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Demonio (DayZ)

If H1Z1 will have squads and clans at early access why ...

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Special team only gear for identification is lame.

 

If you want to put on some special piece of clothing to identify your little boy band then it better be something bog standard that anyone can find and put on. Because I want to be able to take it off one of your cooling corpses, wear it, and have fun trying to hunt down the rest.

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What people actually wear is barely different have you never had a look at bandits and other geared up people? They like all wear exactly the same stuff because tactically it's the best option, everyone has the same idea and to wear other things you expose yourself with bright colours.

 

So say your team decided to wear the brown TKSO pants(or whatever they're called) as a way to identify each other then the standard set, there is a damn high chance you'll encounter people with them and the other gear you have so you'll all look the same.

 

Just go look at the thread where people post their characters unless they're deliberately trying to be different or weird they all wear pretty much the same stuff.

 

And it's stupid not to wear most of it because they have the most pockets so that's not an efficient option.

 

 

 Clothing is a joke. Nobody will choose to wear a yellow raincoat if they find camo. Right now squads look the same because they all prefer the same type of clothing, the camo, and telling the difference is sometimes impossible.

 

 

Exactly, it's stupid to not wear the camo stuff because you can't hide for shit.

There might be a lot of clothing options but the camo stuff is what you need and there's only one decent set of it so everyone gets that.

 

The camera doesn't mimic human eyesight either you don't get the kind of definition you have in real life, you can tell your friends face from like 100m away easy in real life but in the game if they're 100m away you can't see their face unless you use a scope. So a HUD and a name system is fine.

Character models in H1Z1 seem a lot better too not sure what sort of variation they're going to add but you can see each body part very clearly and it doesn't seem like they'll have much military gear in the game, not as much as DayZ anyway, lord knows why it's all laying around anyway.

 

 So how many times have you both shot team mates because you have them confused with someone else ? Just wondering as it seems a pretty big issue  :)

 

 I am not some great player, average at best, but the amount of times i shot someone in my group in mod was...

 

1. Steak and Potatoes (sorry bro :D ) when i was laying fire to keep a guy in combat while he chased him to axe him down.

2. A mate who was standing right behind a zed while i was laying the mak into it, zed dropped and he copped the last two rounds in the face.

3. A couple of friendly fire broken leg, bleeding incidents when shooting madly in close quarters with a ton of zeds around. No other opposing players involved

4. 0 is the amount i shot since May 2012 because i didn't know who was was were, if unsure of course one would be 'Is that you coming out of the barn ??!!'  Maybe if you are spray and praying at every moving target, i dunno.. and of course there were sfa clothing options in the mod.

 

In the SA so far ?

 

0 ..we know what each other is wearing and were we are. Unless you count axing each other when both taking on a zed in close quarters.  I don't really care if armbands are added if that's what people feel they need to identify to stop shooting each other as it won't affect me because we won't need them :)  And we won't be getting icons or indicators in vanilla SA so it is all good.

 

Modded versions will probably go to easy mode pretty damn quick which also won't bother as i won't be delving into it.

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I still believe we will get arm bands of different color in later stages.

Or scarves to put around the neck, to better identify buddies.

 

I certainly do not want to be part of orange raincoat squad, in order to properly identify.

 

Wearing black or tactical clothing really does not differentiate you, it's quite on the contrary, as we all know, since everybody wears it.

And finding press vest isn't matter of a choice but rather pure luck.

 

So yeah, some better form of identification is needed,but can wait for later.

I would really like to seem them do something like the "custom face" file you could do in arma 2, except limit it to armbands. it would allows you to have your own logo or colow scheme on that band witout the ability to cammo skin yourself or anything stupid like that

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When die SOE announce all these killer features? Did I miss something. For the time being, I play SoD: Lifeline. It is more arcade, but it works most of the time. Unfortunately it is not multiplayer.

Edited by umberfive

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I see fanboy thrown around a lot, especially from, let's call them fans of other, not yet existing products, which based on very limited proof, but some pretty awesome promises, will totally own DayZ.

 

If I see someone using the term "fanboy" I take it as a sign that they are running out of good arguments.

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 In the SA so far ?

 

0 because I haven't been with team mates yet, like partly because of that.

 

But every group I see has almost exactly the same outfit on and another than new spawns so does every other person.

Most people probably manage to not shoot team mates because all they do is camp around and snipe people not roam around and find a challenge.

 

H1Z1 seems way better for this as you can buy vanity items so you and your buddies could buy a hat of some sort that you don't find on the ground ever and wear similar clothes otherwise, or just go for unique kind of looks not many people will have.

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H1Z1 seems way better for this as you can buy vanity items so you and your buddies could buy a hat of some sort that you don't find on the ground ever and wear similar clothes otherwise, or just go for unique kind of looks not many people will have.

 

Yea! 

 

And everyone's going to buy the same camo vanity items!

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I would really like to seem them do something like the "custom face" file you could do in arma 2, except limit it to armbands. it would allows you to have your own logo or colow scheme on that band witout the ability to cammo skin yourself or anything stupid like that

 

INB4 Penis armbands

 

 

Also, wouldn't it be easier to spot people wearing your same hat than it would be to see if they have a armband of the right color?

