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Lady Kyrah

Am I the only person not looking forward to private hives or modding?

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Im split on this, Private hives yes, modding no. I realise the two kind of go hand in hand , but the benefits of a private hive are so much more than just the ability to mod. The create proper little communities of players, the players build reputation amongst that community and a form of polotics arises. For some those long term survival dynamics are what makes dayz, and in my experience its rare to find such a community inside the public hive.

 

But as  far as mods are concerned I hope we can avoid them for as long as poss. They will only splinter the community and as you say people choose the path of less resistance. When  mod comes along that sticks barracks in every costal town, starts you with a mosin and has hundereds of vehicles, that's the one most players will choose. That will kill vanilla dayz :(

 

But, I have to say again, I think private hives and moddability are 2 separate issues. Private hives if done right, could deliver an awesome experience to people :)

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The only reason i can justify a private hive is if i want to play the game by myself. Which i am on Dayz Origins right now. However that mod has like a freaking tone of features to keep me busy at the moment. Base Building, weapon hunting, car crafting, hero skin lvl up system, etc.

Edited by Deathlove

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Well for one, as Jimmy pointed, it split the community, and it dilute what the expected experience is. Also a lot of changes are really of the novelty marketing type, "we are different for the sake of being different, come join our awesome server!"

I also believe that a single "game" will return much more accurate feedback in response to features and changes than having each "private" server evaluate their own. As it's seen with Team fortress 2, finding a server that isn't jam packed with modifications that actually make the game worse is quite difficult.

 

I see people providing servers as performing a (valuable) public service, i do not see it as a "build my own survival mmo mod". There so many game engines nowadays that can be used for free, modding is becoming almost irrelevant, go learn C++ and build your own so you can at least claim full authorship.

Server renters shoult not be eating rocket's hosting bill. restrict mods? fine. then suspend all hosting licensing and let rocket + BIS devs take a paycut and the studio can provide the servers at thier own expense.

 

Also the main issue with the "go build one from scratch argument" its NOT that simple and i dont think anoyone whith half a brain believes it is. it requires a team of people with various disciplines to make a good game in a 3d engine- not just coding.

 

Modeling

Animations

audio recording and editing

level design

etc the list goes on. and this assumes you not doing this as a commercial project so "just go buy models" or "just go hire someone" isnt an answer.

 

Rather you love or hate the idea of modded lobies/servers the fact is good mods can keep a game going LONG after it would otherwise dry up. Arma is a prime example of that.

 

As to doner packs/perks? i think its 100% ethical. they are paying to provide you a place to pay. if you help foot the bill for that you should at a minimum have a vip slot and be able to play any time (even if it means kicking non-contributors to make room)

 

Renting/owning a server is an opportunity to build and grow your own unique comuntiy withits own sub-culture and rules. this is a long time staple of PC gaming and should stay so. shameful that some many AAA pulbishers have forgotten this.

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ummm the community IS split and always has been..

 

you can at most play with what maybe 40-50 other people on a server ???

 

the entire rest of the community has no bearing on you at all.. you'll not interact with them nor even know they exist while u play..

 

even the central hive is a split community if you think of it..

 

 

 

ps modding  and private hives is the only way SA will stay relevent in the future..

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With the game becoming more and more unrealistic I welcome and look forward to mods more and more.

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Private hives and Modding will happen. So there's little point in debating the fact to be honest.

 

Without the inclusion of 'Custom' Maps and Game-modes DayZ will be irreverent in 4-5 years time.

 

There has to be variety in the game, otherwise people grow bored quickly.

 

I'll cite Skyrim as an example. Its a great game....BUT!! it would not be as popular now if not for the fact you can mod it too all hell. It keeps the game 'fresh and new' for longer. (I know it's a single-player game I'm using as an example but the fundamentals are the same). 

 

I look forward to there inclusion personally. 

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Honestly, I am torn on this one.

 

While I would love to NOT have the private hives so everyone is together on the same core game, I can see the benefit.

 

All the PvP/DM/CTF fans will go play on the private hives giving them unlimited ammo and BFG's on every farmers doorstep and battle choppers rigged with tactical nukes...  they can run and gun and spray and pray and KOS to their hearts content

 

For those of us who want to play what dayZ is supposed to be will get to play on the vanilla hive and play the game the devs wanted everyone to enjoy.

