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iongaming33@aim.com

Armed Helicopters Are NOT Overpowered

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In the long term, I think helicopters would add a lot to the game. With barricading coming soon, some groups will stick to hidden stashes in the woods (like the mod), while others may fortify single and small groups of houses, and even smaller isolated villages. I'm sure these groups would pursue resources- fuel, ammo, food, water, and yes vehicles. At least one group should have dominance over the server, and that'd provide incentive to other groups and singular players to build up resources. Once this happens, fortified towns would pop up. Factions among servers would form, and these "groups" would become much more militarized.

 

Damn, I just creamed my pants.

 

Well, that's my hope, anyways. I hear all this talk about "no! we can't have this/that, it'd ruin survival!". Whatever. The apocalypse wouldn't last all that long- townships, trading cities, and remnants of the previous government would arise to dominate the wasteland. Sounds pretty exciting to me, not sure why it doesn't to you.

 

To be fair, I'm not very much bothered by the idea of MANPADS, AT weapons, and light armored vehicles being implemented. As long as they're sufficiently difficult to find and maintain.

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and even then i still want my manpads! :P

 

 

Agreed. MANPADS are a must. I have a massive hard on for the Igla and Strela series.

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To be fair, I'm not very much bothered by the idea of MANPADS, AT weapons, and light armored vehicles being implemented. As long as they're sufficiently difficult to find and maintain.

 

This would be the RPG that ends up in Dayz.

 

airtronicrpg7usa2159627.jpg

 

Cause you know the regular rpg was not tactical enough.

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This would be the RPG that ends up in Dayz.

 

airtronicrpg7usa2159627.jpg

 

Cause you know the regular rpg was not tactical enough.

 

Damn, that thing is ugly. Why do people just throw rails on everything? You're not going to fit something on ALL of those rails...

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Damn, that thing is ugly. Why do people just throw rails on everything? You're not going to fit something on ALL of those rails...

 

Cause you know high speed low drag, more rails = you operate better and the more you operate the more tactical you look/ s

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This would be the RPG that ends up in Dayz

 

Cause you know the regular rpg was not tactical enough.

 

What weapon that we have now in DayZ comes with more than one rail as standard on it? Which weapon FORCES you to use rails?

 

I'll answer that for you. Bagel. Zilch. Zero. None.

 

You don't like rails. Don't use them then. You have that option. You have the option not to use rails on the weapon you choose in DayZ. It's as simple as that. Stop acting as if the developers are shoving rails down your throat as if you're FORCED to use them, when they're clearly optional attachments on most (if not all) weapons.

 

Reali-tard points, up to +5 for the day.

Edited by Katana67

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if it's for me .. i vote no to choppers (doesn't matter if armed or not) .. just because, in my opinion it desn't fit into the gameplay.

No matter how hard the maintenance is, or how rare one will spawn, because any human being with brains, would use it to get the hell out of chernarus and try his/her luck flying somewhere far off, instead of wasting your precious fuel for circling an area you already know is doomed. 

It should be endgame, as you say. As soon as you fixed it and put it airborne, your screen should turn black with a message "Congratulations, you have escaped the apocalyse" ..

 

just a personal opinion.

 

So in your DayZthe apocalypse is contained in chernarus? What if the other world is in same shit? Yada yada... Why would you risk leaving to unknown area with your heli to possibly find nothing when you can use it to gain most out of your present living area etc...

 

I'd like to ask people who want them a question.

 

Why do you need them?

Its is not about need. Its about content and things to do.

If it doesnt bring anything because it will be too complicated,hard what ever? Why coudnt they add it just like they add newly colored hat for variation!

If the heli stands on he NWAF it doesnt mean shit. With that question, why do you need cars if you have bike, why do you need multible clothing types with same features yada yada.

There is nothing wrong adding helis when there is time for it, no one can argue they are bad if those are balanced. So only thing we can do is to speculate shit and flame each others opinnions.

Now people base their expections on some battlefield/arma2 etc flight mechanics and shit, which is rediculous.

 

If done right helis add same to the gameplay as cars or any other transportation, each having their pros and cons.

No one can argue that, so why not??

Edited by Zeppa

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If we get these damn helis, I would like them to simulate 'vortex ringstate' because then they would get hard to fly and that would only give skilled players the ability to fly...More realistic than having average Joe know how to fly helis. Would be alot more realistic because there would be not be pilots on every corner.

