Jump to content
Sign in to follow this  
darkgritty

Six Upcoming Developments That Will Change DayZ for the Better - Loot Rarity (wait, whaat?)

Recommended Posts

http://www.gamespot.com/articles/six-upcoming-developments-that-will-change-dayz-for-the-better/1100-6420740/

 

GLOBAL LOOT RARITY

Once the loot spawning system has been fixed, Hall plans to revolutionise the loot economy itself by making loot persistent across every single server in the entire world. This allows the team to control the rarity of individual items not just per server, but for every single player no matter where they live.

"We'll say there can only be, for example, a hundred night-vision goggles in the whole world across all servers," Hall explains. "Then, once your character dies, or that item gets destroyed, it makes a new one available to spawn on a server."

The rarity of an item will be defined by its function. Specialist military gear, such as night-vision goggles, logically wouldn't be found as often as a can of baked beans. Hall wants players to hear rumours that a particular player on a particular server has found some of this specialist gear, which could lead to a kind of lore and reputation building up around such servers. And if you are the person who has found such an item, you'll start playing differently to hold onto it for as long as possible.

"What we'd see is, particularly when we get into vehicles, or components for helicopters that are very rare and are controlled centrally so there can only be a certain amount of helicopters in every server in the whole world, that would mean that if you hear there's a working helicopter on a particular server, you'll want to go to that server," he adds.

Hall predicts that the team will need to add a new server cluster dedicated to controlling this persistent loot economy. But the introduction of extreme rarity and the reputation surrounding players with such items is an important step toward adding more opportunities for emergent storytelling to take place.

The team also discussed methods of bringing the notion of changing servers into the gameworld itself, such as walking to the edge of the map loading you into a new server on the other side. "But obviously we need to make a lot of maps for that, and it takes many years because they're huge, hand-made maps," says Hall. "We talked about procedural generation, but it was going to be so much effort that, before we looked at that, we needed to do all our architectural work first."

 

Ok, maybe someone can explain how exactly this reputation from another server helps "emergent storrytelling"? What storytelling is he talking about? Because the only thing I see is even more motivation for server hopping - which is already a big problem that is NOT being solved in its roots.

Why should there be economy between servers? In Rust or 7 Days to Die you cannot bring your loot to another server. You change server, you start with nothing, no server hopping for loot, everyone is happy. Is it not a viable solution for DayZ? Why?

 

What if someone gets a hold on night vision goggles and goes offline? What if he dies in the woods under a bush? Will that pair of goggles remain with him forever and not spawn on this or any other server again until he goes online and gets killed? What is the logic behind this? If we have abundant respawning food and ammo, appearing just out of nowhere (which already means no realistic economy), why should night goggles get limited this way? Or maybe Rocket wants players to server hop even more in search of rare items? Is it a game about server hopping for rare items?

Share this post


Link to post
Share on other sites

 

wow   server list will look like this

 

we have the NV googles joi now

 

next server will go:

 

 no, they are lying WE have the NV Googles JOIN NOW ( bambi slayers welcome !)

 

ect...

  • Like 5

Share this post


Link to post
Share on other sites

 

Ok, maybe someone can explain how exactly this reputation from another server helps "emergent storrytelling"? What storytelling is he talking about?

 

You tell yourself a story that there is a person with night vision goggles in another dimension. Then you find a dimensional rift (aka. server browser) and travel there to kill him and get the said inter-dimensional artefact! Epic storytelling right there. ;)

  • Like 5

Share this post


Link to post
Share on other sites

incoming !

 

 

as I have longtime advocated movement between servers

instead of the too-common "this is mine" mentality, and hypocritical closed groups of xenophobe players

- if this is ever implemented -

what was called "server-hopping" will become an official required game element

good

Edited by pilgrim
  • Like 1

Share this post


Link to post
Share on other sites

You tell yourself a story that there is a person with night vision goggles in another dimension. Then you find a dimensional rift (aka. server browser) and travel there to kill him and get the said inter-dimensional artefact! Epic storytelling right there. ;)

 

Jet Li - The One :)

Share this post


Link to post
Share on other sites

Jet Li - The One :)

 

Yeah, I'm sure Rocket said that he used this movie as an inspiration for DayZ in one of his tweets on reddit. ;)

Edited by retro19
  • Like 3

Share this post


Link to post
Share on other sites

I think its a horrible concept and flawed design personally. I would rather that each server was a self contained 'Chernarus' and could have a small chance of spawning everything in the game item list. Things like NV and Military snipers might have under a 1% Spawn rate, but you would know the chance is there. In the 'self contained' solution you could really make home on a server, knowing you won't have to hop onto others. I think the global hopping concept presented by Hall here is a bad concept which will force multiple server hopping and really detriorate the gaming experience overall. Imagine having to hop servers just to get a vechicle part, and then the server its on gets full or crashes. We need the servers to be stable , reliable, and not hopping around chasing a piece of un-obtainable gear.
I get where he's coming from, but Im coming from a gamers perspective, where parts are already rare and never spawn when you need them.  this just sounds like a nightmare

  • Like 17

Share this post


Link to post
Share on other sites

I think its a horrible concept and flawed design personally. I would rather that each server was a self contained 'Chernarus' and could have a small chance of spawning everything in the game item list. Things like NV and Military snipers might have under a 1% Spawn rate, but you would know the chance is there. In the 'self contained' solution you could really make home on a server, knowing you won't have to hop onto others. I think the global hopping concept presented by Hall here is a bad concept which will force multiple server hopping and really detriorate the gaming experience overall. Imagine having to hop servers just to get a vechicle part, and then the server its on gets full or crashes. We need the servers to be stable , reliable, and not hopping around chasing a piece of un-obtainable gear.

