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No vehicles: ever!

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I don't mind though! If they want to have servers where there are guns and cars and bandits and bombs and helicopters etc. then they can have them. As long as there are special servers which are pure survival with realistic problem solving then I couldn't care less. The game, in order to be successful, has to appeal to a variety of gamers. If people buy the game (and therefore fund the part I like) and go around shooting each other on the 'DEATHMATCH, ALL THE LADS!!! server' then I don't mind. Just keep to your own servers please!

 

This is pretty much what happened in the mod. As custom mods and servers with 1,000 vehicles and various other easy mode scripts started popping up the stock DayZ servers became more and more empty until it was more or less impossible to find a populated one.

 

I think it's fair to predict that the same would happen with your survival servers.

Well then, consolidate vanilla servers into smaller numbers of highly populated servers. If their are fifty vanilla servers with ten people in them each, get rid of half of them to force people into one world map.

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Well then, consolidate vanilla servers into smaller numbers of highly populated servers. If their are fifty vanilla servers with ten people in them each, get rid of half of them to force people into one world map.

 

Unfortunately it doesn't work like that. The servers and owned by community members so if they want to have a server, they rent one. It would be an easy fix if the developers controlled all of the servers, but they don't.

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When vehicles are in game we will have something to do.

1. finding vehicles - I guess they will be rare and well hidden

2. finding tools - there are allready 10 different tools, to repair vehicles we will need all tools

3. finding parts - they will be scatered all over the map, and I hope there wont be posible to carry whole engine block in backpack

4. customisation - like in Origins mod, I hope we will be able to reinforce vehicles with metal boards, bull bars, spikes and more

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That is a different thing entirely, as one drop loot would make game play literally impossible. However not including fresh gasoline and working cars won't spoil the game; in my opinion it will save it. If there are too many powerful guns and too many vehicles the game effectively becomes 'Grand Theft Auto: Online'. If I wanted to shoot people I would play COD, and if I wanted vehicles I would play Gran Turismo. What I want are axes, bicycles, and zombies.

How is it different? And who told you there are going to be MASSIVE amounts of cars in game. You're posting like you have facts and know exactly how it will be in game when actually, you don't. Vehicles WILL be in game and I can tell you it IS set in stone. Vehicles are a HUGE factor in ANY apocalyptic scenario. It would hurt DayZ if they were taken away.

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 Vehicles WILL be in game and I can tell you it IS set in stone. Vehicles are a HUGE factor in ANY apocalyptic scenario. It would hurt DayZ if they were taken away.

I am saying that even having one working car on a server could spoil it if it is in the wrong hands. Have you played the Last of Us? There is a sizable segment of the game where you run away from a bunch of survivor-murdering bandits who have a machine gun turreted armored tank. That is the scenario I am worried about, a guy driving a truck around with a few guys in the back with snipers and shotguns, picking off zombies and survivors with little effort. I appreciate that gathering the supplies necessary to do this would be astoundingly difficult, but the people with the biggest motivation to do so are the people who want this game to be COD, and they are the people who kill on sight. People who are happy to just be scavengers and enjoy the task of pure survival may be simply wiped out on certain servers if vehicles aren't implemented properly.

 

All I want to do is make sure that vehicles don't become a 'gamebreaker', which they could if the developers rushed them.

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Wood gassifiers are awesome, read about them.

Cool idea, they could be found in those warehouses occasionally... the one problem is that from my understanding (I may be wrong, this isn't my area of expertise!) they need a furnace inside to work, as hot low oxygen air has to be fed to the biomass for the system to work. So you would need enough wood or coal to light it up, and this seems impractical. If it IS realistic, then I would love to see them in the game, possibly in foresting and industrial areas.

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1) I am saying that even having one working car on a server could spoil it if it is in the wrong hands. Have you played the Last of Us? There is a sizable segment of the game where you run away from a bunch of survivor-murdering bandits who have a machine gun turreted armored tank. That is the scenario I am worried about, a guy driving a truck around with a few guys in the back with snipers and shotguns, picking off zombies and survivors with little effort. I appreciate that gathering the supplies necessary to do this would be astoundingly difficult, but the people with the biggest motivation to do so are the people who want this game to be COD, and they are the people who kill on sight. 2) People who are happy to just be scavengers and enjoy the task of pure survival may be simply wiped out on certain servers if vehicles aren't implemented properly.

 

All I want to do is make sure that vehicles don't become a 'gamebreaker', which they could if the developers rushed them.

 

1) So what if that happens? It's a survival game with hero's, bandits, KoS'ers and everything in between. I don't see why anything will be spoiled if a group of bandits or KoS'ers manage to get a vehicle in working condition. Quite the contrary, it gives the loners and the small groups who are also present on the server a common goal: blowing the bandits up. 'The enemy of my enemy is my friend' and all that. Furthermore, we will also get weapons to destroy vehicles, which will be easier to craft than repairing a vehicle.

 

2) People who work together will always have an advantage over people who don't. This will not only be the case with getting a vehicle, but also with base building. If you don't want to team up, fine by me, but it will be harder to survive. That doesn't mean people who work together should be penalized, just so the people who work in small groups or by themselves have a better chance at surviving. Neither does it mean that loners/small groups are defenseless (see my previous post and nr. 1 in this post). Like I said, it's a survival game.