 

90% would be crashing them the first month and 10% would be able to handle it, implementing this would require analog joystick and analog throttles to be able to handle them. Hell yeah, that is what I want. TOH engine doesn't support this from default but I can't see that it could be too hard to implement, it's only 1 factor out of a dozen things that would not be needed to simulate helis...No need to go all DCS World but this small little feature would really change the game....

 

This would require the clans to search the wasteland(or internet) for qualified pilots and that person would be valuable too keep in the clan, or they would loose the air superiority.

Edited by Kaboki

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If we get these damn helis, I would like them to simulate 'vortex ringstate' because then they would get hard to fly and that would only give skilled players the ability to fly...More realistic than having average Joe know how to fly helis. Would be alot more realistic because there would be not be pilots on every corner.

 

90% would be crashing them the first month and 10% would be able to handle it, implementing this would require analog joystick and analog throttles to be able to handle them. Hell yeah, that is what I want. TOH engine doesn't support this from default but I can't see that it could be too hard to implement, it's only 1 factor out of a dozen things that would not be needed to simulate helis...No need to go all DCS World but this small little feature would really change the game....

 

This would require the clans to search the wasteland(or internet) for qualified pilots and that person would be valuable too keep in the clan, or they would loose the air superiority.

What??

Have you played TOH?

Stick it to hardest difficulty with no autotrims, auto hovers and shit. You cant fly it without pedals, joystick and throttle lever.

When you combine that with 1st person its pain without headtracking. 3th person perspective is just otherwise rediculous with those equipment to start with.

3th person goes ok in arcadey arma2/battlefield etc mechanics, mouse and keyboard.

Edited by Zeppa

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What??

Have you played TOH?

Stick it to hardest difficulty with no autotrims, auto hovers and shit. You cant fly it without pedals, joystick and throttle lever.

 

Lol, It doesn't simulate 'vortex ringstate' and that's about the only thing that makes a simulated heli hard to fly. Yes, it would be sligtly hard already with the TOH engine, but it would be doable with a keyboard with current engine. With 'vortex ringstate' added you would crash just by taking off without analog equipment, without it, sorry everyone would be able to take off and even land after a little practice , no they would not be good pilots without analog shit....but they would be able to use it for simple transport from A to B With just a keyboard

 But I want it to be taken to the NeXT level, so that players even with joysticks and throttles and pedals too struggle. Hell yeah again hahhahaha

 

Then they would actually need to know how to hover safely and make a descent correctly without falling from the sky:D

And they need to learn how to get out of that dangerous condition before they hit the ground and die...

 

Trimming and hover is not diffucult at all without the mentioned condition implemented....And even learning  to deal with vortex ringstate isn't to hard either when you get the basic in how it really affects the chopper but the less skilled pilots would not be able to land in tight spots, so you would see most of them need a whole foootball field to land safely and only the 1%'ers would nail landing in the tightest spots. So that  would mean most of the pilots transporting their 'troops' would actually have to walk into town from the ouskirts giving the players in the towns a chance to run before that 5+ people clan get to them. Or at least get a fair advantage over these basterds in the sky....Then we would only have to really fear the 1%'er clans out there with a pilot that really know what he's doing...

 

This is my pipe dream when it comes to helis in dayz :lol: , My motto is, 'as real as it gets'

It's a shame though, since arma engines do excellent simulations of ground combat but it really lacks up in the air...

Edited by Kaboki

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add ONE repairable heli at serverrestart that could spawn in 50 different Locations...

Edited by {Core}BlackLabel

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yeah choppers, but just unarmed ones, and always found in a bad condition. make it take a long time to fully repair, so only dedicated players can get them, but i still reckon that the main vehicle in DayZ should be cars and motorbikes

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I don't see any problem with helicopters as long as you can't spot every single hidden vehicle and tent in the map.

 

That's pretty much the only thing I hated about it in the mods. Doesn't matter how dense the bushes/trees are in the wooded area you park your vehicle/build your camp in. Fly a helicopter over it and you'll spot it instantly.

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Helicopters, rpgs, nvgs, is this arma forum?

