Death By Crowbar 1213 Posted May 20, 2014 Of course they would. They do it now.HAHAHAHAHA... that's the funniest thing I've seen all day, LOL. 1 Share this post Link to post Share on other sites
Grimey Rick 3417 Posted May 20, 2014 HAHAHAHAHA... that's the funniest thing I've seen all day, LOL. I lol'd. I watched it again. I lol'd some more. Share this post Link to post Share on other sites
PhillyT 554 Posted May 20, 2014 Jesus folks, everyone need a kleenex? Why does it matter? In the mod, Electro was a deathmatch. Now it is Berezino. You can go and have fun there. Or ignore it. I do miss it being a little less lethal. What used to happen was mod vets would spawn, loot, and go to NWAF or Cherno/Elektro. Now, people see little purpose in that long trip just to die so they kit Berezino now. Big deal. Skip it. Share this post Link to post Share on other sites
gibonez 3633 Posted May 20, 2014 Jesus folks, everyone need a kleenex? Why does it matter? In the mod, Electro was a deathmatch. Now it is Berezino. You can go and have fun there. Or ignore it. I do miss it being a little less lethal. What used to happen was mod vets would spawn, loot, and go to NWAF or Cherno/Elektro. Now, people see little purpose in that long trip just to die so they kit Berezino now. Big deal. Skip it. All due to coastal spawns. The mod had more player distribution than stand alone. This is probably due to more military spawns being in land, meanwhile in stand alone you got all the military loot you could possibly want on the coast. Share this post Link to post Share on other sites
PhillyT 554 Posted May 20, 2014 You cannot get all the military loot you want on the coast, unless by coast you mean running all the way to Bolota, which is technically on the coast but not easy to loot. Looting isn't hard anyway. Go to Zeleno and server hop. Go to Vybor. Neither of those military sites are ever touched. They can gear you within three jumps and you go to war after that. The only thing stopping people from gearing is play style. What you can get on the coast is enough fire power to still fight other players, but the number of folks straight up complaining about things is getting absurd. Some in particular seem to take issue with everything that could possibly be discussed. Share this post Link to post Share on other sites
kichilron 8550 Posted May 20, 2014 The guy sounds exactly like Steak. Share this post Link to post Share on other sites
FrostDMG 398 Posted May 20, 2014 You cannot get all the military loot you want on the coast, unless by coast you mean running all the way to Bolota, which is technically on the coast but not easy to loot.Looting isn't hard anyway. Go to Zeleno and server hop. Go to Vybor. Neither of those military sites are ever touched. They can gear you within three jumps and you go to war after that.The only thing stopping people from gearing is play style.What you can get on the coast is enough fire power to still fight other players, but the number of folks straight up complaining about things is getting absurd. Some in particular seem to take issue with everything that could possibly be discussed.Wow... Server hopping... Srsly? Share this post Link to post Share on other sites
PhillyT 554 Posted May 20, 2014 Yeah, never seen people do it? I don't do it, though I used to at times. But complaining about there being too much loot at a base ignores the fact that people who want all the loot they could want and see that as the main point of the game will just hop, regardless of how much there will be with each jump. On those rare times I want to fully gear, I head out to vybor, hit the base, move to green mountain, hit zeleno, and normally that will be the two hours I play in a day. I load back up in the morning, hit zeleno, Greenmountain, vybor, the city of vybor, and then NWAF if I have a friend to go with. Just like that, in two sessions, fully geared without a server hop. It isn't really the point though is it? I killed a guy with a sawed off and took his gear with only his helmet ruined in Berezino on my last Hardcore play through. Gear comes and goes. I love the regearing process where you are looking for bullets and pistols on the coast. I generally ignore the military areas now anyway, since a magnum or mosin can be fine until you kill a player who has fully kitted an M4 for you. Share this post Link to post Share on other sites
xalienax 621 Posted May 20, 2014 the problem is the limited content and mil loot being uinversal rather its balota or neaf or what not. if you HAD to go to NWAF to get an LRS or sniper (bring back dmr plz) people would travel. cities will always be hotzones. any time layers are forced to go to a known location to get something some people will choose to camp there for kills. THE PROBELM is that you can get everything within a short time of apwaning with no requirement to cover ground to find it. EG; Balota with "police loot"-Weapon cleaning kit-Magazines for pistols-Pistols-some civ weapons-Civ and pistol ammo Northeast Airfield with "low end" military loot-Pistols and mags-SKS/Mosin-Basic attachments (Grips & "Acog" type scopes/RDS) NWAF with "High end" mil loot-LMGs (rather rare)-LRS scopes (moderate)-Proper sniper weapons like DMR and SVD (extremely rare)-Supressors (moderate) Civilian homes and buildings in towns with food and occasional basic weapons such as;-Mele weapons-Revolver-Blaze-sporter Share this post Link to post Share on other sites
