Euryon 16 Posted July 24, 2014 King of Devil's Castle Hill I'd like to run a DayZ-SA contest, pitching two teams against each other, in the style of 'King of the hill' (the game, not the show). Two opposing teams would start out from opposite sides of 'Devil's Castle', and attempt to capture the structure. The contest would be recorded, and possibly streamed. How to apply: Respond here with interest. What you need to apply: Your character can be geared in any fashion you like, with one exception. Players on the Green Team will need Green Berets, and players on the Black Team will need Black Berets. Referees will need Red Berets. Green TeamBlack Team Referees Starting Locations: The Green Team will start approximately 2km SSE of Devil's Castle, in the town of Grishino.The Black Team will start approximately 2km NE of Devil's Castle, at the end of the road highlighted.(See image below) Composition: Teams will have 12 members each.There will be 6 referees. 1 referee will run with each team, to ensure no cheating. Each team will have:1 Captain1 Lieutenant2 Sergeants(Ranks are not intended to represent real-world military hierarchy, simply to provide an overall command structure [Captain>Lieutenant>Sergeants>Everyone Else], allowing for up to 4 independent fire-teams) Each soldier may carry any weapons or equipment they like. You can have designated marksmen, snipers, medics, shock troops, whatever. The only equipment stipulation is that there will be no double main-gun carrying (just what you spawn in with). Team Rules: Only in game chat.No teamspeak (or alternatives). There will be ample opportunity to discuss strategy before the battle, and in game, I would like to emulate 'combat' as much as possible, thus radio discipline. Walkie-talkies will be allowed. Obey your referee.The ref's will be on an out-of-game chat program, and will communicate in real time with one another (to ensure everyone kicks off together, etc.).Do NOT attack ANY referee. A team that purposefully kills a referee will suffer a harsh score penalty. Obey your commanders.Whilst lone-wolfing or trolling can be fun (for some), the point of this is to simulate combat, to some degree. Sure, we could play BF or CoD for that, but DayZ offers a unique environment, with some minor environmental obstructions (zombies can give away positions, for example). If you are not interested in this, just go elsewhere, as some might be interested, and want to take it seriously. In any case, listen to your commanders. Be a good idea to know your team-mates before hand. Pre-battle practice is encouraged! Berets.You may ONLY carry one beret of your teams color. No enemy berets, no referee berets. Just ONE of your teams beret, on your head. Referee Guidelines: (This will be discussed further at a later date, but some highlights...) Respect your team (if you are assigned to one). Use cover and voice discipline, stay near the back, there's no need to give them away unnecessarily. Weapons - You can carry an axe of some sort for personal defence against zombies, and a gun for emergencies. Equipment - Wear as much red clothing as you can; red beret, red backpack, red hoodie/jacket, etc. This will make you less likely to be shot. Binoculars, a Longhorn, or an unloaded scoped Mosin would be useful, as well as personal medical supplies. One referee will be assigned to each team. The other 4 (likely myself included) will patrol the Castle proper, and it's surrounding area. Referees will need to record the game from beginning to end, to be published to youtube afterwards (and perhaps edited into main footage). Scoring: If at least one member of your team controls the castle for 5 minutes, the game will be over.If all members of one team are killed, the game will be over. If at least one member from both teams are within the castle, the game cannot end. 100 points will be allocated for every team member alive inside the castle walls.20 points will be allocated for every team member alive outside the castle walls.100 points will be allocated for every enemy hostage your team has handcuffed (or otherwise under your control [broken legs + disarmed, etc.])50 points will be allocated for every enemy cap your Captain has in his possession when the game is called (possessions will be checked prior to ensure no-one is carrying enemy caps). 250 points will be deducted for killing a referee (in this event, footage will be watched to determine the murderer, if there is a dispute).This will be reduced to a 50 point penalty if an officer or NCO (Cpt., Lt., Sgt.) executes the offender ASAP. Miscellaneous: This will be played on a regular server (allowing 3PP)This will be played during the daytime (to prevent gamma abuse)This will be played on a 30 person server (so no bambis or bandits get in the way)No teamspeak (or alt.) for teams ----------------------------- So what are your thoughts? Something you are interested in? Any suggestions to improve or modify the plan as it stands? Any volunteers for teamplay or referee positions? (Officers and NCOs will be decided once enough players are signed up) Share this post Link to post Share on other sites