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Cool idea, they could be found in those warehouses occasionally... the one problem is that from my understanding (I may be wrong, this isn't my area of expertise!) they need a furnace inside to work, as hot low oxygen air has to be fed to the biomass for the system to work. So you would need enough wood or coal to light it up, and this seems impractical. If it IS realistic, then I would love to see them in the game, possibly in foresting and industrial areas.

Click here They are basically special wood "stoves" where you burn some kind of combustible to heat wood or charcoal (without burning it) in order to release combustible gas which can then be fed to a regular combustion engine.

 

Nobody really use them to be honest, the only time wood gassifiers have been popular was during war related fuel shortages. But that could be a possibility to run a car with a not too picky engine.

 

Sincerely i really doubt there will be any military vehicles. Forget about mounted machineguns, i sincerely doubt that it will happen.

Edited by Lady Kyrah

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I am saying that even having one working car on a server could spoil it if it is in the wrong hands. Have you played the Last of Us? There is a sizable segment of the game where you run away from a bunch of survivor-murdering bandits who have a machine gun turreted armored tank. That is the scenario I am worried about, a guy driving a truck around with a few guys in the back with snipers and shotguns, picking off zombies and survivors with little effort. I appreciate that gathering the supplies necessary to do this would be astoundingly difficult, but the people with the biggest motivation to do so are the people who want this game to be COD, and they are the people who kill on sight. People who are happy to just be scavengers and enjoy the task of pure survival may be simply wiped out on certain servers if vehicles aren't implemented properly.

 

All I want to do is make sure that vehicles don't become a 'gamebreaker', which they could if the developers rushed them.

Ironically enough, Call of Duty's vehicles have a relatively minor role in its gameplay, so your argument is fallacious. There are plenty of FPS games that do make high use of vehicles, but I can't see how having even regular Ladas and GAZs is going to destroy the gameplay. However, it's entirely possible that someone manages to find a working truck and machinegun, as well as the ample parts to armor it up, and utilize it. It's going to take some work, yes, and generally it will be groups of people who have them (for all sorts of reasons). However, I doubt people's first reaction when they get their high-end pickup with a PKM working would be to take a stroll on the coast where the car is at heavy risk.

 

Using vehicles doesn't detract from pure survival, it's a real element that does happen in real disaster scenarios. Just as quickly as you can yell "there are other games where you can fight eachother (such as CoD)", I can yell "there are other games where your highest-grade tools are axes (such as The Forest)".

Edited by Chaingunfighter

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I am saying that even having one working car on a server could spoil it if it is in the wrong hands. Have you played the Last of Us? There is a sizable segment of the game where you run away from a bunch of survivor-murdering bandits who have a machine gun turreted armored tank. That is the scenario I am worried about, a guy driving a truck around with a few guys in the back with snipers and shotguns, picking off zombies and survivors with little effort. I appreciate that gathering the supplies necessary to do this would be astoundingly difficult, but the people with the biggest motivation to do so are the people who want this game to be COD, and they are the people who kill on sight. People who are happy to just be scavengers and enjoy the task of pure survival may be simply wiped out on certain servers if vehicles aren't implemented properly.

 

All I want to do is make sure that vehicles don't become a 'gamebreaker', which they could if the developers rushed them.

 

That's a terrible way of reasoning. Falling into the wrong hands. What if a nice gun 'falls into the wrong hands'? Would the solution be to replace all firearms with sponges? To me, the idea of coming across an armoured car full of bandits is fucking awesome. If they kill me, good on them because they spent hours putting that vehicle together. Having everyone on the same playing field isn't what DayZ is about. DayZ is about finding an advantage and exploiting it... though that doesn't extend to 3pp and wall hacking - that's a different kind of exploit.

 

I've got no problem with separate servers for people who don't want vehicles and bandits, however. Sounds boring as hell, but if its what those players enjoy then good on them.

 

And why on Earth would you be worried about the DayZ team rushing anything? The same team which is regularly criticised for apparently spending too long on releasing updates and basic gameplay features like zombies?

Edited by BeefBacon
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Furthermore, we will also get weapons to destroy vehicles, which will be easier to craft than repairing a vehicle

I don't hope that you will ever just destroy a vehicle, back in the mod this was something impossible to even imagine. A vehicle is so precious that you would rather track it / snipe the driver or what ever. But don't blow it up.

I am saying that even having one working car on a server could spoil it if it is in the wrong hands. That is the scenario I am worried about, a guy driving a truck around with a few guys in the back with snipers and shotguns, picking off zombies and survivors with little effort.

All I want to do is make sure that vehicles don't become a 'gamebreaker', which they could if the developers rushed them.

They won't be gamebreaker, sure, there will be people hunting you with a truck full of weapons. But why not? It is just another style of playing, and if zombies are actually a threat and they can damage vehicles, you wont just run over some people because the sound of your cars alarms too much zombies to loot they corpse easily. And as you mentioned some post before I think, you don't have to worry about vehicles driving along the coast all the time if you're not playing on 40/50 man servers, because it's too risky. (That's why i prefer ~25 servers, encounters are rare and people play serious).

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This doesn't hold true for diesel however, but I don't think diesel was in usage in Soviet Russia

 

This isn't Soviet Russia. Humvees,LMTVs,MRAPs,GAZ jeeps,Ural trucks and several other military vehicles are diesel powered. Also aircraft use JP-8 or JET-A.

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