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JonSch581

Clothing functionality

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Add more functionality or game mechanics to clothing so it's not for aesthetics only.

Examples:

- First thing that comes to mind is the body temperature like the mod has and needing to wear warmer clothing when it's cold out or you might get sick

- Wearing camo reduces the chance you will be spotted by zombies or wild game your hunting

- Running/athletic shoes give a small run/sprint boost on flatter ground while hiking boots increase your speed climbing steep hills. Maybe there's a negative effect as well, like wearing running shoes while trying to run up a hill gives a small chance to cause a fracture from falling, and hiking boots would slightly decrease your running speed on flat ground from their weight.

- Some assault vests or jackets have a chance to spawn with a Kevlar chest plate that reduces bullet damage to the body, or maybe stops damage from low velocity rounds like handgun or shotgun rounds.

More thoughts to come...

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Add more functionality or game mechanics to clothing so it's not for aesthetics only.

Thats basically the point of both topics I started and linked in my signature.

- First thing that comes to mind is the body temperature like the mod has and needing to wear warmer clothing when it's cold out or you might get sick

- Wearing camo reduces the chance you will be spotted by zombies or wild game your hunting

Would definitely be nice but I think its very difficult to achieve the right results (as camouflage also depends on background). I would like to see the devs coming up with a solution though.

- Running/athletic shoes give a small run/sprint boost on flatter ground while hiking boots increase your speed climbing steep hills. Maybe there's a negative effect as well, like wearing running shoes while trying to run up a hill gives a small chance to cause a fracture from falling, and hiking boots would slightly decrease your running speed on flat ground from their weight.

I hope your choice of shoes will have some impact in the future. The idea with different underground is nice. Falling is actually pretty funny but it should not happen too often. Could also be combined with weight or stamina systems.

- Some assault vests or jackets have a chance to spawn with a Kevlar chest plate that reduces bullet damage to the body, or maybe stops damage from low velocity rounds like handgun or shotgun rounds.

Not entirely sur about this as it would just meke those plain better than the less lucky one - maybe if they also come with increased weight and/or less inventory space? I just really don't like to have a single top item choice in any category.
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I understand that the Kevlar vests would be considered in the OP category, but they would be extremely rare. You're almost guaranteed to find at least 1 UK assault vest when you loot up a military base, but the chance of finding one with a bullet proof plate would be something like 1-2%.

My other reasoning for something rare like this is to create more things to do. We all know that once you die so many times you know where to go to gear up, and once you have everything there's nothing left to do but PvP and stare death in the face. Adding rare drops would give geared up players some more end game activities.

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I like the idea of having armor available, but it should be realistic armor, not video game armor.

 

I'm sure there will be no end of people who tell me I'm wrong, but let's just say I have first hand experience with military body armor.  Most armor is designed to stop center of mass body shots from small non-armor piercing rounds. The best armor the military uses has plates on the front, in the back, and on both sides, which is pretty good, but they are far from perfect.  If you get hit somewhere that doesn't have a plate, then it's basically like you aren't wearing armor.

 

For the sake of simplicity for the game, body armor would need armor plate 'slots' for the front, back, and sides (depending on the type of armor, of course), and the plates could only take a single direct hit before being ruined by any larger rifle rounds -- they could take a few hits from handguns and a lot of .22 LR.

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For the sake of simplicity for the game, body armor would need armor plate 'slots' for the front, back, and sides (depending on the type of armor, of course), and the plates could only take a single direct hit before being ruined by any larger rifle rounds -- they could take a few hits from handguns and a lot of .22 LR.

 

I think that would be fair, rather than permanent protection from body shots it would only mitigate so much damage before it was ruined. This would make it worthwhile to have but it wouldn't give the person too much of an advantage over others. I would think if they added it, it would have to be military body armor. Civilian body armor mostly protects against handgun rounds while police/military armor protects against high velocity rifle rounds. 

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The idea of a random fracture is a horrible idea. You don't want to be moving along and have the game suddenly tell you "Hey, I hope you weren't enjoying yourself, here's a random event to ruin your evening."

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The idea of a random fracture is a horrible idea. You don't want to be moving along and have the game suddenly tell you "Hey, I hope you weren't enjoying yourself, here's a random event to ruin your evening."

Thats why I think there should be some condition for this kind of events so you will see it coming and can prevent it from happening - or you don't and take the risk. Like only making it possible to trip if you are sprinting while very low on stamina or running down a very steep hill at full speed.

 

Also its more like: "Hey, I hope you were having fun trying to survive, here's a problem to deal with."

Edited by Evil Minion

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I like the idea of having armor available, but it should be realistic armor, not video game armor.

 

I'm sure there will be no end of people who tell me I'm wrong, but let's just say I have first hand experience with military body armor.  Most armor is designed to stop center of mass body shots from small non-armor piercing rounds. The best armor the military uses has plates on the front, in the back, and on both sides, which is pretty good, but they are far from perfect.  If you get hit somewhere that doesn't have a plate, then it's basically like you aren't wearing armor.

 

For the sake of simplicity for the game, body armor would need armor plate 'slots' for the front, back, and sides (depending on the type of armor, of course), and the plates could only take a single direct hit before being ruined by any larger rifle rounds -- they could take a few hits from handguns and a lot of .22 LR.

 I did not know one hole from a bullet in a kevlar vest or a bullet proof plate  makes the rest of the vest or plate useless...

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Paulie, it's a game, rarely will something be 100% realistic. Besides, we are just relaying ideas. No need to be so critical. 1 hit, 2-3 hits, does it really matter that much?

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 I did not know one hole from a bullet in a kevlar vest or a bullet proof plate  makes the rest of the vest or plate useless...

One *hit* from a high velocity bullet in most modern plates will compromise the plate's structural integrity and any successive rounds will go straight through. The good part about plates is that they will stop pretty much anything (even multiple hits from slower rounds) with the wearer sustaining little to no injury.

 

Sorry that I was only thinking of armor plates when I wrote the first post - let me address Kevlar now. A Kevlar vest will stop almost all subsonic rounds (plus supersonic .22 LR rounds), but the wearer would likely sustain serious internal injuries from each hit. The damage sustained would be very comparable to getting hit hard with a hammer at the site of impact. Supersonic rounds go right through Kevlar as though it weren't there. This is why US military members wear armor plates over vital regions while in Iraq/Afghanistan.

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im expecting that raincoats will have functionality when sickness mechanics are introduced

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