Euryon 16 Posted July 24, 2014 (edited) (Saving for additional info) Confirmed Players (Forum name/Steam name/DayZ name) Confirmed Referees (Forum name/Steam name/DayZ name)Euryon/the_last_bastard/Redcoat Edited July 24, 2014 by Euryon Share this post Link to post Share on other sites
massacrorBKK 64 Posted July 24, 2014 Sorry, but you forgot to say if it will regular or hardcore. Share this post Link to post Share on other sites
Euryon 16 Posted July 24, 2014 Miscellaneous: This will be played on a regular server (allowing 3PP) Under misc. rules :) Share this post Link to post Share on other sites
JPWiser 251 Posted July 24, 2014 How do you plan on enforcing no third party chat programs? Share this post Link to post Share on other sites
Euryon 16 Posted July 24, 2014 How do you plan on enforcing no third party chat programs? There's no real way of enforcing, but that's why I think a referee with each team will help. They will be able to hear in-game comms, and be party to the walky channel used. It can't be 100% guarenteed, but I think if 12 more-or-less random volunteers join a team, the honor system will go some way. However, if people who want to play, really want teamspeak or something, it can certainly be discussed. Nothing is a make-or-break for me :) Share this post Link to post Share on other sites
Euryon 16 Posted July 24, 2014 Regular :( If HC is preferable to more people, it can totally be changed to HC. I just want the discussion at this point :) Share this post Link to post Share on other sites
q.S Sachiel 470 Posted July 24, 2014 There's no real way of enforcing, but that's why I think a referee with each team will help. They will be able to hear in-game comms, and be party to the walky channel used. It can't be 100% guarenteed, but I think if 12 more-or-less random volunteers join a team, the honor system will go some way. However, if people who want to play, really want teamspeak or something, it can certainly be discussed. Nothing is a make-or-break for me :) why not just set up a ts channel with 1-2-3 rooms for the teams and referrees. Eliminates the disadvantage and allows a member you choose to moderate/'supervise' the individuals/teams.... Not sure how you're going to coordinate effective communication to the teams (start stop) or between referees during game without a 3ppVOIP, at least for the refs. Otherwise the ref's will just be observers for the most part, and they'll need close prox to talk to anyone (could be an issue addressing captains / team as a whole). Could also be handy in reporting wild-cards/rogues to the group, if you fail to completely 'stack' the server with your event/randoms slip in.Good luck. Share this post Link to post Share on other sites
Euryon 16 Posted July 24, 2014 As stated in the OP, all refs WILL be on a 3rd party chat program. That's the point of having assigned referees. The point in not letting teams have TS is to emulate the fact that Johnny sneaking up the hill can't reasonably yell over to his buddy on the other side of the castle without giving his position away. I guess modern radio comms allow for this sort of communication though, so it can be reconsidered... Share this post Link to post Share on other sites
q.S Sachiel 470 Posted July 24, 2014 (edited) yeah, i reckon if you get a few clanners involved they'll be on the TS anyway, an probably invite the pugs in to up their chances... i'd allow anyway though maybe not encourage it. if someone wants to sit on in-game and disadvantage themselves then good luck and respect. Hard to prove i know, you may want to invest in some awards for these diggers. Can o krass and a mountain backpack to all legit communicators ;).... dreaming up some acchieves/awards (&rewards) may drum up some support for your player-base too. or... just get a mule character to go kit themselves out with 40 walkie-talkies and distribute them amongst players on game-day. (never used walkie-talkie in game tho, so dont' know if they even work).Pipsi rewards on talkie hand-in to prove you at least carried it for duration. Edited July 24, 2014 by q.S Sachiel Share this post Link to post Share on other sites