the swing where a trace is cast directly from the weapon, however this solution is suffering from desync and lags in the multiplayer environment. Now the melee system is being redone within the engine itself so we will expand upon it and hopefully find the most ideal solution on how to retain hit detection during swing in game but the task will take some time. Anyway don't worry as I have good news for all you lovers of short range weapons and the stealth approach. To bridge the gap until the new system is ready, we have turned off swing hit detection and put straightforward cursor detection in for the interim. Together with adjusted collision shapes it results in a usable melee system for our purposes. While you will not be able to block your firefighter axe swing on a wall, you will at least hit what you are aiming for and that is what counts." I guess if you're nitpicking what I said was incorrect. And if I hadn't read the Dev blog where would I have magically come up with what i had said? I just didn't use the best description of whats going on with melee I guess... Edited August 10, 2014 by escobert Share this post Link to post Share on other sites
chepaco3290 59 Posted August 10, 2014 I'd rather see a drastic increase of player population rather than more and/or stronger zombies. The zombies are only there to create the story line - the reason why we're surviving. The enjoyment, though, comes from player interaction. The sole reason why this game is so dang popular is NOT because of zombies... It's because of fellow players. That's just my opinion though. 2 Share this post Link to post Share on other sites
Rudette 435 Posted August 10, 2014 They'll get better. Eventually. Maybe!They want to add barricading but I can't see much use for that until we have hordes or even small roaming packs. Share this post Link to post Share on other sites
ChainReactor 922 Posted August 10, 2014 Zombies should be a threat to every stage a character goes through during his life, so its basicly a balancing issue. For a fresh spawn without any weapon, Z's should be a number one death trap, making avoiding ( and if that fails, outrunning ) them the first and foremost option. Z's also should be melee-material. Military Zombies should be much less vulnerable to hits ( since they are armored ) and hoppers need to be more agile. Not necessarily faster, but they should actually be able to outcircle you. Problem with hoppers right now is imo that their attack animation is as slow as the one from the standard zombies. So, if you find an axe or a pickaxe, you should be able to fight them, but it shouldnt make them no problem at all. For higher geared players, shooting a gun at a Z should be the last available option since it should aggro all Zed's within a certain radius around you. I would even like to be able to drag a Zombies attention off another player by shooting into the air. Shooting a Zombie with a gun should make the following fight a waste of ammo, so you have to think twice wether you use your gun on a Z or not. Along with that, guns and ammo should be more rare. But thats another story. 1 Share this post Link to post Share on other sites
Evil Minion 943 Posted August 11, 2014 You mean like they do now? Gah, it can be frustrating when it's 3fer or 4fer and they spawn ON TOP of you. Its actually pretty funny with the current weakling zombies as it sometimes gives you the impression of fighting a swarm of them (plus they can be killed easliy). But having actually durable zombies might make it frustrating - or not if the main issues were to be fixed (making it possible to sneak past them or hide inside buildings). However, I think it should be possible to clear an area from zombies for some time. In the end zombies are as much a part of the game as other players and should not end up as little more than a mild and unchallenging annoyance. Player interaction will stay exciting - maybe even more so - if zombies were an actual threat to other things than your clothing. 2 Share this post Link to post Share on other sites
barnabus 1708 Posted August 11, 2014 Its actually pretty funny with the current weakling zombies as it sometimes gives you the impression of fighting a swarm of them (plus they can be killed easliy). But having actually durable zombies might make it frustrating - or not if the main issues were to be fixed (making it possible to sneak past them or hide inside buildings). However, I think it should be possible to clear an area from zombies for some time. In the end zombies are as much a part of the game as other players and should not end up as little more than a mild and unchallenging annoyance. Player interaction will stay exciting - maybe even more so - if zombies were an actual threat to other things than your clothing.Yeah, but when you are bleeding with a broken limb it can be a bitch. Share this post Link to post Share on other sites
hothtimeblues 128 Posted August 11, 2014 Dude, wtf? Zombies now are place holders. They have more seriously fucked up issues at the moment so their power is not a concern. Their instant spawn and instant disappearance suck the immersion factor out. Also, only two zombies per town? How the hell does that not bother you but their specific damage numbers do? Share this post Link to post Share on other sites
gibonez 3633 Posted August 11, 2014 I'd rather see a drastic increase of player population rather than more and/or stronger zombies. The zombies are only there to create the story line - the reason why we're surviving. The enjoyment, though, comes from player interaction. The sole reason why this game is so dang popular is NOT because of zombies... It's because of fellow players. That's just my opinion though. Pretty much this. Say the remove zombies all together if removing a cheesy zombies from the game results in butter smooth 100 player servers then do it. What little zombies add to the game is simply not worth it. Share this post Link to post Share on other sites