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Three things that completely ruin the DayZ experience...

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That's my fault for mentioning it. As a new player, I didn't realize it was such a hot-button topic. The rampant KOS gameplay probably wouldn't have bothered me so much if it wasn't happening in the context of the other problems.

Also, I understand that the game is in development and is still being worked on. I wrote the post to provide costructive feedback to the developers and to share some of my impressions with other new players who are just starting the game. As I said, I hope the developers are able to make some changes and fulfill their objective of making a brutally realistic horror survival game. I hope my feedback is well received by the developers and is helpful to them. The game has great potential, but stll has a ways to go before it achieves it.

KOS has been a thing since the mod, at first it wasn't that bad, but as more and more players came it got the way it is now, It's not the ones that shoot you in NWAF and the like, that's grand, it's the ones that linger around the eastern settlements killing Tshirt armed freshspawn

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For the record, I said single player content. twice.  HM raids require quite a bit of coordination.  They require a lot of work, which is why I carefully excluded them.  Again.  Single player content: easy.  Once I learn all the hard lessons in alpha/beta, it wont be hard to not die from pneumonia on a daily basis in-game.

So what single player content does DayZ have? Answer: none. So I didn't compare Apples to Raisins.

 

Uhh. no.   MMO PVP requires as much skill to reach the top rung as any world first progression group.  From UO, to EQ, to WoW, SWtor, Guild wars, to any number of first person shooters.  Any game Dayz can relate to.  PvP requires skill and experience to succeed.

Stop... MMO PVP in the games you stated require something, but it isn't skill. Gear and a lot of time on your hands to get it is what makes you able to PVP and do well at it.

<---------Gear--------------><skill>. That is about the right ratio. I didn't mention the build, because 99% of all PVP characters are built from tried over and over again min/max builds any schulb can look up on a wiki.

 

Yes, you're right there.  You DO see those vids that way cuz running through the woods is boring.  I'll give you that one.

But see... just like life... you have to put in the hours doing those other things. Sure Frankie or Lewis might put up a great video where some clan tries to raid their base and it is exciting, but days at the very least went into gathering materials and building that base that was raided.

 

 

Here's a blurb taken from the current feature article on dayztv. 

yes. all about pvp.

Yes, players treat it as nothing more than PVP and find ways to shortcut the survival part of it. This is why there are hundreds of, "StartingLoadouts|10000+Cars|SelfBloodbag|DonateForCustomLoadout|" private servers around.

However, if you go back to the exact concept of the game and listen to Dean's story of it's creation you realize what the DEVELOPER is building towards is recreating the experience he had. He was alone in the woods with very little food and water for his military training/certification. There were other cadets in the woods in the same situation and no one had enough of anything. He had to gather food and water and survive, all the time knowing there were others out there who MIGHT come steal his food, water, or shelter. By the end he was sick, starving, and emotionally drained.

Wasteland is an excellent "DayZ equivalent" for nothing but PVP. Random loot, no zombies, lots of action. BattleRoyal is even more so recreating the film in many ways.

DayZ, as Dean wants it, is a survival sim and social experiment and despite you wanting to believe it's all about PVP the focus is on making a survival horror game, not a PVP game.

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1. I don't agree with any of these points

2. A time limit to use an item? I guess someone that's been in the game for 20 minutes and has an M4 can kill me while im defenseless

3. KoS is game breaking but it's not the game itself it's the players who play the game that make it unplayable, maybe you should just avoid those areas or get better at avoiding players.

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Stuff and things

So you're calling him out for usage of an epithet whilst using a MLP avatar and what I assume is a reference to MLP as a username?

Read most of this thread got bored at all the KOS talk and was really surprised I didn't see more "ALPHA!!!!!!!1!1!!!!!!"

I agree with most of you're point and have this to say, when players have a reason to stay in a server (ie: loot spawn is fixed which is being worked on) hopping will drop off.

Ghosting is kind of being limited with the 100second timers and hopefully being fully worked on.

