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A Few DayZ SA Ideas

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I had a few DayZ Ideas, and wanted to see other people’s opinion of them.

 

Realism

 

Fatigue – Now, anyone who’s played Arma III will know that this can be a bit tedious. Basically, it puts a cap on sprinting and other stamina related actions. But it’s realistic. I can’t say I know anyone who can sprint for 30 minutes straight. If this added, I would prefer to see it after vehicles are all set up.

 

Gradual Healing of Broken Limbs – Now, don’t just take it from me, Chenarussian Scientists could have made substantial advances in Morphine and Splint Medical Technology, but I’m pretty sure a jab of Morphine doesn’t instantly heal anyone with a broken leg.

 

Anyway, what I think should occur that once Morphine is applied, the player should be able to walk, but their full running speed is gradually returned to normal over time, perhaps 15 minutes?

 

Fall Damage – Now I’m sure the Developers are aware of this, but falling from five feet should not break your legs. This should be tweaked, but yes, I know it’s an Alpha.

 

 

 

Miscellaneous Items

 

 

Battery-powered Radios – I can hear you now, “Excuuuse me, Author, but of what use would those be? Let me lay it out for you:

 

It’s a dark and stormy night in Cherno. You are a Sniper sitting in an apartment, waiting for someone to cross your sight-line. After a while of seeing no one, you ask the question: “Anyone in Cherno?” Right as you’re about to switch servers, you hear music.

 

It sounds like 50s music, coming from upstairs, you decide to investigate. In a room at the end of the hall, you discover the source of the music: a Battery-powered Radio, sitting on the floor. You decide to leave. You start to walk back down the hallway when those famous words appear: You are Unconscious.

 

EDIT: Because someone hit you with something, it was a trap.

 

Pretty good, eh?               

                               

And no, you couldn’t do the exact thing with voice chat because radio could remain stationary while you go somewhere else.

 

Night-vision Goggles – Yes, reader, you CAN see in the dark by turning gamma all the way up and disabling clouds, and if you didn’t know that, you’re welcome. But, assuming the Developers fix that, a pair of goggles granting you the ability to see in the dark would be very useful. The would be mounted on the head.

 

EDIT: I've been notified that Night Vision Goggles are actually already in DayZ SA. I guess they're really rare.

 

Night-vision Binoculars – The same thing as the Night-vision Goggles, but are able to see at considerably longer ranges, and are not mounted on the head.

 

FLIR/Thermal Binoculars – I would hope these to be extremely,  and I mean extemely rare.  I want these to make Solar Alignments look as common as iPhones.

 

Basically, these would grant the ability to see in the dark and through smoke (I’ll get to that in a bit). They would also assist in giving to user the ability to more easily discern targets at longer ranges.

 

 Range Finders - Would be used to accurately access the range from you and a reference-point.


Weapons


Flare Guns - Yes, I know there are flares in-game, but these would allow you to shoot flares in the air, perhaps with flair. Oh, look, that rhymed.

High-caliber Handguns - Desert Eagles, Revolvers, something like that. These would have a limited magazine size but would make up for it with stopping-power. They also might take up more space.

Compact Handguns - Somewhat the opposite of the High-caliber Handguns, these would also have a smaller magazine size, and would have a lower caliber. These would take up less space as a benefit.

Remote Detonated Explosives - Explosives with the ability to be detonated from a distance with a Wireless or Wired Detonator. The explosives could be lethal or non-lethal.

Laser Pointers - Because running around Elektro shining lasers on people would just be hilarious. Could also be useful for painting targets when assisting a friendly Sniper.


Thowables


Sleeping Gas - Okay, say some guy is holed up in a room and is expecting you. You don't want to charge in, so you throw a Gas Grenade in. If he doesn't vacate the area, his screen will rapidly blur until he falls unconscious. Non-lethal.

Smoke Grenades - Got a Sniper, or anyone really, pinning you down from a distance? Pop some Smoke for a quick escape.

Decoy Grenades - Basically, when activated, these grenades would make various noises to get attention. Could be used to scare away or attract. I would also like to see these rare, as I would not like to walk in Berezino and wonder if the automatic fire I just heard was actually automatic fire.


Counter-measures


Radio-frequency Jammer - When activated, this device would render nearby Wireless Detonators, Walkie-talkies, or any RF device useless. Useful if walking through what could be an ambush. Perhaps as a method of usage control, the wearer could suffer from nausea and related symptoms after a bit from the RF waves.

 

EDIT: To those saying that these would likely not be found in Chenarus, you must recall that, in the US at least, they are issued to some law-enforcement agencies. Due to the abundance of Military Bases in Chenarus, it's not out of the question to think at least one is laying around.


Weapons Attachments


Night-vision Scopes - Same principle as the Night-vision Binoculars, just attachable to various weapons. Would come in different varieties with appropriate zoom levels.

FLIR/Thermal Scopes - Same thing as before, but I want them even rarer.

Grenade Launchers - I believe I've already seen a GP-25 on the Developer wishlist on the DayZ Wiki. These would essentially allow you to send ordinance at a longer range.

Heartbeat Sensors - That was a joke! Just a joke, don't worry.