 

So, you get to keep your super tactical green everything while still having a way to identify each other.

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Yea! 

 

And everyone's going to buy the same camo vanity items!

 

Why? Guns are scarce in this game, camo won't mean shit and zombies are way tougher. Wasting bullets on PVP would be completely retarded.

 

It might be a bit easier to make bases and stuff in H1Z1 but it's a much harder game to survive in, already.

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Why? Guns are scarce in this game, camo won't mean shit and zombies are way tougher. Wasting bullets on PVP would be completely retarded.

 

It might be a bit easier to make bases and stuff in H1Z1 but it's a much harder game to survive in, already.

It way too early to be talking about h1z1 and its quality. Although its not too hard to make a better survival game than dayz, h1z1 could be completely ruined by hackers if we look at planetside2. Even ISS is more of a survival game than dayz, if you take out hackers and the ingame store. Yes dayz has the potential to be the best, but by the time it is finished in another 2-3 years, bigger and better games will be released.

But back to the topic, i dont see why we cant have names of players we befriend in the game show up above their avatar, when in certain distance from them. There are times i came across friendly players who actually helped, and i would definetly like to know who they are next time i meet them. In real life you would recognise them by their face, voice,

height etc. in the game all these featuers are impossible to implement so yes we need some way of recognising them. Stomping land has a similar feature and it works.

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Im not saying it will but what if h1z1 has a knockback system, and mellee weapons actually work. What will dayz fanboys say then?

alpha hehheheheh.

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So... since when do we compare feature piles to decide which game is the better game when:

  • One of the two is barely in alpha release stage.
  • The other one isn't even at that point yet.
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You want teams/clans? All participants wear a blue beret or something, it's all you'll get

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You will be saying alpha 2 more years.

I know it was supposed to be sarcastic I know this game is going to take a decade to finish

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So... since when do we compare feature piles to decide which game is the better game when:

  • One of the two is barely in alpha release stage.
  • The other one isn't even at that point yet.

 

 

Since the very beginning of the running economy, or even mankind.

 

Any marketer will tell you that the product's marketing life cycle begins the minute it reaches the public, regardless of stage of development. The minute it is out for the world to see, it will be praised, criticised and dismantled into base pieces (comparison to alternatives included).

 

It's a mechanism you cannot stop by saying the product is not finished yet.

 

Don't get me wrong, I'm actually very happy that DayZ is going this way. We're probably experiencing the peak interest in the game right now and it will slowly start to diminish in time, which means only the targeted, niche group of hardcore players will stay until the game is released.

 

What I'm reading from Rocket's comments, that's how he actually intends it to be, which makes me quite assured this was the plan all along.

Edited by retro19

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hardcore players

 

What I'm reading from Rocket's comments, that's how he actually intends it to be, which makes me quite assured this was the plan all along.

 

How are they hardcore in a game that isn't?

 

And that's kind of a dick move if anything how much money did they make from this game again? With just the alpha release, it hit like 30 million right(and counting) so it's set up in such a way that not many people like it in the end but maybe millions of people pay for it so the dev team can bathe in dollars?

Sounds like bullshit to me.

Especially since they probably will try work some DLC in to keep the money flowing, that's how business works.

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How are they hardcore in a game that isn't?

 

And that's kind of a dick move if anything how much money did they make from this game again? With just the alpha release, it hit like 30 million right(and counting) so it's set up in such a way that not many people like it in the end but maybe millions of people pay for it so the dev team can bathe in dollars?

Sounds like bullshit to me.

Especially since they probably will try work some DLC in to keep the money flowing, that's how business works.

 

"Hardcore" - original DayZ Mod player base. At least that what I meant. I didn't play the mod myself, so I don't count, but I intend to stay around until the product is claimed as "final" anyway.

 

Expect "dick moves" from companies. In the end, most companies exist to make money - giving people something they want/need is only a side effect.

 

Bohemia's idea of investment in the game was exactly that, Rocket's idea was to make a game for a niche group of players. DayZ was hyped enough (not entirely by the community) to make the game vastly popular, getting the "bandwagon" crowd to buy the game in early Alpha. This allows BI to get surplus revenue from the project, maintaining income levels, and Rocket to have his funds for completing the project the way he wanted it to be, ditching the "bandwagon" crowd in the alpha/beta time.

 

Win-win(-win) situation for Bohemia, Rocket and dedicated fans.

 

For the casual players - not so much.

 

It's not that "dickish" like you claim it to be, just simple market strategy.

All in all, it's just my speculation incorporating bits and pieces of my professional experience. And I have a 1000 of theories when it comes to DayZ marketing plan.

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"Hardcore" - original DayZ Mod player base. At least that what I meant. I didn't play the mod myself, so I don't count, but I intend to stay around until the product is claimed as "final" anyway.

 

Expect "dick moves" from companies. In the end, most companies exist to make money - giving people something they want/need is only a side effect.

