gibonez 3633 Posted May 20, 2014 I am sure you guys have all seen it either in game or in playthrough videos but characters in Stand Alone have the agility of professional athletes. The dangers of the wasteland has instilled a strange behavior that is not natural in players. PLAYERS DO NOT STAY STILL. No matter what they do a player will always be moving around in random directions anxious that there is a random sniper training his aim on him or her.This leads to people moving and behaving in unrealistic and downright odd behavior. Nobody in real life would move in the way people move in dayz. People would outright wear themselves out too quickly or look like a lunatic moving side to side as they sprint through a clearing. Some Arma 3 mods have addressed this by putting in realistic tweaks to player movement that I feel help immerse the player into the game more and would be good for gameplay. 1. back stepping speed is reduced by 75 percent. Being able to move backwards at nearly the same speed as moving forward simply does not work in real life thus it should not work in game. 2. There is a slight delay between the time you can strafe or change directions. Basically strafing erratically in makeshift zig zag patterns does not work . The game however keeps your mouse movement as responsive as ever this only affects the players movement and not his ability to realistically look and aim. 3. Sprint speed is reduced to realistic levels. You can no longer sprint at 14 mph with these realism mods the number is brought down to a realistic level. Anyone else bothered by the responsiveness of the players movement and the unrealistic movement mechanics ? 11 Share this post Link to post Share on other sites
liquidsnake 275 Posted May 20, 2014 Haven't really paid attention to that, though I have noticed that players sprint too much. Not sure about the random movements, but they sure do go way too fast. Share this post Link to post Share on other sites
gibonez 3633 Posted May 20, 2014 Haven't really paid attention to that, though I have noticed that players sprint too much. Not sure about the random movements, but they sure do go way too fast. Ill try to find you a gameplay video of it. Experienced players tend to never ever ever sit still, they just randomly smash their s, a, and d keys at random intervals in order to constantly be a moving target. This is a sound tactic never giving anyone a clear shot however it is super unrealistic and unnatural not normal human behavior. Share this post Link to post Share on other sites
gannon46 788 Posted May 20, 2014 so your complaining that you can't snipe folks because they always move. and you want a game mechanic introduced that makes people less responsive so they are easier to snipe. i'll pass I've read enough. 6 Share this post Link to post Share on other sites
gibonez 3633 Posted May 20, 2014 so your complaining that you can't snipe folks because they always move. and you want a game mechanic introduced that makes people less responsive so they are easier to snipe. i'll pass I've read enough. I am complaining about the movement being strange and not realistic. People walk around like Michael J fox shaking and jumping around like they have OCD and just did 2 lines of blow. 3 Share this post Link to post Share on other sites
liquidsnake 275 Posted May 20, 2014 Ill try to find you a gameplay video of it. Experienced players tend to never ever ever sit still, they just randomly smash their s, a, and d keys at random intervals in order to constantly be a moving target. This is a sound tactic never giving anyone a clear shot however it is super unrealistic and unnatural not normal human behavior.I can imagine them doing something like that. And now that you mention it, I might have seen quite a few players do thatWhatever happened to scouting the area for snipers with binocs? <_< For some reason, SA is becoming more and more of a bastardised version of the mod. I'm seeing a lot of weird differences between them that shouldn't be there (like the sudden KoS madness, which is completely not proportional with the mod). Share this post Link to post Share on other sites
SaveMeJebus 164 Posted May 20, 2014 So when the posts about mouse acceleration quit, these start eh? 1 Share this post Link to post Share on other sites
gibonez 3633 Posted May 20, 2014 So when the posts about mouse acceleration quit, these start eh? Try to simulate moving like people do in dayz, the jittering the moving about left and right like a blind michael j fox. You would probably last 3 minutes before it drove you insane. 1 Share this post Link to post Share on other sites
Nesuma (DayZ) 108 Posted May 20, 2014 I like the idea and with the sprint speed, this is not the final version, you don't even waste more energy sprinting... Share this post Link to post Share on other sites
damagefilter 34 Posted May 20, 2014 But then, it's really a game and if the "movement input-> response" rate was any worse than it already is or if the character moves any more clumsy than he/she already does,I think that'll be a much much bigger problem. It's already feeling like steering a bus at times although the raw mouse input did a good job to reduce that by a significant margin. 1 Share this post Link to post Share on other sites
Etherious 907 Posted May 20, 2014 While I will agree with you for once, 2. Why add a slight delay? Brain to limb responses in RL are nearly instant. :P 3. What are realistic levels? You didn't quite specify on this. :) Share this post Link to post Share on other sites
gibonez 3633 Posted May 20, 2014 While I will agree with you for once, 2. Why add a slight delay? Brain to limb responses in RL are nearly instant. :P 3. What are realistic levels? You didn't quite specify on this. :) Yes a slight delay would work fine. I have no clue what a realistic delay would be however. Share this post Link to post Share on other sites
