Maiki1989 2 Posted July 19, 2014 My idea is that you can craft little bags that you can wear on your hip (belt?). You can wear them while wearing a backpack, they have 2x2 slots maybe and they should be very small.10 x 10 cm. And a second idea is that you need a sewing kit to craft things like a bag.I hope you like this little idea, and we'll see if it gets implemented ;) 2 Share this post Link to post Share on other sites
Mark Darkers 151 Posted July 19, 2014 I find this a very good idea, I think the same think should be possible with burlap and rope. Share this post Link to post Share on other sites
freethink 984 Posted July 19, 2014 A hand bag, if you will. 2 Share this post Link to post Share on other sites
Red_Ensign 990 Posted July 19, 2014 I want a bunny hat Share this post Link to post Share on other sites
Ransurian 23 Posted July 19, 2014 (edited) Fantastic idea, although it'll probably never be possible for the game to visually represent waist bags on character models due to skin limitations within the engine. Even so, four-slot craftable bags that take up two inventory slots would certainly be a nifty addition to the game. ...Damn you, engine limitations. This is 2014. We're supposed to have engines that can do just about anything by now, and yet things as ridiculously basic as character skins are still fundamental issues. :( Edited July 19, 2014 by Ransurian Share this post Link to post Share on other sites
rybec 339 Posted July 20, 2014 Fantastic idea, although it'll probably never be possible for the game to visually represent waist bags on character models due to skin limitations within the engine. Even so, four-slot craftable bags that take up two inventory slots would certainly be a nifty addition to the game. ...Damn you, engine limitations. This is 2014. We're supposed to have engines that can do just about anything by now, and yet things as ridiculously basic as character skins are still fundamental issues. :(What are holsters, backpacks, chest rigs, and headwear?It's just a different area for a model to be placed on the character, how hard could that be? Share this post Link to post Share on other sites
doublebrain 255 Posted July 20, 2014 Fantastic idea, although it'll probably never be possible for the game to visually represent waist bags on character models due to skin limitations within the engine. Even so, four-slot craftable bags that take up two inventory slots would certainly be a nifty addition to the game. ...Damn you, engine limitations. This is 2014. We're supposed to have engines that can do just about anything by now, and yet things as ridiculously basic as character skins are still fundamental issues. :( Wat? Share this post Link to post Share on other sites