Katana67 2907 Posted August 7, 2014 (edited) I just hope they can keep the tempo of exp/stable releases up the way they have been. I mean, what, we're getting a relatively major update every week or so? This is great. But I can't help but think we're being spoiled. We've gone through long droughts in both the mod and standalone with sparse updates. I always thought this was a bit of a strange idea for DayZ. I guess I'll reserve judgment til I've seen it working, but I'm not convinced the concept really fits the scenario. Why? Doesn't have to be an "explain yourself!" answer. But I'm curious. I've always thought it'd be a great idea. Edited August 7, 2014 by Katana67 Share this post Link to post Share on other sites
pillock 850 Posted August 7, 2014 Why? Doesn't have to be an "explain yourself!" answer. But I'm curious. I've always thought it'd be a great idea. Well, I think of DayZ as more of a hand-to-mouth scenario. You're scavenging the leftovers of society just to get by another day. Once you start investing time and energy into setting up horticulture you're re-establishing civilisation, and I think that removes us too much from the apocalyptic setting. It becomes less "survival" and more "settlers". Share this post Link to post Share on other sites
cywehner1234 582 Posted August 7, 2014 I don't think this needed its own topic. There is already a discussion :p Share this post Link to post Share on other sites
Katana67 2907 Posted August 7, 2014 Well, I think of DayZ as more of a hand-to-mouth scenario. You're scavenging the leftovers of society just to get by another day. Once you start investing time and energy into setting up horticulture you're re-establishing civilisation, and I think that removes us too much from the apocalyptic setting. It becomes less "survival" and more "settlers". But re-establishing civilization, even on the most basic level (i.e. being able to live off of the land) is one of the hallmarks of apocalyptic fiction. The idea that humanity is hanging on by a thread implies that it can survive. Oddly enough, much of the potency in apocalyptic stories (for me anyway) is the idea that you, I, or humanity, can pull through it. We're getting into a very philosophical realm. But I've never considered having a garden, or having a home, to be anti-apocalyptic. Share this post Link to post Share on other sites
chodeofwar 145 Posted August 7, 2014 So I leave and come back in 6 months and the SINGLE MOST ANNOYING BUG still has not been fixed; THE RANDOM SOUNDS !WHY CAN'T YOU STOP THE RANDOM COMBINING/RELOADING/EATING/DRINKING SOUNDS? (only happens on full servers) I mean really is it really that hard to fix or is it just not on the list of priorities?Someone better be working on this in parallel, I mean seriously this has been an issue from day one. IT HAS BEEN EIGHT MONTHS ! Aside from that, nice patch and good to know what everyone is (not) doing. http://feedback.dayzgame.com/view.php?id=153 1 Share this post Link to post Share on other sites
SmashT 10907 Posted August 7, 2014 So I leave and come back in 6 months and the SINGLE MOST ANNOYING BUG still has not been fixed; THE RANDOM SOUNDS !WHY CAN'T YOU STOP THE RANDOM COMBINING/RELOADING/EATING/DRINKING SOUNDS? (only happens on full servers) I mean really is it really that hard to fix or is it just not on the list of priorities?Someone better be working on this in parallel, I mean seriously this has been an issue from day one. IT HAS BEEN EIGHT MONTHS ! Aside from that, nice patch and good to know what everyone is (not) doing. http://feedback.dayzgame.com/view.php?id=153 "It's been a known series of bugs (since release) and we currently do not know the causes for the ones we have not already fixed. It is under continued investigation as a high-priority task. We have been unable to reproduce it in our deployment lab, and we have no solid reproduction. I am confident though, that either we will find and fix the bugs given time - or when the sound system gets replaced the problem will disappear. It is currently one of the great mysteries. Been very hard to isolate" 2 Share this post Link to post Share on other sites