Actions and Abilities

Weapon Disarming - If someone's holding you at gunpoint, you have your hands out, and they're close enough, you should be able to disarm them and take their weapon.

 

Blind Fire - You should be able to blind fire around corners to reduce exposure at a cost of accuracy.

Well, that's about it for now. Leave your thoughts and ideas in the comments, if you are so inclined.
 

Edited by (Hero) Bravo

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rofl

Edit:  The mention of FLIR made me rofl because anyone who has played the mod pre-as50/m107 removal will understand.  Wasteland mod was just silly because of flir.

Edited by SwitchSL

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I'd love almost everything in this list to be added, except the fatigue, even though i'd like it to be more realistic, I just like the way it is so far.

Going back to some of these, I'm sure a lot of this is already planned, but everything takes so long. But yes, I do agree with a lot of this stuff, especially the gas and the disarm. :)

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Battery-powered Radios – I can hear you now, “Excuuuse me, Author, but of what use would those be? Let me lay it out for you:

 

It’s a dark and stormy night in Cherno. You are a Sniper sitting in an apartment, waiting for someone to cross your sight-line. After a while of seeing no one, you ask the question: “Anyone in Cherno?” Right as you’re about to switch servers, you hear music.

 

It sounds like 50s music, coming from upstairs, you decide to investigate. In a room at the end of the hall, you discover the source of the music: a Battery-powered Radio, sitting on the floor. You decide to leave. You start to walk back down the hallway when those famous words appear: You are Unconscious.

 

Pretty good, eh?               

                               

And no, you couldn’t do the exact thing with voice chat because radio could remain stationary while you go somewhere else.

 

So .. The music is that bad? I don't get it.

 

Weapon Disarming - If someone's holding you at gunpoint, you have your hands out, and they're close enough, you should be able to disarm them and take their weapon.

 

 

You can't disarm someone with a firearm if you aren't trained to do so. These are ordinary citizens.  Besides that, I've seen people train thinking they can grab firearms. For some reason, they always assume someone isn't just going to shoot 'm in the chest as rapidly as they can while they execute their slick moves or that the other guys with the guns are just going to stand there and congratulate the guy on being all Hollywood.

 

Also, there should be no animations that lock someone in with another player. No finishing moves and no weapon grabbing where the other player can't act would be a bad thing.

Getting a punch in and throwing someone's aim off would be fine.

 

Way too military btw, it's about zombie survival. Sleeping gas? Sounds to me like you'd rather play ARMA.

Stuff needs to be makeshift. Think State of Decay: firecrackers, crying baby dolls.

Stamina-thing is good, though. Definitely needs that.

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It sounds like 50s music, coming from upstairs, you decide to investigate. In a room at the end of the hall, you discover the source of the music: a Battery-powered Radio, sitting on the floor. You decide to leave. You start to walk back down the hallway when those famous words appear: You are Unconscious.

 

I totally get it, dude. creepy.

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Most of these ideas sound great, and I would love, however I also have a few objections to make.

 

1: The sleeping gas and other high-end military gear is a bit over the top. As someone else said, these are average citizens. We already have grenades/flashbangs, I think sleeping gas is too much. So is decoy grenades.

 

2: The radio frequency jammer is another thing that an average citizen would likely not find, and even more likely not be able to operate.

 

3: There is already night vision goggles in the game, they are extremely rare though.

 

Other then that, I loved all of these ideas. I think on the radio, you should be able to set it to different channels and be able to talk through it using a walkie talkie or other device. This way, if your friend is sniping somewhere and has a radio set up you could relay messages back to him such as location of other players and such. Higher end radio=longer broadcasting distance. There would be people setting up their own radio stations and such, and could be used to help friends find each other from far away. They should also be built into cars.

 

Anyway, these are mostly all great ideas and I hope the devs see this and take a few of these ideas and put them in-game.

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I really liked the Stamina idea. This should be improved.
 
The Gradual healing of broken limbs is a great idea too. In fact, there should be a lot of improvement in the medical area in the game. Like sickness (and its recovery)...

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I had a few DayZ Ideas, and wanted to see other people’s opinion of them.

 

Realism

 

Fatigue – Now, anyone who’s played Arma III will know that this can be a bit tedious. Basically, it puts a cap on sprinting and other stamina related actions. But it’s realistic. I can’t say I know anyone who can sprint for 30 minutes straight. If this added, I would prefer to see it after vehicles are all set up.

 

Gradual Healing of Broken Limbs – Now, don’t just take it from me, Chenarussian Scientists could have made substantial advances in Morphine and Splint Medical Technology, but I’m pretty sure a jab of Morphine doesn’t instantly heal anyone with a broken leg.

 

 

I don't think a sprinting cap is a good ideal.  WE DO A LOT OF RUNNING IN DAYZ.  It would be annoying as heck.  Sure its unrealistic, but I don't care.  Dayz is a game, fun comes first.  It needs to be run and walking/jogging everywhere sounds boring.  I would prefer to get to my destination in less then a hour.  

 

Gradual healing sounds nice but they should do it better.  I think being able to make a splint would be pretty cool.  But not have a broken leg magically heal.  

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