Guest Posted July 7, 2014 Player proximity alert is still there. But now instead of red chain warning you are 'losing connection' for 10-30 seconds and this mean some player is within 300-500 meters from you.didn't hat any connectionlose the past days and i had quiet a few player encounters - pressin P and lookin for desync gives u still a idea if u join playersbubble, but tbh, who's runnin all time with open playerlist. Share this post Link to post Share on other sites
frosti 2165 Posted July 7, 2014 (edited) didn't hat any connectionlose the past days and i had quiet a few player encounters - pressin P and lookin for desync gives u still a idea if u join playersbubble, but tbh, who's runnin all time with open playerlist. Maybe it is only on potato computers like mine. But every time I "lose connection" for like 10-30 seconds there is a player nearby that have just entered my space 100-500 meters away from me by running in or spawning within this range. PS. Bandwidth bump while two players network bubbles collide and exchange information that you can see while scouting player list is another problem imho. Edited July 7, 2014 by Frosti 1 Share this post Link to post Share on other sites
Guest Posted July 7, 2014 indeed could be possible some computerrs/connection actin like this when desync pops high/players get synced, idk. Share this post Link to post Share on other sites
frosti 2165 Posted July 7, 2014 indeed could be possible some computerrs/connection actin like this when desync pops high/players get synced, idk. My PC is like that. I could join some bandit squad and be 'the detector' "Hey guys I got connection problems, be on your guard there is some player nearby!" :D Share this post Link to post Share on other sites
Guest Posted July 7, 2014 Can you take a picture of that because someone els said that that didn't work eitherAs i picked up a knife, i thought it was the combatknife, without lookin in the description, turnd out it was just a M9A1 Bayonet wich doesnt fit into shoes. Sorry i distributed wrong informations, in fact, u can put a combatknife in your shoes. Share this post Link to post Share on other sites
frosti 2165 Posted July 7, 2014 didn't hat any connectionlose the past days and i had quiet a few player encounters - pressin P and lookin for desync gives u still a idea if u join playersbubble, but tbh, who's runnin all time with open playerlist. Actually for now camping while pressing P and observing your desynch/bandwidth transfer anomalies is kinda better then scouting your surroundings with eyes. When you detect anomaly in your bandwidth transfer/desynch then you should close player list and start looking around imho. Share this post Link to post Share on other sites
brumey 116 Posted July 7, 2014 let me ask you a question DO THE WALKIE TALKIES WORK ON CURRENT EXPERIMENTAL ? Share this post Link to post Share on other sites
Guest Posted July 7, 2014 DO THE WALKIE TALKIES WORK ON CURRENT EXPERIMENTAL ?http://forums.dayzgame.com/index.php?app=core&module=search&do=search&fromMainBar=1 Share this post Link to post Share on other sites
Irish. 4886 Posted July 7, 2014 (edited) let me ask you a questionDO THE WALKIE TALKIES WORK ON CURRENT EXPERIMENTAL ? If I use all caps too, will you hear me better? ;) Word is no, they do not. Edited July 7, 2014 by lrish Share this post Link to post Share on other sites
trev186 389 Posted July 7, 2014 As i picked up a knife, i thought it was the combatknife, without lookin in the description, turnd out it was just a M9A1 Bayonet wich doesnt fit into shoes. Sorry i distributed wrong informations, in fact, u can put a combatknife in your shoes.Does it work with all types of millitary grade boots ? There are combat, jungle stompers and millitary bootsAlso I kinda feel that thr M91A Bayonet should fit cause it has a handle and looks very similiar to a combat knife Share this post Link to post Share on other sites
Guest Posted July 7, 2014 Does it work with all types of millitary grade boots ? There are combat, jungle stompers and millitary bootsAlso I kinda feel that thr M91A Bayonet should fit cause it has a handle and looks very similiar to a combat knifeThat's the reason i thought it's the combat knife - but yeh, you'r totally right, Bayonet should fit too.At the moment only the military boots can handle the combat knife, wich is also a bit weird to me Share this post Link to post Share on other sites
frosti 2165 Posted July 7, 2014 There are those x64 experimental servers but I don't see any difference on them Share this post Link to post Share on other sites
trev186 389 Posted July 7, 2014 That's the reason i thought it's the combat knife - but yeh, you'r totally right, Bayonet should fit too.At the moment only the military boots can handle the combat knife, wich is also a bit weird to me Try throwing a pistol in there? That'd be sweet Share this post Link to post Share on other sites
