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frenchy789

The Lone-Wolf playstyle

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Before I say this I should point out I have been in clans since the late 90's, and I've been lucky enough to be in some that have topped ladders. In terms of gameplay I make a good player to have as part of a clan as I am clever enough to know what to do when I don't have "orders" yet happy enough to follow them from a clan leader. I am also good enough with a weapon which always helps. My clans have tended to be mixed, both gender and ages and I don't tend to join a clan unless I know it'll be a good mix of people that I can both get along with and trust.

 

Why have I said this? Well because I want you to take it into consideration with what I am about to say. I play solo in DayZ because in general I dislike people. I find most of them inane, stupid, vacuous, trite and in general fucking annoying. Not that you would know this if you met me on the road. I'd happily give up my beans and bandages should I bump into you. We'll chat for 5 minutes and you'll think, "damn that was a nice guy" and you would be right, I just don't want to spend more than 5 minutes discussing things with you. Sociability is a life skill, but deep down I don't speak to people in real life if I can avoid it, so why would I want to spend time hiking across (virtual) kilometres "shooting the shit" with you about your daily life?

 

Anyway, don't hate me, I'm just not a people person.

Edited by ricp

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No offence, but of course that's how you would see it as a 30 year old. There's a world of difference in maturity between a 30 yr old and a 40 yr old person.

Just stating that you look down at 20 yr olds as "kids" shows a level of immaturity.

My slightly offtopic rant on this subject:

So, I was born in 1980. Compared to older people I sometimes felt like a spoiled brat when growing up. Hearing their stories of walking 20 miles to school each day in rain, snow and sun. We all know the stories.

But that's absolutely nothing compared to -here it comes, the age old

adage- the youth of nowadays.

Panic attacks when they can't use their smartphones.

More friends on facebook than actual people they know in real life.

Everything has to be instant... instant gratification, instant access, instant everything.

The 'rubber tile' generation who have to use helmets and orange flags while riding bicycles because otherwise their parents deem it 'unsafe'.

Seem to suffer from a wide array of disorders like ADHD, ODD, CD, OCD, DCD etc.

Can't write, count or spell anymore.

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So yeah..."lone wolf" playstyle.

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Let me guess... Myers-Briggs personality type INJT ? I can relate to everything you've said and share the same personal feelings of the human population in general.  I run lone-wolf 99.99% of the time, though every once in a while, I'll come across a fellow lone-wolf player and run for a while with them.

 

Regarding maturity, I have children that are 30. Is a 50+ year old that plays video games mature? As mentioned, maturity level does not correlate to a specific age but rather is an equation of life experience and how one applies what they have learned.

 

Similarly, I've played in clans in years past and have even admin'd servers for various games mostly to keep order and monitor for hacks of which ruin the game experience.

 

I very much enjoy SA, development issues and all.  I enjoy the sandbox open world games, but give me a good single player FPS with a decent backstory anyday.

 

 

 

 

Before I say this I should point out I have been in clans since the late 90's, and I've been lucky enough to be in some that have topped ladders. In terms of gameplay I make a good player to have as part of a clan as I am clever enough to know what to do when I don't have "orders" yet happy enough to follow them from a clan leader. I am also good enough with a weapon which always helps. My clans have tended to be mixed, both gender and ages and I don't tend to join a clan unless I know it'll be a good mix of people that I can both get along with and trust.

 

Why have I said this? Well because I want you to take it into consideration with what I am about to say. I play solo in DayZ because in general I dislike people. I find most of them inane, stupid, vacuous, trite and in general fucking annoying. Not that you would know this if you met me on the road. I'd happily give up my beans and bandages should I bump into you. We'll chat for 5 minutes and you'll think, "damn that was a nice guy" and you would be right, I just don't want to spend more than 5 minutes discussing things with you. Sociability is a life skill, but deep down I don't speak to people in real life if I can avoid it, so why would I want to spend time hiking across (virtual) kilometres "shooting the shit" with you about your daily life?

 

Anyway, don't hate me, I'm just not a people person.

 

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I believe the 'diagnosis' of personality types is utterly naive and something that should be restricted to 19th century quackery.

Edited by ricp

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I used to play in large organized groups. However now none of my friends play DayZ, or at least not regularly, so I have no choice but to play solo all the time. When your in a group you always feel invincible. If you die you can just have your friends guard your body and death no longer has any penalty. That being said, I have grown accustomed again to playing lone wolf, as there is actually a reason to be scared. I tend to stay on the West side of the map, hunting, fishing, cooking, reading, etc. I've made it a habit to close every door that I open, leaving no trace of me being there.

 

Sometimes when i'm bored i'll just stalk people. I stalk them until they enter a town and go into a building. I slowly follow them in as far as I can, leave a note and then fall back, closing every door on the way out. Makes for a pretty good laugh as I can't imagine how paranoid they will become. The best I've managed so far is I stalked some guy into a bar and he went AFK on the upper floor. I went up and checked his pulse and left a note saying "Doge (yes his name was a meme..) you should try turning around more often". I waited outside and sure enough I begin hearing what sounds like a ten year old screaming "HELLO?! FRIENDLY FRIENDLY!" and I shit you not 5 seconds later he says "I'LL SHOOT YOU IF YOU DON'T COME OUT!". At this point my stomach is hurting from laughter. After about 20 seconds of footsteps alternating upstairs, he says "If your here I know your hacking, have fun getting banned." I go up there and he's gone, so i'm guessing he logged out. All in all, this makes the dangers of stalking completely worth it.