 

I also agree with Caboose though that I for one would love to have a private hive only to find the ultimate hardcore server (actual night cycles, less weapons and ammo, minimal gear, living off the land, no base building, no 3rd person view, etc..) as that is honestly the way I envision an "apocalypse" style society.

 

There is no "right" way to play the game, but trying to keep it as close to the devs original concept for me is the way to go, and if that means the game "loses fanbase due to boredom" that is good, the hardcore players who want to play and use their wits and skill to survive will stick around and enjoy it for many years to come.

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19% lose in March. Lack of updates I suppose. 

 

Thats a big lose though your right.

 

It is a trend that has been going on for a while.

 

I would assume it is not the lack of updates but instead people disillusioned and going back to playing the mod or moving to another game.

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It is a trend that has been going on for a while.

 

I would assume it is not the lack of updates but instead people disillusioned and going back to playing the mod or moving to another game.

 

I'm waiting for this patch to go to Stable Branch. There's way too much rubber banding in EXP at the moment for me to play.

 

I'll stick to playing Dawngate for the time being.

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The next patch will see another influx of people who come running to see the new wares, but honestly I am all for having the people who are bored by the survival/realism aspect just leave anyways.  rather have a smaller tight nit community who appreciate dayZ for what it is and enjoy it as such :)

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I really don't understand the complaints about splitting the community.  This community is big enough to be split.  If anything, splitting the community actually creates better, smaller communities.  Such as the case of private hives and eventually being able to recognize those who play there, instead of dealing with random passer throughs constantly.

 

What other people do really has no bearing at all on your gameplay, so why should people care if some people prefer a mod better than the vanilla version.

 

If we were talking about a super niche game here, with a tiny playerbase I would agree but we aren't.

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i will play a mod that removed persistent storage if it arrives, i want to play a game where thoughtless pvp only is not encouraged

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gibonez, on 22 May 2014 - 10:22 AM, said:gibonez, on 22 May 2014 - 10:22 AM, said:

more like 6 months time.

 

http://steamcharts.com/app/221100#All

 

Player base is on the downward trend.

the fact that SA is bleeding players/interest is clearly evident even on the forum main pages..

 

wereas before a thread couldnt stay on the mainpage for even 15mins before being bumped. its not uncommon for a thread to stay on the mainpage for days now..

 

the forums are simply becoming less busy, as a direct reflection of player interest...

 

i said it before and i'll say it again, i dont think SA will ever hit the full retail release, i think it will run out of time due to player interst moving on, and lanquish in a state of beta basicly forever...

Edited by Siberian

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This topic might be seen by some as a trolling: It isn't, move along.

 

The average person, when presented with a difficult problem will usually go toward the path of least resistance, there is no doubt about this. Am i the only person out there not looking forward to empowering servers to "make themselves unique?"

 

Because that's what it really is, little snowflake syndrome, people believing they can make it better/cooler (better and cooler being very subjective) and reap the reward of being a popular server. I sort of trust the DayZ dev team to make the "wrong" decisions, and make the game worse for everyone (in a good way). Which is something i do not trust servers to do, there is a definite conflict of interest between making your server popular and making it hardcore.

 

Lets not forget the numerous modded servers in other games where players are almost expected to buy perks for real money in order to compete, beside the fact this money should go to the developers, is this even ethical?

 

At least with the current "public hive" system, there is no "escape" to a version of the game that is "more tailored to my own unique little needs". You either play the game as it was designed, or you go play something else.

 

A very rare thing in these days of customer entitlement where everyone prostitute themselves and their integrity for customer satisfaction.

 

Devs, remember that you can still decide to keep the game true to your vision, you don't HAVE to allow private hives, you still have the choice, if you still care taking it.

why do you care, private hives will not effect you at all. if people dont want to play with you, trying to force them to play with you will just make them not play the game at all, is that what your trying to do? public hives dont keep teh game true to the devs vision, becasue players get to decide how they want to play the game for themselves, and people dont play this game like dean envisioned it being played so your point is moot.

Edited by hellcat420

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