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bibbish

Comprehensive broken bone/illness system

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Someone suggested using he suggestions forum, so I'm putting this here to see if I get any response :)

I think it should be feasible that you would be able to find morphine in other parts of the city/or a town. Some places could be a doctor's house or practice or a clinic.

** Too Long Didn't Read - different types of bone break, more tactics**

I went by myself to raid the hospital in Berezino (sp). I had an ALICE pack but it was pretty full of meat. I ended up with more blood bags and morphine than I could carry. Having this stuff spread out just a little would be good. I mean if you can find half decent weapons and massive boxes of machine gun ammo and body bags in a deer stand, the odd med-kit wouldn't be out of the question.

I'd love it if the broken bones system was more complex. It would give more tactics to survival. I would like to see.

1. Broken leg. Different to how it is now. Most common from falling off high roofs etc. Can happen from gun-shots. Least common but possible from Zed attacks. A wood pile + bandage could be used to splint it. This would allow for ONLY up-right walking. Morphine used to fix.

2. Broken ribs. Most common from gun-shots. Can happen from Zeds attacks, least common but possible from falling off roofs. Morphine to fix. The would cause the player to be hunched over, reducing max speed to crouch-run.

3. Broken arm. Most common from Zed attacks, can happen falling, least common, but possible from gun-shots. Would cause you to only be able to use small weapons like side arms. Morphine to fix.

This is where the tactics come in. It would be possible to have all 3 broken bone types. You've only go one morphine (on you), which do you use it on? Which is affecting you most badly? Or you've got broken ribs, do you save the morphine in case you break your leg?

In the case of having a broken arm you'd be forced to use a single hand weapon. If you're in a group do they give you the 1911 as your best chance? Should the hunting knife be a low powered melee weapon as this is all you can effectively use now? (Assuming you don't have a hand gun).

If you did have a broken leg, arm and ribs and had managed to splint your leg would you character (limping slowly) also cry out in pain, making a bit of noise?

Finally, should having a broken bone be more of a health concern? For each broken bone limit max blood. I.E.

1 bone broken - max blood 11200

2 bones broken - max blood 10400

3 bones broken - max blood 9600

As I understand it having less than 9000 blood is dangerous to vision, being knocked down/out.

So overall having morphine as difficult to come by but not always game breaking would be interesting.

Let me know your thoughts.

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Just bumping this. I can't understand why I got no replies? Even from just a few of you to tell me that I am wrong?

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So your saying that while the broken legs are so annoying in this game that you wanna make it so we can become almost paraplegic?Broken rib,broken arm and a broken leg and I'll need a wheelchair to get around.LOL just joking...I like the ideas.

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I think this could be cool.. +1.. here is your reply :D

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I think that if you have broken limbs in a game you shouldnt make morphine magically heal all. Morphine would ease the pain. Broken arms and legs should be detrimental, not just an inconvenience because you dont have morphine.

I agree, a broken arm should mean you cant use a large weapon, a broken leg means you cant run.

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I approve of this suggestion. I have no idea why the bone/illness system isn't more complex.

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@wolfstriked lol that is funny.

@DemonGroover, yeah maybe requiring bandages to help the limb heal over time or something would be good.

@Superior, I expect it isn't more complex because of it's alpha stage in development. I would certainly enjoy more to it. Caring a range of improvised medical supplies would be more interesting than just stuffing my backpack full of all the blood bags and morphine I can carry.

Any of you guys caught a cold or illness in game? My character was coughing once and lost health/blood very quickly.

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