I get where he's coming from, but Im coming from a gamers perspective, where parts are already rare and never spawn when you need them.  this just sounds like a nightmare

 

I agree, thus I have high hopes for private hives (with just one private server connected). If I happen to find such a server, which would be mildly popular, I intend to stick to it and not care about the server hopper infested public hive a second longer.

  • Like 2

Share this post


Link to post
Share on other sites

Looking at this and to answer your question, I can imagine that if someone was to theoretically gather several NVG's put them in their backpack and then log out for ever those NVG's would be still in the economy, but no one will ever be able to use them.

Then I see an ever larger problem with this type of economy. 

People can gather very rare items such as the NVG's and sell them.

I mean literally sell them online for real money.

 

I think this is the worse idea they have come up with yet! 

  • Like 4

Share this post


Link to post
Share on other sites

Yeah, just watch what happens when they implement this to the most failed proportions. 

 

In the end, it will just be tweaked to make sure that there is not an overabundance of items.. No one is going to stand for an item being impossible to find, and no one is going to stand by silent while every player in the game is forced to server hop to find certain items.. Even the devs themselves once they see this idea in action will realize just how utterly horrible it is. 

 

Yes, you need to have a way to ensure that your "rare" items are not duplicated or hacked in some way.. or fall out of rare status over time because of exploiters or just because of time.. but you DO NOT NEED to do it this way, by encouraging players to move around from server to server. 

  • Like 3

Share this post


Link to post
Share on other sites

 

Looking at this and to answer your question, I can imagine that if someone was to theoretically gather several NVG's put them in their backpack and then log out for ever those NVG's would be still in the economy, but no one will ever be able to use them.

DfGCyD1.jpg

Edited by Frosti
  • Like 2

Share this post


Link to post
Share on other sites

yet another horrific design decision by the delusional dean and his merry band of lousy developers. "lets make server hopping to farm items a requirement because, yanno, rather then deal with it were going to completely stop items spawning at X number.

 

Idiocy

lunacy

 

glad i uninstalled. only hope is Private hives now. goodbye standalone you are well and truly dead to me forever. no feature can redeem this. not a single one.

  • Like 2

Share this post


Link to post
Share on other sites

So if a bunch of ppl server rush a bunch of different servers and there is only 50 or a 100 of said item everyone else playing the game is screwed until some one gets lucky and dies and the item respawns? I hope he realizes there are going to be TONES of horders in game that are not going to make it that easy for ppl to get there stuff.

 

All this is going to do with rare items is encourage more pvp and KOS mentality rather than the intended work together survival style methods of game play ppl have been wanting. And it of coarse will make a SELECT few ppl WAY more powerful than others in terms of advantages.

Edited by Deathlove
  • Like 2

Share this post


Link to post
Share on other sites

I like the idea of there being a finite number of items across all servers.

 

Say the introduce a SVD having only 1000 of these guns across all servers would be fantastic

 

The problem isnt the loot control system but preventing and stopping server hopping something only private hives will do.

 

 

 

So if a bunch of ppl server rush a bunch of different servers and there is only 50 or a 100 of said item everyone else playing the game is screwed until some one gets lucky and dies and the item respawns? I hope he realizes there are going to be TONES of horders in game that are not going to make it that easy for ppl to get there stuff.

 

All this is going to do with rare items is encourage more pvp and KOS mentality rather than the intended work together survival style methods of game play ppl have been wanting. And it of coarse will make a SELECT few ppl WAY more powerful than others in terms of advantages.

 

 

how is this a bad thing ?

 

It makes rare items actually rare People might have not complained about the 50 cal rifles in the mod had there only been a dozen of them across all servers.

 

As for the KOS thing nothing in the game can be done to discourage or encourage this you cant change player behavior.

Edited by gibonez

Share this post


Link to post
Share on other sites

yet another horrific design decision by the delusional dean and his merry band of lousy developers. "lets make server hopping to farm items a requirement because, yanno, rather then deal with it were going to completely stop items spawning at X number.

 

Idiocy

lunacy

 

glad i uninstalled. only hope is Private hives now. goodbye standalone you are well and truly dead to me forever. no feature can redeem this. not a single one.

 

Hmm - you uninstalled ?

 

and now your only fun in life is to come here to the forum of a game you do not play and spread venom ?

Do you do this with many other game forums ?

I mean, dude, you smack talk on forums for games you DONT play ?

