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FrostDMG

Hit detection is still absolutely abysmal.

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Say what you want.

 

Lets be honest, half the community didn't read and instead got bored of the mod and invested in the next big shiny new game, then started bitching about when it wasn't so shiny. Should of gone specsavers maybe..

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Sorry to be "That guy", but I like the daft dispersion. DayZ is meant to be a game where you're just a survivor, so being an expert with a rifle straight off the bat isn't really authentic. If you wandered up the road and picked up an M4, you'd be hard pressed to hit anything on full auto fire from the off. Hopefully we'll see some sort of progression added during beta to increase weapon handling skill over time or something. 

 

I've never really had any problems with gunplay to be honest, I nailed a clan of five at NEAF with my hardcore character using an M4 with damaged attachments and didn't think "woah, I can't hit anything with this gun".

 

 

There are other ways to simulate that (increased sway, sight missalignment), without resorting to a "luck based dice throw" mechanic. 

 

What distance, what attachments? For your information, stock M4A1 is turned from a 18th century musket, to a modern rifle (like it should be from the get go) by adding attachments such as Magpul handguard and buttstock. 

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The hit detection surely is annoying, no doubt.

 

For instance yesterday. I shot a guy in the arm with my Mosin, he bled fine. However I went on to shoot him 4 times with my revolver with no doubt of the bullets hitting the guy. He ran off and he killed me when he was facing 180º away from me. 

 

This has to have been bad hit registration mixed with the bloke lagging. 

 

However you have to remember that it's an Alpha and most of the code and such is still being fleshed out, in time all will be improved.

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But then they wouldn't be able to do their cashgrab.

If you have come back just to troll, I've a solution for that...

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There are other ways to simulate that (increased sway, sight missalignment), without resorting to a "luck based dice throw" mechanic. 

 

What distance, what attachments? For your information, stock M4A1 is turned from a 18th century musket, to a modern rifle (like it should be from the get go) by adding attachments such as Magpul handguard and buttstock. 

Exxxxactly. 

 

A sway of the weapon, obvious recoil differences etc would be the best way to simulate 'worn' weapons with bad parts. 

 

There's something VERY wrong when you can't hit the broad side of a barn door with a modern assault rifle at 100 metres. 

 

And don't even get me started on the fucking shotguns, 12 gauge at 10 yards would be devastating in reality, but apparently in arma/DayZ enemies can just eat 4 shells then shoot back. 

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If you don't understand that no matter how inexperienced you are with a rifle it'll still shoot straight, I feel sorry for you.

 

the gun will but U wont !   

for unexperianced people alining a gun right alone is difficult.  

 

now when they after a few days of practise are able to hit a standing target it will take them weeks to aquire the skill to shoot moving targets!! 

 

and now they move and the target moves THAT TAKES YEARS TO CONSTANTLY SCORE HITS !!! 

 

why do special forces /swat guys ect. train every day shooting hundreds of rounds a week to aquire that skill .

 

 

im very shure that 99% of the couch potatoes in this forum wouldn hit the side of a car while running and gunning. ( me included AND I HAVE A SOLID SHOOTING EDUCATION / TRAINING ) 

 

so WHAZZ UP ? 

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I think the best word to describe the bad elements in dayz is inconsistency.

The bad elements of dayz are usually inconsistent and thus leave the player frustrated because nothing they do can overcome or influence the outcome.

Sometimes you aim at a person and the shot flies out just as you expected other times it is off completely. Same thing with the damage model sometimes a point blank shot with a shotgun will kill a player other times the player will shrug it off as if nothing happened.

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the gun will but U wont !

for unexperianced people alining a gun right alone is difficult.

now when they after a few days of practise are able to hit a standing target it will take them weeks to aquire the skill to shoot moving targets!!

and now they move and the target moves THAT TAKES YEARS TO CONSTANTLY SCORE HITS !!!

why do special forces /swat guys ect. train every day shooting hundreds of rounds a week to aquire that skill .

im very shure that 99% of the couch potatoes in this forum wouldn hit the side of a car while running and gunning. ( me included AND I HAVE A SOLID SHOOTING EDUCATION / TRAINING )

so WHAZZ UP ?

That's all fine and dandy but that's not what is being visualized in game.

I'm game the player has perfect sight alignment no sway and thus the round would go where it's pointed right?

No instead it flies in a random direction.

I don't think a single soul would complain if what the game visualized to the player was correct.

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Sorry to be "That guy", but I like the daft dispersion. DayZ is meant to be a game where you're just a survivor, so being an expert with a rifle straight off the bat isn't really authentic. If you wandered up the road and picked up an M4, you'd be hard pressed to hit anything on full auto fire from the off. Hopefully we'll see some sort of progression added during beta to increase weapon handling skill over time or something. 

 

I've never really had any problems with gunplay to be honest, I nailed a clan of five at NEAF with my hardcore character using an M4 with damaged attachments and didn't think "woah, I can't hit anything with this gun".

Accurate balistics, sway, stamina, etc. the skill should be YOU. the person at the mouse. yolur 'survivor' has no story but the one you create for him/her. maybe he was SWAT? maybe he was a force recon sniper? or maybe he WAS just joe the plumber. the game makes no assumptions one way or the other. we should not be modeling the ineptness of the character, as it's simply an extension of YOU. combat should not be left to luck, but to your percision and management of stamina.

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.......  a hord of ignorance here  .....   what say 0.45 ?  it say the the game not even 50% complete.  and one of the most work is in the backround   ;) 

Edited by Crusader78

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