Guest Posted July 7, 2014 Try throwing a pistol in there? That'd be sweetDone that, didn't worked - at least with the handguns i had. Share this post Link to post Share on other sites
SFRGaming 718 Posted July 7, 2014 not sure if you were making a joke here, but... well, hah, I also wonder why did they decide to ignore fatigue and stamina in DayZ. It really makes it possible to run fresh-spawned from Kamyshovo all the way to the NWAF without starving and stopping.Probably to combat not having vehicles. We run as fast as a bicyclist in a Tour de France race. 3 Share this post Link to post Share on other sites
skypig 139 Posted July 7, 2014 (edited) the shuffle walk with melee weapon raised is shit terrible. I don't mind having to stand up to run, I don't mind bleeding more often (maybe that's just my bad luck though lol) I don't mind the fps drop in cities that I have now. I do mind when I swing an axe and go to side step and my character moves like a hobbled plantation escapee. I'll remember to stand up before sprinting, I'll carry more rags and I'll even avoid the cities but for fucks sake change the walking speed with melee raised back to where it wasedit:.. please Edited July 7, 2014 by SkyPig 1 Share this post Link to post Share on other sites
frosti 2165 Posted July 7, 2014 Don't wanna jinx it but It seems like the proximity alert was hot fixed. 1 Share this post Link to post Share on other sites
Cap'n (DayZ) 1827 Posted July 8, 2014 I've noticed that thrown items in exp travel a lot smoother. 2 Share this post Link to post Share on other sites
Irish. 4886 Posted July 8, 2014 Everytime I join lately it seems a tad smoother and more fluid with the movements.. the only things Im not seeing getting better are FPS, but its not really that much worse either. Cant wait for next patch, I feel like its going to be a really good one. Share this post Link to post Share on other sites
barnabus 1708 Posted July 8, 2014 Wait, proximity alert? Is that what that chain is? I thought it was a network thing. Share this post Link to post Share on other sites
hrdrok 183 Posted July 8, 2014 Everytime I join lately it seems a tad smoother and more fluid with the movements.. the only things Im not seeing getting better are FPS, but its not really that much worse either. Cant wait for next patch, I feel like its going to be a really good one. Same here. My FPS are pretty much the same as previous patches (guys need to wait on new rendering engine for this to get better). But switching weapons, moving indoors, crouching, and general melee combat just seems a little bit smoother for me. Hard to really say this particular patch made the difference, but it's just gotten better. Share this post Link to post Share on other sites
jgbtl292 45 Posted July 8, 2014 Arma 3 also has stamina/fatigue system so I see no reason why not make it possible in DayZ..the stamina fatigue in arma 3 is terrible ^^ plz not the same shit in dayz 2 Share this post Link to post Share on other sites
raistlin400 0 Posted July 8, 2014 Hello all! Excuse me please, I'm new here and not a native english speaker.Maybe my english is horrible... I have one question...Maybe this is not the correct forum place so please move it to the correct place.I'm a dayz player from the first dayz hour.At the beginning from dayz all dead player bodys (and her inventory) stayed on the ground.Now it disappears after a few minutes.My question now...Will that status sometimes change back and the bodies remain lying again?I really miss the feeling and I think the game lost a lot from hisatmosphere. Share this post Link to post Share on other sites
frosti 2165 Posted July 8, 2014 Hello all! Excuse me please, I'm new here and not a native english speaker.Maybe my english is horrible... I have one question...Maybe this is not the correct forum place so please move it to the correct place.I'm a dayz player from the first dayz hour.At the beginning from dayz all dead player bodys (and her inventory) stayed on the ground.Now it disappears after a few minutes.My question now...Will that status sometimes change back and the bodies remain lying again?I really miss the feeling and I think the game lost a lot from hisatmosphere. Your opinion is shared by many and it is and was already discussed in the suggestions. Maybe bodies will remain on the ground till restart when they add tents to the game. Maybe. 1 Share this post Link to post Share on other sites
raistlin400 0 Posted July 8, 2014 Your opinion is shared by many and it is and was already discussed in the suggestions. Maybe bodies will remain on the ground till restart when they add tents to the game. Maybe. Thank you for your fast answer.I hope they will change it... Share this post Link to post Share on other sites