pillock 850 Posted August 7, 2014 But re-establishing civilization, even on the most basic level (i.e. being able to live off of the land) is one of the hallmarks of apocalyptic fiction. The idea that humanity is hanging on by a thread implies that it can survive. Oddly enough, much of the potency in apocalyptic stories (for me anyway) is the idea that you, I, or humanity, can pull through it. We're getting into a very philosophical realm. But I've never considered having a garden, or having a home, to be anti-apocalyptic. I guess my concern stems from the timing element of it. It irks me that it only takes about 5 seconds to chop down a massive tree with a fire axe, for example. And I'm worried that overly-accelerated crop harvesting will further detract from authenticity. In a scenario where I'd have thought mobility would be of prime importance, in order to escape bandit attack or roving zombie hoards, would people really faff about trying to grow spuds? The time and energy investment is quite high when you're growing food, and doesn't really happen in reality unless you have a stable society to support it. And I don't think of Chernarus as a particularly suitable place to be setting up a long-term home. 1 Share this post Link to post Share on other sites
Katana67 2907 Posted August 7, 2014 I guess my concern stems from the timing element of it. It irks me that it only takes about 5 seconds to chop down a massive tree with a fire axe, for example. And I'm worried that overly-accelerated crop harvesting will further detract from authenticity. In a scenario where I'd have thought mobility would be of prime importance, in order to escape bandit attack or roving zombie hoards, would people really faff about trying to grow spuds? The time and energy investment is quite high when you're growing food, and doesn't really happen in reality unless you have a stable society to support it. And I don't think of Chernarus as a particularly suitable place to be setting up a long-term home. I suppose we'll see! Would love it if you planted seeds, then had to wait a few days in server time for your crops to start sprouting. Share this post Link to post Share on other sites
The Aquatic Land Walrus 565 Posted August 7, 2014 I suppose we'll see! Would love it if you planted seeds, then had to wait a few days in server time for your crops to start sprouting.Thank god it won't be like Unturned's 5 minute harvests. I had a potato plantation with zombie slaves going in 20 minutes. Share this post Link to post Share on other sites
JPWiser 251 Posted August 7, 2014 Thanks for the relocate Smash, I did a search for "status update" and it didnt seem to get me anywhere. Share this post Link to post Share on other sites
scubaman3d 680 Posted August 7, 2014 The art folks (i.e. Chris Torchia) were suspiciously silent in that update. What're you cookin' up?N-nothing. :) Actually its because I'm visiting a remote studio we started working with and didn't write anything up for this week but we're going to update the status report probably today with new info. 3 Share this post Link to post Share on other sites
C0bbler 17 Posted August 7, 2014 Weekly status updates will keep most happy. So glad they are here. Share this post Link to post Share on other sites
basinox 300 Posted August 7, 2014 N-nothing. :)Actually its because I'm visiting a remote studio we started working with and didn't write anything up for this week but we're going to update the status report probably today with new info.Yay, more info Share this post Link to post Share on other sites
CANUCKinNZ 108 Posted August 7, 2014 Yay, keep it up! Loving the idea if weekly updates too. It will, (Hopefully.) keep some if the COD kids happy or make them leave if they don't agree with the vision.Horticulture will be interesting. I picture someone deep in the woods tending to their crops for 3 days. Hooray, salad time for all the hydration and food I could ever need for a week. Bang...."You Are a Dead." Mah crops!!!!! Share this post Link to post Share on other sites
blissandpanic 92 Posted August 7, 2014 Great stuff guys, and RP servers you say?--hell yeah! Share this post Link to post Share on other sites
TheBeholder 0 Posted August 7, 2014 nothing about vehicles. ;( Share this post Link to post Share on other sites
kircheschm 6 Posted August 7, 2014 It was an -example- of how some folks choose to operate their private servers. Nothing more. If you want to make your private shard server be Player Versus Ladders only, so be it. =PPVE is a really bad idea Share this post Link to post Share on other sites
crimsonbzd 247 Posted August 7, 2014 I dislike their back and forth on the persistent items. I can see adding it, realizing it didn't work, and then removing it again, but I feel what was described to me here is a step back - or at least they should do their best to ready the item degradation system before messing with persistance anymore. Share this post Link to post Share on other sites