Katana67 2907 Posted May 20, 2014 (edited) Two separate issues here. 1. Players looking like they're moving "realistically" (i.e. transition animations) 2. Adding value/consequence to movement itself Unfortunately, making the player movement less-responsive is not something that's really been done in a game. And shouldn't be. It'd be a similar situation to mouse acceleration if we artificially made characters not do what we're telling them to with our mouse and keyboards, or delayed the input for the sake of realism. The trouble with video games is that they demand 1:1 input/output matching. Anything other than that, makes the experience unintelligible. We're not using a brain and body to move, we're using a mouse and keyboard. Obviously some fidelity is going to be lost. Unless folks are playing with a controller (which smoothens things out a bit at the cost of responsiveness) or some other peripheral, mouse and keyboard will continue to dictate our characters "looking unrealistic" in movement. I'm all for more gradient transition animations, but movement should be WYSIWYG in terms of input. Also, I'd be in favor of a mild idle animation. Although not so abrupt as to be uncontrollable when a player needs to be stealthy (i.e. it shouldn't reveal your position ever). Edited May 20, 2014 by Katana67 1 Share this post Link to post Share on other sites
ZomboWTF 527 Posted May 20, 2014 Haven't really paid attention to that, though I have noticed that players sprint too much. Not sure about the random movements, but they sure do go way too fast. right, players have no sort of momentum right now, and change directions instantly thanks to the "invertes mouse acceleration fix" mind you,which also lets you spin around like a turbine while laying flat on the ground :rolleyes: it would have made far more sense to make mouse movement instantly,but have the whole character actually lag behind your mouse, like the weapons do right now additionaly, you should have far lower turning dexterity while sprinting or running than walking,meaning you can't turn around as fast when you have some speed i hope the devs consider this, i'd definitely upvote that if there would be a thread in the suggestion forum, which i am sure every dev reads ;) Share this post Link to post Share on other sites
gibonez 3633 Posted May 20, 2014 Yup moment is the correct word there is no sense of momentum at all in the game. That is not normal movement. 1 Share this post Link to post Share on other sites
qww 287 Posted May 20, 2014 i would be happy to see running speed reduced 1 Share this post Link to post Share on other sites
Raoul9753 166 Posted May 20, 2014 Ladies and Gentleman, here we have a sniper/camper who wants his game to be more easy and other players to have less ability to avoid getting another count on his "People I shot before they could even see me" List 1 Share this post Link to post Share on other sites
Valadain 270 Posted May 21, 2014 I don't see speed as a problem so much as duration. I can run backwards, for a very short distance. I can zigzag quickly, for a very short time. Backwards is tough as it is mostly an issue of balance and footing. There, probably just a timer. 100% speed for x time, then dramatically reduced. Zigzag is easy, just make it drain your endurance (once added) at an extremely accelerated rate. Share this post Link to post Share on other sites
Grimey Rick 3417 Posted May 21, 2014 (edited) Ladies and Gentleman, here we have a sniper/camper who wants his game to be more easy and other players to have less ability to avoid getting another count on his "People I shot before they could even see me" List Can the dumbassery, please. While Gibonez can be excessive at times, it's not because he's trying to ruin DayZ. He's an avid realism enthusiast and most of his ideas would add more realism to this "authentic/realistic" survival horror title. He's right, we can move around like we're playing Quake. It has to be all or nothing with this type of game. Edited May 21, 2014 by Grimey Rick 2 Share this post Link to post Share on other sites
TheFearOz 9 Posted May 21, 2014 Yeah I've noticed it's really weird... but that's just how it is, there are bigger flaws in the game that receive more feedback. Does anyone have an issue with mouse sensitivity that changes on them? I've experienced this, either that or it's very twitchy. Share this post Link to post Share on other sites
DNY 41 Posted May 21, 2014 1. back stepping speed is reduced by 75 percent. Being able to move backwards at nearly the same speed as moving forward simply does not work in real life thus it should not work in game. Well, this Guy totally disagrees :D Share this post Link to post Share on other sites
gibonez 3633 Posted May 21, 2014 Well, this Guy totally disagrees :D ahaahah how ? Share this post Link to post Share on other sites
DNY 41 Posted May 21, 2014 ahaahah how ? I think its a combination of wet street + enough momentum :P . Im with you on the other things and i also think it shouldnt be possible to sprint all the time without getting exhausted. Share this post Link to post Share on other sites
gibonez 3633 Posted May 21, 2014 I think its a combination of wet street + enough momentum :P . Im with you on the other things and i also think it shouldnt be possible to sprint all the time without getting exhausted. Well I wouldn't be opposed to a system where items had weight and the more weight you have the slower your movement is, slower sprint, lower run, lower strafe. So basically you have to make a choice when selecting gear light gear or heavy gear. 2 Share this post Link to post Share on other sites
LigerRider 82 Posted May 21, 2014 (edited) To me personally, I feel like your version of realistic movement compared to how DayZ has it is one of those issues where there's a point where realism ruins enjoyment. Well I wouldn't be opposed to a system where items had weight and the more weight you have the slower your movement is, slower sprint, lower run, lower strafe. So basically you have to make a choice when selecting gear light gear or heavy gear. This I agree with. The travelling treasure chests out there should not be able to keep up with a naked guy. Edited May 21, 2014 by LigerRider Share this post Link to post Share on other sites