darksteeljorge 96 Posted June 3, 2014 So I heard a lot from rocket that mods are essential part for developing, and if they're so important why are they going to be added at Q4 when almost the whole game is done ? Share this post Link to post Share on other sites
MarchHare 184 Posted June 3, 2014 Makes sense that they would wait until the game is polished before integrating the option to modify the features. 1 Share this post Link to post Share on other sites
thelonewarrior 886 Posted June 3, 2014 (edited) So I heard a lot from rocket that mods are essential part for developing, and if they're so important why are they going to be added at Q4 when almost the whole game is done ?This was discussed not long ago so I'll repeat what I said thereHaving previous experience in modding (in other games) I can tell you that as a mod maker the game updates are a modders worst nightmareEverytime the game updates, it messes and creates bugs all over the place for your mod as you will always be working with an older version of the gameAnd by the time you've fixed those bugs the next update is here and you go through it all over againWhile the game is being updated and stuff added, it would be impossible to keep up or even have a remotely playable mod Edited June 3, 2014 by Regulator Lone Warrior 3 Share this post Link to post Share on other sites
darksteeljorge 96 Posted June 3, 2014 This was discussed not long ago so I'll repeat what I said thereHaving previous experience in modding (in other games) I can tell you that as a mod maker the game updates are a modders worst nightmareEverytime the game updates, it messes and creates bugs all over the place for your mod as you will always be working with an older version of the gameAnd by the time you've fixed those bugs the next update is here and you go through it all over againWhile the game is being updated and stuff added, it would be impossible to keep up or even have a remotely playable modSo that's why ? Thanks!! Share this post Link to post Share on other sites
IkaikaKekai 1957 Posted June 3, 2014 Reg said it pretty good IMO, there's other reasons too, like security and such. Right now there's no private hives either, and all the public servers need to be using the same version. With all the bitching going on there'd be people making 'mods' of exprimental content and pushing it to stable. What's the number one moan and gripe? No cars, why don't you add cars, just add arma2/3 cars, I'm a lazy bastard that thinks I'll be given a fully working SUV with SATNAV, armor plating, and a roof mounted Minigun as soon as I spawn, ect, ect, ect. This way if they wait for most of the ground work to be added, you won't have conflicting mods or people putting in broken things. Share this post Link to post Share on other sites
pycco 38 Posted June 3, 2014 (edited) ah snap same thing i was sayingThis was discussed not long ago so I'll repeat what I said thereHaving previous experience in modding (in other games) I can tell you that as a mod maker the game updates are a modders worst nightmareEverytime the game updates, it messes and creates bugs all over the place for your mod as you will always be working with an older version of the gameAnd by the time you've fixed those bugs the next update is here and you go through it all over againWhile the game is being updated and stuff added, it would be impossible to keep up or even have a remotely playable mod have you ever made a mod then had to redo it with every patch? imagine having to keep up alpha updates for a mod, my god that would get old very quickly would lead to a lot of dead mods. im glad they are choosing to do it this way lots of active mods like this instead of mass graves filled with dead mods and such potential wasted. Edited June 3, 2014 by pycco Share this post Link to post Share on other sites