GER_GHOST 0 Posted August 8, 2014 @Kirchesch: I think PVP as gameplay is still available, but PVE is an alternative. For me ist PVE perfect, i won't shoot other player's and have no fear they will shoot me. Share this post Link to post Share on other sites
GER_GHOST 0 Posted August 8, 2014 @TheBeholder:take a look:http://forums.dayzgame.com/index.php?/topic/182275-dayz-at-rezzed-2014-dev-sessions-livestream-roadmap/ Share this post Link to post Share on other sites
Art336 3 Posted August 9, 2014 I can't submit a bug (my account is locked from bug submission) but I've just three times in a row had to log because I got into a fight with an unkillable zed. And I mean two bullets, ten or twelve swipes with an axe, just unkillable. Last time it killed me. Alpha, don't get used to your stuff, I get it. But what'd you do to hitboxes last patch? It's worse than before. Zed pathing is much better, but you messed up the hitboxes. Share this post Link to post Share on other sites
CANUCKinNZ 108 Posted August 9, 2014 I can't submit a bug (my account is locked from bug submission) but I've just three times in a row had to log because I got into a fight with an unkillable zed. And I mean two bullets, ten or twelve swipes with an axe, just unkillable. Last time it killed me. Alpha, don't get used to your stuff, I get it. But what'd you do to hitboxes last patch? It's worse than before. Zed pathing is much better, but you messed up the hitboxes.Did you not read the original post? They acknowledge that hit box is broken so they are changing it. 1 Share this post Link to post Share on other sites
PitstopHead (DayZ) 40 Posted August 9, 2014 It is great to see Private Shards are coming....but we need a lot more control of the content. Atleast it's the first step into new DayZ worlds. I know of lots of moders who can't wait to get their hands on some workable content. Share this post Link to post Share on other sites
blackberrygoo 1416 Posted August 9, 2014 I guess my concern stems from the timing element of it. It irks me that it only takes about 5 seconds to chop down a massive tree with a fire axe, for example. And I'm worried that overly-accelerated crop harvesting will further detract from authenticity.In a scenario where I'd have thought mobility would be of prime importance, in order to escape bandit attack or roving zombie hoards, would people really faff about trying to grow spuds? The time and energy investment is quite high when you're growing food, and doesn't really happen in reality unless you have a stable society to support it. And I don't think of Chernarus as a particularly suitable place to be setting up a long-term home. I have great belief that we will not be harvesting our plants in any less than a day (24 hrs REAL time) . If anyone here has played harvest moon 64 as a kid , we all know great horticulture is the basis for getting yourself established , making mad bills and marrying the prettiest girl in town .. But most importantly that it takes a long time ... The devs surely will realize this considering they have a huge thing for realism (in standalone at least , compared to the mod ) . So after finding seeds , maybe you have to germinate the seeds first by dropping it in your water bottle with less than 5% left (not supposed to be drenched in water just in a wet paper towel but I'm sure we don't want to add paper towels to the database lol) but then after planting and covering back up with a shovel and hoe , it takes let's say any where from 1-2 real days (maybe 40 hrs real time max to make it easier ) and of course you'll see , after restart, your plant slowly grow ( unless it could grow real time Right before your eyes ). Can't wait for horticulture lol . Share this post Link to post Share on other sites
Art336 3 Posted August 9, 2014 Did you not read the original post? They acknowledge that hit box is broken so they are changing it.I have now read it. It seems that the change they made to the melee system was intended to make it more workable for the time being, but in my experience melee is now much less responsive. Zombies have longer arms (they were always able to outrange you with your fists, but now the amount is greater), bug much more often for how often they do not respond to hitboxes, will double strike on attack, etc. 1 Share this post Link to post Share on other sites