As for a item cool down 100 times no. Again hopping dies with loot spawn being fixed. If I'm grabbing items and let's say my friend is on but playing on a different server on the same hive. Why do either one of us need a penalty for wanting to play on the same server? (Ie: I join him or he joins me) we shouldn't be forced to wait 20 mins or longer cause we can't remember what time we grabbed item X. That's just being unfair to decent players.

Also the further we get into development the less I think we will see less Kill on sight. But right now "that's all there is to do!" Granted that's all there is that's "fun" to do. I personally switch between exp and stable I go everywhere attempt to break everything because I want to actively participate in the development. Yes it's kind of a bold move getting thousand of people to pay you to test your game durning development rather than paying people to do this then having an open/closed beta stage to see how the players react. But I also hope it means a lot of the hax we see now will be resolved in the future.

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Really?  the description?  That's what you're going with?

I'm totally flabbergasted.  If pvp isn't the point of dayz then why is it that the majority of dayz videos out there are pvp based.  It's a world with people finding guns and shooting at each other.  People aren't going to stop shooting at each other when the game is finalized.  The end game, the most compelling thing, the thing that gets your heart pumping is the player versus player action.  If there was no way kill other players this game would sink instantly. 

 

I feel like you're trying to troll me right now.  Your vision of this game is delusional, at best.

 

If you think people have bought into alpha to survive the zombies and you find that challenging then you need to seriously reconsider your gaming skills.  3-4 days is pathetic.  Anyone can grab a canteen to catch water and find an apple tree in the middle of northwestern nowhere and survive for years, if alpha would go that long.  If you totally avoid pvp, AND die, AND not get totally insane bored then I question the number of chromosomes you posses.

 

I can't believe I have to form an argument here to show that Dayz is a pvp game.  You sir, have my beans for the most redonkulous post of the day.

What I said came off kind of wrong as I was tired as fuck that night. Im saying that DayZ is a survival game where the core of it is; you guessed it survival, as well as player interaction. This could mean helping a fresh spawn out or being surrounded on the berezino Police station for 2 hours by a clan you picked a fight with (real shit). So yeah sorry my argument sounds stupid as fuck, but I was tired and completely agree with you. Heaven knows I don't sit out in the forest surviving. Im usually the one fucking people up and getting fucked up.

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If it wasn't for the fear of being KOS'd, there wouldn't be any fear/challenge in this game.

Zombies are not a challenge. An axe is all you need to kill every zombie in-game. I have zero fear of a zombie encounter, absolutely zero.

But when I see another player my heart races.

That's good stuff. And I wouldn't want it any other way.

Dude KOSing is what makes the game Great. It makes you question should I talk to that guy in the Firestation, should I kill, him, or let him pass. Should I risk helping this guy out, let him die, or kill him myself? That seeing another player getting your heart racing is why I play DayZ. If your that type of guy who skips through berezino or the airfield whistling thinking your not gonna get splattered on the floor then DayZ is definitely not for you. Edited by macesboy

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If running around shooting bad guys isn't the point of life, why is it that the majority of movies out there are action flicks?

Rational people understand that people don't watch a DayZ video to observe someone cutting down 40 trees or searching thousands of loot spots for the stuff to try and create a bloodbag. When I play Epoch and record I doubt any of you want to watch my 3 day search for a chainsaw, the 2 cycle oil for it, and then my day of cutting lumber, turning some of it into plywood, then combining that into 1/3 walls then turning those into walls, then adding more lumber and plywood to make large wood walls, while I construct my base. Some people will do a montage to show they were doing something but condense it into a short little..."and look I crafted stuff".

Basically they edit out the everyday stuff and focus on the 5-10 minutes of adrenaline.

 

Actually I bought into the alpha to:

*Give the developers some money

*See features as they develop and offer feedback

*Test features

As we can see... the guns are getting a lot of testing. So some of us are going to wander out into the woods and test things like gathering berries, crafting bows, hunting, and cooking meat. There are people finding out if having 12 items in your backpack protects you more than having 2.

 

Nice insult. Rude to the developmentally disabled and the people having a discussion with you.

