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iongaming33@aim.com

Armed Helicopters Are NOT Overpowered

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The OP weapons in the mod was what made it so awesome, because in real life you have stronger weapons to. But in the mod the weapons where op yes, but also very very rare, same goes for the ammo, so when you are looting the airfield and you hear that rare As50 sniper shooting, your hearth would go 100x faster than in a normal gunfight, even more awesome if you could kill the sniper and take his gear.

 

The word OP just comes from people who only play balanced arcade games (COD cuch cuch), they beauty of dayZ was its imbalance, that made the whole thing so freaking unpredictable and also motivated people to go look for that one rare piece of equipment that could make the difference between death or living in a gunfight.

 

Also a good gun is nothing with a crappy shooter, even if it one hit kills.

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We can strive for the SA never to become anything like Epoch.

Epoch is fine. The issues most people claim to have with Epoch relate to what happens to Epoch when the host adds in all the extra crap they and their players want to add in.

People have problems with:

Just Trading For Whatever You need: Thing is, vanilla Epoch doesn't restock the traders. That means that other than a couple initial being available the Traders won't have anything people didn't find and trade in for Gold. If you don't run a script to refill them people can't have an endless supply of ammo/food/vehicles from them. If you make certain helicopters spawn rarely and don't put any in the traders then someone will have to find one and sell it before anyone can buy one. An active host can actually go in and monitor the stock on traders and alter it if he knows anything about SQL.

Safe Zones: Don't exist in vanilla Epoch. There if you go to a trader city you should probably have a friend. You can be shot very easily while in the animation for doing the trade and to trade something like guns(which you can get an okay amount for) you have to have the gun in your hands, meaning you are basically left with a pistol if ambushed. My friend and I used to ONLY go to traders together, one would be guard and the other actually trade. 

Locked Vehicles:Yes, you can lock your vehicles... and then someone can shoot them, steal the tires off them, or even steal them if they find a rare drop Lockpick Kit. Sure you can't just run up and hop in someone's chopper when the walk away from it, but you can make it so they can't use it, or kill them and steal it, or just steal it... but it takes a bit of time. Vehicles are NOT safe. I have screwed with so many I can't even count anymore.

Lots of Loot: Only because hosts add in extra buildings or futz with the loot tables. Rare guns are still rare if they don't up the drop rate and/or stock the traders. The issue is the hosts give in to players and soon everyone is running around with "rare" guns. Same thing with vehicles.

Safes: This is probably the only legitimate claim people have. It's the conundrum. You need a LOT of rare items to build a base unless hosts grant you "starter" packages or put in easy missions with lots of building supplies then building something like a base out of Cinder and Metal(wood can be hacked open pretty quick) means stockpiling lots of hard to find items. You need 7 cinder and 2 mortar to make 1 wall and a small base able to protect one car takes about 8 walls so, 56 Cinder and 16 Mortar. On top of that you will need about 4 metal floors which means 64 tank traps and 128 scrap metal. So... how many Tank Traps do you run into and carry around in a daily session? There is also realistic weight so hauling around just 2 Cinderblock will force you to stop and rest about every 30 meters or risk passing out. 

So some way to protect things you are stockpiling is needed, but I have seen groups with 20-30 safes with spreadsheets and that is just stupid. I've considered setting up an Epoch server with no Safes and upping the spawn rate of lock boxes for zombies. You can't store stupid amounts of items in them and you would have to shoot actual zombies to find them. 

Basically, Epoch isn't the problem, the problem is all of them are private servers and the people hosting them crank the loot up and the difficulty down. They want people able to make bases that reach to the sky and PVP fests and that is what they set their server up to do. The vanilla ones or ones with a couple simple scripts that don't really affect play are the best ones. 

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Nope just regular people not military trained and not avatars of the players.

It clearly says "survivor" which means that this survivor could be anything - except apparently militarily trained, which is weird, but whatever. Last I checked, there in fact are civilian

doctors

nurses

medics

triage specialists

car mechanics

bike mechanics

heavy machinery mechanics

helicopter pilots

jet pilots

ultralight pilots

chemists

fuel refiners

garbage collectors

gardeners

architects

radio operators

power line technicians

electrical engineers

structural engineers

chemical engineers

mechanical engineers

lumber jacks

distillers

brewers

farmers

truck drivers

bus drivers

trappers

hunters

surveyors

race car drivers

motorcycle racers

sled dog mushers

taxidermists

butchers

cooks

fishermen

ranchers

veterinarians

botanists

plumbers

carpenters

electricians

framers

 

No one seems to have a problem with survivors in this game knowing a wide range of skills and specialties, found in the formerly listed professions except for pilots. We can remove and replace tires (which is god awful hard to do without damaging either tire or rim without the right equipment). We can install windshields with screw drivers, and engines with a single adjustable crescent wrench and a flat and phillips head screw driver. We can tend to grievous injuries suffered on the battlefield, including gunshot wounds, blunt force trauma, and broken limbs. We can shoot old, antiquated firearms with pinpoint accuracy, even on the first shot, at distances up to and beyond 800m (which is competition level shooting). We can successfully take blood, which can then be stored at ambient outside temperatures and not spoil for weeks at a time, and then properly transfuse another player to save their life. We can kill wildlife and successfully dress the body to obtain a mountain of usable meat, and then skin the hide with minimal spoilage to craft into a container case for later use - with a kitchen knife.

 

We can do all of this, but mention flying a helicopter and everyone loses their minds.

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