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DayZ Mod Art & Assets Thread

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This thread will be for anyone on the DayZ Mod community development team to post assets they are working on.

 

One thing to keep in mind, some of the following might be conceptual and pending a technical test to ascertain its viability.

 

I can kick off with some work I have planned to revamp the Zombies / Infected.

 

The plan is to have a more varied populace, so different body types: skinny, obese and hopefully females too,

 

I have started off with the obese guy. This is a WIP and is pending more detailing and textures.

 

Note: head and hands missing as we inherit the arma ones to save having to weight finger joints + creating new faces.

 

https://www.youtube.com/watch?v=DAjc1gc5j-g

 

ptcnZZW.png

Edited by shinkicker
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Doh now ill have to do some pic's of the new crossbow :-)

 

Would you like to see the stock the cco the cco_fl or maybe the scopped_fl :-)

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Hello there

 

Z brush. Whats it like to use now compared to "traditional" 3d progs like max/lightwave/xsi etc? I looked at a very early release and it was, for me, very counter intuative.

 

Regardless, lovely stuff, more and more please.

 

And also, if you can can you show the process through its development so folk can see what actually is involved from conceptual drawings to LOD's etc?

 

Rgds

 

LoK

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Doh now ill have to do some pic's of the new crossbow :-)

 

Would you like to see the stock the cco the cco_fl or maybe the scopped_fl :-)

everything pl0x!

 

L

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Z brush. Whats it like to use now compared to "traditional" 3d progs like max/lightwave/xsi etc? I looked at a very early release and it was, for me, very counter intuative.

 

Its  a weird app at first, a lot of people struggle to get used to the GUI and give up. It was originally for 2d and was adapted to 3d. Yet if you keep at it you eventually fall in love with it. I still feel I only really know 40-50% of the app, it has so many areas and different workflows that can be applied.

 

I use 3ds max, and 3d coat for cleaning up topology and uv mapping though. But Zbrush has made some really nice improvements. You could now do everything in there and not need another app.

 

 

And also, if you can can you show the process through its development so folk can see what actually is involved from conceptual drawings to LOD's etc?

 

Sure, will see what I can do.

Edited by shinkicker
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New Crossbows courtesy of the Aftermath Team.

 

Crossbow_CCO

mNDCQnj.jpg

Crossbow_FL

649ot8W.jpg

Crossbow_CCO_FL

dxAUeV3.jpg
Crossbow_Scoped

YfPfmWl.jpg
Crossbow_Scoped_FL

s0uXcvn.jpg

Edited by R4Z0R49
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Made a video of it a while back:

 

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Great stuff OP.. thanks for the post. 

 

Im personally just starting to get into Maya 15 with plans of making a Sasquatch model. 

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Vladlena Dobrolyubov

 

BPhHQoh.jpg

 

7MMQPzu.jpg

Edited by shinkicker

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