 

I can't believe you can't grasp a simple concept such as PVP is a part of DayZ but that doesn't mean it is the main focus of it. There are literally hundreds of games that have PVP as the ONLY focus, not just main. Many more where it is the main focus and the other parts just support that. DayZ is a game based on survival and dying during PVP is just one of the numerous ways you can die. Right now nearly anyone could survive easily but more and more systems are going in enhancing that survival element. PVP will always be there as a major cause of player death, but it is not the only thing going on.

 

 

....and then you went on to support my point?

 

It's not less than 10-15 minutes before the loot clears and new stuff respawns. People HAVE to be out of that area for that entire time and good loot is "high traffic" so the timer keeps getting extended. What typically happens is what I described. Someone enters a barracks, they grab two good guns but leave all the tin cans, bottles, that crappy backpack, the shotgun, and other "trash loot". They wander out of the area 20 minutes later after hitting every location in the area. Next person comes along and keeps the existing crap active, or the same guy circles back around having worked his way up West to East and is now going back West. He doesn't loot now, but passes by and triggers the timer again.

Now it takes a while for people to travel to the "next good spot". Longer than 15 minutes so they will often cycle the loot of an area by staying out of it for 15 minutes then going back through it, but if they come in too soon they mess it up. Meanwhile they don't want to wander too far away, that is the point in cycling is so you don't have to travel across the map, but just waiting out the timer means doing nothing....

So what happens? I know for the aircraft carrier in the Breaking Point mod countless players would loot the ship, hop to another server, loot it again, hop, loot, hop, loot, hop, loot, hop back to the first. You could get far enough away on the front to spawn loot on the back again, but you had to sit out there, in the open, for a long time. There were tons of reasons to hop for loot at that location considering how exposed it was. While not as exposed in most places the reasoning still stand, you can hop 8 servers in the mod and get more loot faster than if you waited out the respawn timer.

 

So you mean the issue that has been an issue since the very existence of the Mod, long before DayZ SA was even an idea.... is because DayZ SA is an Alpha? <_<

I like the way you think sir. But honestly loot was fair in Dayz Mod.

As for my last comment you quoted, the reason that was a problem in the mod was because it was a MOD. Part of the reason the SA was made and there was an idea for the SA. As for all your other quotes I like

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Since cooking and hunting have been implemented, KoS can by no means be called game breaking.  You can EASILY find a gun in one of the many abandoned cars, making cities an obstacle to avoid rather than infiltrate.  So please can the KoS criers all go away?  Literally.  Go away.  I'm currently in the outskirts of Cherno.  You should currently be in the outskirts of the hill that is North of the Lonely Road.  You can live in the mountains, hunt deer, make clothes out of bear hide,take an indian wife, and Never complain about KoS again.  This guy agrees with me.

 

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I think on hardcore servers at the very least the damage system should be redone.

 

One hit with a fire axe should pretty much end you if you don't get adequate medical help fast. One bullet to any body part should pretty much incapacitate you obviously depending on the kind of round etc and whether or not you have a protective vest. 

 

This would make combat way riskier, because you won't think, maybe I'll kill this dude with my crowbar, because one hit from his axe will quite possibly kill me. The problem at the moment is that people can take loads of hits and still function normally, then they can just bandage after killing you, eat loads, find a well then they are fine.

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What's with KoS being bad per default?

I rarely KoS, but the risk of people who KoS is a part of the fun for me. I like feeling paranoid. I like fleeing through woods while bullets are flying.

In my experience, a lot of people prefer interaction to gunfights. Of the last four pvp encounters I've been in, one was one of the trigger-happy misunderstandings that occur when people with raised guns run into each other, two were people who got robbed and later came back to try to take revenge and only one was a KoS kind of situation where my friend caught a mosin round from somewhere.

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two things in my opinion that are top priority for DayZ:

 

1. persistent loot

    - having a loot stash or a tent or whatever (god I miss the mod lol) and make looking for more gear worthwhile.. Instead of beiing maxed out on gear and nothing more to do

 

2. pretty much a follow up of step 1. but getting private hives.. (people who played the mod know what I mean)

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