zeroy 240 Posted May 20, 2014 If someone spawns next to your camp in the woods north of NWAF, you're going to be pretty pissed when they make off with all of your stuff because they lucked into a spawn. But your logic is purely based on spawns being on the coast... if spawns were all over you could have a camp near the coast, it would be just as good as anywhere else! Share this post Link to post Share on other sites
PhillyT 554 Posted May 20, 2014 How often do you find LRS outside of military bases? They are tough to find. "Military loot" begins and ends with LRS and M4's. Other than that, we are playing with regular gear. Really though, only the M4 is a legitimate military item. The LRS should be all over the place in reality, but it is controlled for balance's sake. Share this post Link to post Share on other sites
FrostDMG 398 Posted May 20, 2014 Never bring back the DMR... EVER Share this post Link to post Share on other sites
Katana67 2907 Posted May 20, 2014 (edited) But your logic is purely based on spawns being on the coast... if spawns were all over you could have a camp near the coast, it would be just as good as anywhere else! That's true, because I'm defending my assertion (that spawns should remain on the coasts). I'm not defending yours. I think there might be a misunderstanding here. And, I'd rather have some secluded areas vice none at all (which would be the case if spawns were random). Your original bit was a critique of my desire to keep coastal spawns (vice random spawns inland), and I provided buttressing factors for that. You can't seclude yourself if people are capable of spawning in around you. However, if player spawns are made random, the loot spawns aren't. Hence why I don't like random spawns, as it randomly places people closer to certain high-value areas. Likewise, the case still stands... if people are spawning randomly all over the map, then they're liable to RANDOMLY spawn next to my tent. It doesn't matter where the tents are, it matters that there's the POSSIBILITY that someone could spawn near my tent. If someone ran five miles and came across my tent, more power to them. But if someone randomly spawns in atop my tent, they didn't expend any effort or risk anything and are instantly rewarded. The same goes for high-value loot. You can't have fixed loot spawns, and persistent storage/construction, and have people randomly spawning in around it. It completely undermines the entire purpose of making stashes and structures (i.e. hiding things). It also completely undermines the significance of mobility in DayZ, whereby one travels to a high-value location from afar. Randomizing that experience doesn't make any sense to me, it removes (or at the very least, undermines) the significance of travel. At least with spawns on the coast, they can actually regulate the loot spawn's relationship to player proximity. Likewise, having attractive inland loot spawns (and unattractive coastal loot) causes people to move inland. Vice just spawning there. And plus, if you think newspawn suicides are bad now, wait until the spawns are randomized. People will cycle through spawns to no end just to get closer to NWAF. Of course, this is a separate problem with a separate solution. Point being, there are much more elegant solutions (like just tweaking the loot bias) to encouraging mobility than just slapping people arbitrarily all over the map. Edited May 20, 2014 by Katana67 Share this post Link to post Share on other sites
liquidsnake 275 Posted May 20, 2014 Who's idea it was?Seems pretty obvious that they moved the spawns nearer to the new cities for us to test them for bugs Share this post Link to post Share on other sites
Katana67 2907 Posted May 20, 2014 Never bring back the DMR... EVER Why? The only reason it was an issue in the mod is that ammo was all over the place and its recoil in rapid fire was negligible. Two very fixable issues. Torchia just had a tweet saying that they're waiting for centralized loot to start implementing DMR-type weapons, as to regulate them. Share this post Link to post Share on other sites
gibonez 3633 Posted May 20, 2014 Why? The only reason it was an issue in the mod is that ammo was all over the place and its recoil in rapid fire was negligible. Two very fixable issues. Torchia just had a tweet saying that they're waiting for centralized loot to start implementing DMR-type weapons, as to regulate them. Yea the SVD would be fine. 10 round magazine, stout recoil, low magnification optics no zeroing I believe on a pso optic although I have never used one. Share this post Link to post Share on other sites
FrostDMG 398 Posted May 20, 2014 Who's idea it was?Seems pretty obvious that they moved the spawns nearer to the new cities for us to test them for bugs If so, then why not spawn everyone in those cities then... Share this post Link to post Share on other sites