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spexzor

How this isn't fixed o.O

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So i was having a fire fight at NW AF and after I killed about 4 guys I went into control tower and this is what I found.

Pic1: http://cloud-4.steampowered.com/ugc/573400471103469963/D2E2CF6305023E550FC073B04A8EB4577D82A265/

 

Pic2: http://cloud-4.steampowered.com/ugc/573400471103462811/81F7CBF707A6463CD64CD6D84F1950450512E82B/

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Yea it really sucks that so many people do this. Until it's fixed the best we can do is take satisfaction when we kill them and mess up their "fun".

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I have to admit its fucking hilarious. I am quite sure it would be much less annoying if they were easily navigated. Were they all empty? Just curious.

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I have to admit its fucking hilarious. I am quite sure it would be much less annoying if they were easily navigated. Were they all empty? Just curious.

 

I bet you'd totally rummage through 'm. Like a big carboot sale!

 

Anyhow, they won't fix it till every user in DayZ learns math.

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I bet you'd totally rummage through 'm. Like a big carboot sale!

 

oh baby you know I would! :)

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Wtf? What is this? Is it something to do with putting a bag inside a bag?

More like dupping gear

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More like dupping gear

This. This right here, would imo be the best fix they could put in ASAP, its a real shitty way to play, and as long as it go's on some douchebag will always exploit it....

 

(sorry if off topic)

 

TuT

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More like dupping gear

What? Do you know how long the character duplication glitch would take for tht many bags due to repawn timer? So there must be another duplication method. What is it called? I am only aware of clone character duping which still works but is thanfully harder to do now.

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Isn´t it just respawning loot in that case?

Take backpack > bring it to another place > new backpack is spawning > take and bring it to another place > d245777abca64ece2d5d7ca0d19fddb6.png

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i found the same thing. but with pristine vests. the one and only tactical vest, press vests, high capacity vests,.

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Isn´t it just respawning loot in that case?

Take backpack > bring it to another place > new backpack is spawning > take and bring it to another place > d245777abca64ece2d5d7ca0d19fddb6.png

This. Some guy made a video about it.

In my opinion the best way to fix this is restricting both respawning and despawning of items to areas with no player around. For example by stopping respawn timers when there are players with a certain distance and giving spawn points higher priority if they are located in a "relatively empty area"* of the map. Restricting the overall number of items would also help as at some point spawning an item would require another item to be destroyed or consumed and some time to pass before spawning**.

*Define in a convenient way e.g. player count per quadrant, item count within a certain radius, distance to the next player, sum of distances to all players etc.

**This does not mean the item in question stays the same. Instead it should be picked from a item class like "civilian clothing" or "handgun related items".

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I have to admit its fucking hilarious. I am quite sure it would be much less annoying if they were easily navigated. Were they all empty? Just curious.

They werent all empty, some of them had AKM mags, food.

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this is one of the 86,3% of cases where "alpha" is the appropriate answer.

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