 

Speaking of stalking, it reminds me of when I first played the mod around April or May of 2012. Not too many played at that point so I didn't see anyone until about 2 weeks into playing it. When I finally saw someone my heart began racing like crazy and I would just stalk them. Although there wasn't much danger, as people were extremely friendly at the time, kind of like survivors at the beginning of an outbreak. I like the irony of it all. Its like i'm the one that survived, all my friends are gone, and i'm back to surviving solo. The only difference now is that zombies aren't the only threat..

Edited by Hikurac

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i sometimes play with friends, but most of them  dont play it the same way i do, they prefer to loot on empty servers, play regular, kos, run around,  dont communicate well, etc,

 

i enjoy playing alone a lot, because i can play how i want to,  i dont shoot people for no reason, i do interact if i get a realistic chance and if its safe to talk, and also i like it because because i know noone elses actions are going to get me killed. 

playing alone,  ive met a few people who were cool or who have given me something i needed,  also met a few people who definitely were not to be trusted,

 

playing dayz sa alone is pretty amazing really,

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I'm 31 years old and literally everyone I know (who might be interested in playing DayZ with me) has at least one child (often three) and no time at all. Also, I live alone and work from 9 am to 6 pm which means I play mostly on the weekends and often in the morning hours after breakfast (like, from 8am - 10am). That's rather unfavourable for any kind of team play, as you can imagine. I suppose I could try to find some online "friends" to play with, but frankly, everyone under the age of ~23 is a child to me and I doubt there's many players who'd play on weekend mornings either way...

 

So, yeah, 100% lone(ly) wolf here.

Exact same here, but 10 years older ®

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Most of the time as I'm playing for only a short couple of hours after work or at the weekend, I'm pretty stuck with playing LoneSheep style.

I've recently joined a Clan and should be able to organise some weekends meeting up and playing together, but any other day apart from that I don't have enough time to commit to a group as once you both find your whereabouts and run to meet up you could of wasted 20-40 minutes already.

 

And then if you have a busy household, your always getting disturbed and can't just AFK if your playing with someone else or a group in the middle of a city unless your going to loose them or make them wait for you each time.

Edited by Andy Red

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Even though I have a group to play, I prefer going solo because it`s easier for me to live longer.

Also, it makes hiding and evading danger easier, reduces the chance of getting killed because someone on your team got reckless, etc etc.

 

Edited by Mighty_Greek

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I play in a clan of lone wolfs.....if that makes sense lol

 

Basically we are a team but don't roll round together all the time. We split up and do our own thing, then call in the aquad if things get out of hand or we want to set an ambush ect ect.

 

This worked really well in the mod, if we saw a group doing something (like repairing a heli) we could shout out on steam and get a list of ETA's. Then loosly coordinate an attack. It was good because it usually ment we would all come from different angles, to them it may have seemed like 4 or 5 solo players had found them all at once.

 

Im a friendly player most of the time, all the guys in our squad bar one were met in tense situations in the game. Our squad slowly grew over time as we brought on good people. When camps come in can heve levels of trust with people you meet. 1st level is not shooting, 1nd is cooperative raids, 3rd is showing them your camp.

 

A committed banit would have had to have been playing for at least a week with us before they would know our campsite so it filtered most backstabbers. We still had one or 2 but then its all planning. As far a fresh join was concerned we were a team of 3. The other 2 would lie in wait covering the camp just in case they tried something when they saw the goodies.

 

 

I was friendly early on in the mod, tried interfacing with a few folks. Worked a couple times, then I got blasted at NWAF one day after having exchanged friendly banter with a guy in the firestation...

 

Never again...

 

Only other time I've interfaced with someone is a clan I met in Breaking Point. And even then, I had to barter a fully-equipped UH-1Y just to get in their good graces.

 

Other than that, my two years of playing DayZ have been blissful by my lonesome.

 

Man I feel your pain with the backstabs. Iv picked up people from the coast, taken them to nwa via a few cs we saw. Left them while I do a camp run to get them the right ammo, then they shoot me for the heli...

 

90% of the time I saw there death message shortly after respawn.....they didn't even know how to fly it lol

 

They could have had a well entrenched ally but instead just made an enemy and reset themselves anyway. Those few who knew how to fly and pulled a proper backstab were the times id put word out on steam, calling in the clan to start scouring the woods for it lol

 

Don't give up, you can find good people, I think making it painfully clear you could end them easy....but haven't....goes a log way in first time meets. When camps come in you have a safety net aswell, leave most of your good stuff at camp and go out armed with just a pistol and couple food and drink. I think camps promote friendly play because its not like you loose everything if you do die, so peeps are more inclined to take a chance :) 

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