 

Bohemia's idea of investment in the game was exactly that, Rocket's idea was to make a game for a niche group of players. DayZ was hyped enough (not entirely by the community) to make the game vastly popular, getting the "bandwagon" crowd to buy the game in early Alpha. This allows BI to get surplus revenue from the project, maintaining income levels, and Rocket to have his funds for completing the project the way he wanted it to be, ditching the "bandwagon" crowd in the alpha/beta time.

 

Win-win(-win) situation for Bohemia, Rocket and dedicated fans.

 

For the casual players - not so much.

 

It's not that "dickish" like you claim it to be, just simple market strategy.

All in all, it's just my speculation incorporating bits and pieces of my professional experience. And I have a 1000 of theories when it comes to DayZ marketing plan.

 

Yeah I understand it as a move but it's a dick move to fans, removes a little faith in them actually wanting to give us good products and is stupid because if they kept it so more people would want to play it they'd get more money, add a few guns in now and then people would go crazy.

 

Instead of just leaving it for a slowly diminishing minority, they gain way less money that way and any future games "made by the team who created DayZ" have far less weight.

 

 

I look forward to having a squad in H1Z1 I don't like talking to people so I wouldn't have to to co-ordinate and say who I am all the time it would be great for raiding people's bases for supplies in a melee battle. And since guns and ammo are way more scarce, less chance of accidentally shooting a team mate because they look like an enemy is great.

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I look forward to having a squad in H1Z1 I don't like talking to people so I wouldn't have to to co-ordinate and say who I am all the time it would be great for raiding people's bases for supplies in a melee battle. And since guns and ammo are way more scarce, less chance of accidentally shooting a team mate because they look like an enemy is great.

The sad thing is, all dayz devs have to do is reduce loot spawning, fix melee weapons and zombies and we have an awesome alpha.

I honestly don't know what h1z1 will be like when it comes to raiding bases as you can actually burn buildings, so I'm assuming there will be pages of complaining on their forums how it's too easy to burn down buildings.

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How can I put this....

 

H1Z1 = Need for Speed - Easy to learn, accessable, lots of fun.....but your nan could do it.

 

DayZ = GTR 2 - Painfully realistic, frustrating, hard as hell.....but so much more rewarding when it all comes together in that one perfect life where you find a tent, everything you need to survive off the land and a good gun. Or (topic relevant) manage to get to your buddys position and play together. Having am extra set of eyes is biggest advantage in dayz.....my nan shouldn't be able to achieve it with 2 mouse clicks ;)

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 the dev team can bathe in dollars?

 

Don't forget about the Lamborghini's! They're expensive. Mine will arrive next week - paid from your purchase!

 

 

Yeah I understand it as a move but it's a dick move to fans, removes a little faith in them actually wanting to give us good products and is stupid because if they kept it so more people would want to play it they'd get more money, add a few guns in now and then people would go crazy.

 

It was a proper dick move to release the game in its current state, just because the community was asking for it and was very vocal about it. It is really unfair to let you be part of the Alpha-Phase, I understand.

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I don't get the problem at all...

Step 1: Find lots of Green Ushankas

Step 2: Gather your fellow clansmen around the pile of Green Ushankas

Step 3: Have all your clansmen wear Green Ushankas

 

There, clan uniform! Applicable to any piece of clothing but Green Ushankas are clearly superior since they are Ushankas.

What is all this ´´Wah wah H1Z1 haz xyz wai can we no has xyz too?´´

 

If people are talking about something visible only to clansmen, then no, because DayZ is not a game about sorcery (atleast the last time I checked maybe they are changing the direction of the game).

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The sad thing is, all dayz devs have to do is reduce loot spawning, fix melee weapons and zombies and we have an awesome alpha.

I honestly don't know what h1z1 will be like when it comes to raiding bases as you can actually burn buildings, so I'm assuming there will be pages of complaining on their forums how it's too easy to burn down buildings.

 

Well, you can't burn concrete down can you :P  if you have a base in a wooden hut you deserve it being burnt down a bunker or something is ideal.

 

It was a proper dick move to release the game in its current state, just because the community was asking for it and was very vocal about it. It is really unfair to let you be part of the Alpha-Phase, I understand.

 

I never said anything about not liking the Alpha-Phase I know the game will get better but if they're not going to cater to the whole fanbase and just the "hardcore" players and ditch it with their money that doesn't make me have any faith in them for future titles, if they do that then they're just so obviously money hungry.

 

Painfully realistic, frustrating, hard as hell....

 

Lol.

Not really, if DayZ is painfully realistic then so is H1Z1 it has the exact same stuff but more on a better engine.

Have you even looked at gameplay of it? Zombies can kill you in 3 hits, they won't be like that in DayZ ever because all the "hardcore" fans would bitch and cry about it, having to actually use bullets on zombies and not players is a travesty.

 

Not even sure what you mean by the two click thing, spawn next to each other?

Because it's so realistic in DayZ that you and your friend can spawn on opposite sides of the map then use Skype or a phone to find each other when that isn't in the game. When in reality it would take you days or maybe even weeks to find them.

 

What unrealistic views of DayZ people have.

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