 

Dayz Stand Alone " Like Arma but without any of the good gunplay and a whole lot more Tactical"

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What kind of dream are you people having? Helicopter the ultimate tool for killing players?? Most of the helicopters will be unarmed. How in the hell are you going to kill someone with unarmed heli? Ram them? What kind of delusions do you people have.

What helis are cool for is transporting people suprisingly. Have a friend coming in as a frest spawn? Pick them up. Friend died and would have to walk 30 mins to get back to base? Pick them up. Have a friend that wants to go to airfield? Take them there. Thats all they are good for. As for finding people with them? Good luck if they aren't being completly careless.

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One heli on each server is bollocks imo, must be atleast two so the sky can be contested. Also, nothing more than a Huey would make sense. But there is a textured blackhawk model in the game. If you approach crashsites from the distance, they have a "repaired" look on them. Until you get close enough for them to look destroyed, you can see the model change from a grey intact blackhawk to the destroyed black one.

 

Btw I think many of you overestimate helicopters. The best an armed heli (Im considering hueylike helis only, so armed transports) can do is shoot down other helis, or exposed vehicles. Hitting infantry is very hard and it's easy to hide from one since you hear them 2 kilometers before they get vision on you.

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What kind of dream are you people having? Helicopter the ultimate tool for killing players?? Most of the helicopters will be unarmed. How in the hell are you going to kill someone with unarmed heli? Ram them? What kind of delusions do you people have.

What helis are cool for is transporting people suprisingly. Have a friend coming in as a frest spawn? Pick them up. Friend died and would have to walk 30 mins to get back to base? Pick them up. Have a friend that wants to go to airfield? Take them there. Thats all they are good for. As for finding people with them? Good luck if they aren't being completly careless.

 

 

One heli on each server is bollocks imo, must be atleast two so the sky can be contested. Also, nothing more than a Huey would make sense. But there is a textured blackhawk model in the game. If you approach crashsites from the distance, they have a "repaired" look on them. Until you get close enough for them to look destroyed, you can see the model change from a grey intact blackhawk to the destroyed black one.

 

Btw I think many of you overestimate helicopters. The best an armed heli (Im considering hueylike helis only, so armed transports) can do is shoot down other helis, or exposed vehicles. Hitting infantry is very hard and it's easy to hide from one since you hear them 2 kilometers before they get vision on you.

 

In the thread was also mentioned that overpowerness of heli is from how easy it can find tents, vechicles and transport players, combained with how easy is to maintain a heli.

 

But that is regular (3pp) server issue mostly as on 1pp only server (hardcore) to comb a map with a helia actually takes a lot of effort and you can't do it while going 350 km/h.

Edited by Frosti

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Btw I think many of you overestimate helicopters. The best an armed heli (Im considering hueylike helis only, so armed transports) can do is shoot down other helis, or exposed vehicles. Hitting infantry is very hard and it's easy to hide from one since you hear them 2 kilometers before they get vision on you.

 

Easy to spot players in a helicopter.

 

Fly really high to where trees and the lod system does the worl for you. Player might be in the middle of a forest but thanks to the LOD system he sticks out like a sore thumb.

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I actually agree that is rather easy to find a tent, and gibz has a point too.

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Easy to spot players in a helicopter.

 

Fly really high to where trees and the lod system does the worl for you. Player might be in the middle of a forest but thanks to the LOD system he sticks out like a sore thumb.

 

 

I actually agree that is rather easy to find a tent, and gibz has a point too.

 

But is it heli or how game work, rendering?

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How the game works ofc, the same reason why you easily can spot people via longrange scope :/ But Im not positive they'll ever fix that.

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collecting parts for a week and then fight for control of the spawn point? yes please. those were epic times.

 

also, fuck them Hueys, i want my Fat Lady back...

ZVS2heR.png

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If there was going to be helicopters, it would be good if they were basic, private ones.

Like basic ones like you would occasionally expect on a farm or the like.

Same goes for ultralight aircraft. Fairly basic to maintain in real world terms and more than often designed to fold away and be put in a barn.

Having full blown commercial or military aircraft is a bit unrealistic as running them would not be plausible.

Then you could have a few on the map. They would be great for recon fir either planning attacks or locating threats to a base.

And the controls for those are plausibly simple enough for an average person to operate.

The hardest thing would be knowing how to start the thing in the case of a chopper if they made the cockpit interactive.

And then the next hardest thing would be not crashing once in the air.

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