 

you must have friends everywhere

  • Like 2

Share this post


Link to post
Share on other sites

yet another horrific design decision by the delusional dean and his merry band of lousy developers. "lets make server hopping to farm items a requirement because, yanno, rather then deal with it were going to completely stop items spawning at X number.

 

Idiocy

lunacy

 

glad i uninstalled. only hope is Private hives now. goodbye standalone you are well and truly dead to me forever. no feature can redeem this. not a single one.

 

I actually like the Dean's idea more them magic barracks that you farm every 15 minute in hope they will spawn nvg.

 

So if a bunch of ppl server rush a bunch of different servers and there is only 50 or a 100 of said item everyone else playing the game is screwed until some one gets lucky and dies and the item respawns? I hope he realizes there are going to be TONES of horders in game that are not going to make it that easy for ppl to get there stuff.

 

All this is going to do with rare items is encourage more pvp and KOS mentality rather than the intended work together survival style methods of game play ppl have been wanting. And it of coarse will make a SELECT few ppl WAY more powerful than others in terms of advantages.

 

Blizzard was trying such limited item ssytem in Diablo 3, but BLizzard did it for money to force people to buy those items from real money auction house, so they begin to spawn in game (they would not spawn in gam when they were in autcion house).

 

This idea however will work better n DayZ becouse there is no safe trade system like auction house or passworded server, and it is not made while thinking about selling items for real money but for good of the game.

 

It makes rare items actually rare People might have no complained about the 50 cal rifles in the mod had there only been a dozen of them across all servers.

 

As for the KOS thing nothing in the game can be done to discourage or encourage this you cant change player behavior.

 

Poeple actually complained about .50 so much taht it got those guns banned from the game.

  • Like 1

Share this post


Link to post
Share on other sites

Poeple actually complained about .50 so much taht it got those guns banned from the game.

 

Yup but what I am saying is imagine if there was only 12 , 50 cals across all of the servers and everyone had to compete for these.

 

The times you would encounter the 50 cal would be slim to none and thus the complaints of the 50 cal would not have been as vocal as they were.

 

Even with the extremely low chance to spawn a 50 cal in the mod the guns were everywhere thus the only solution is a way to control the number of guns that spawn not just the spawn rate.

 

Being able to dictate the total number of weapons or items across all servers is a great idea.

  • Like 5

Share this post


Link to post
Share on other sites

I like the idea of there being a finite number of items across all servers.

 

Say the introduce a SVD having only 1000 of these guns across all servers would be fantastic

 

The problem isnt the loot control system but preventing and stopping server hopping something only private hives will do.

 

Actually assuming that limited item system were introduced then people would server hop like crazy first 3-4months and then when all rare limited loot were farmed they would stop and just play the game as it was intended.

Edited by Frosti

Share this post


Link to post
Share on other sites

Actually assuming that limited item system were introduced then people would server hop like crazy first 3-4months and then when all rare limited loot were farmed they would stop and just play the game as it was intended.

 

Server hopping is another problem all together.

 

Way I see it is controlling item spawning and having a finite number of items would be a great way of having ugly unsightly things removed from the game.

 

Would be nice to see akms in their vanilla furniture due to the maximum number of rails and optics having been spawned out already.

 

Accessories are the one area that this system would shine having expensive and rare optics such as the acog being heavily restricted would be fantastic.

 

This system might ensure that iron sights play a far more prominent role and actually give items value again.

 

Take the revolver for instance remember when it was first added only a handful of people had it and that was because no more were spawning it was only that half dozen and thats it.

 

Everyone was intrigued by it and amazed to see one. This should be a thing for alot of items.

  • Like 1

Share this post


Link to post
Share on other sites

I still would pick a limit of 2 SVDs one one private server over a 20 SVD limit on 100 servers on public hive.

The very term "server raids" kills something within me... A true and total immersion breaker.

I think DayZ is shifting from an immersive survival apocalypse to a powergaming fps shooter, where epic gear becomes the ultimate goal.

  • Like 1

Share this post


Link to post
Share on other sites

I still would pick a limit of 2 SVDs one one private server over a 20 SVD limit on 100 servers on public hive.

The very term "server raids" kills something within me... A true and total immersion breaker.

I think DayZ is shifting from an immersive survival apocalypse to a powergaming fps shooter, where epic gear becomes the ultimate goal.

I don't even see the realistic survival element in hopping from server to server. Why do i have to be penalized for refusing to go to different servers/worlds all the time just to find items and gear? It completely breaks the core survival of the game.

Edited by Deathlove

Share this post


Link to post
Share on other sites

I still would pick a limit of 2 SVDs one one private server over a 20 SVD limit on 100 servers on public hive.

The very term "server raids" kills something within me... A true and total immersion breaker.

I think DayZ is shifting from an immersive survival apocalypse to a powergaming fps shooter, where epic gear becomes the ultimate goal.

The loot system they propose helps combat that.

Pretty much it just limits the sheer number of military weapons in the game and high end loot so it is actually rare.

How would server raiding work exactly if there's no way to predict where the gear is going to be.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×