Rob1969in 5 Posted May 9, 2014 I know it's an Alpha , I know that ,and I know Dean Hall is implementing some great things, but one thing he does not mention is hackers which in my eyes are the biggest problem in this game ,I have just been killed yet again by two guys that were blatantly cheating ,I recorded it but what is the point ,with no idea of the names of the players, what can anyone do? Surely the first thing that should be fixed is getting the hackers banned? Maybe I am just unlucky, but the game is getting boring now, because there is no incentive to it when you know you're getting geared up just to lose it to cheating lowlifes. https://www.youtube.com/watch?v=KeCUKhI9Kq8 Another thing is that if you're dead quiet hiding in a bush, but there are people close to you shooting moisin rounds after moisin rounds , yet the zombies come for you ,you've not moved a muscle or shot a bullet, but you get chased by this zombie giving away your position to the obviously invisible (to zombies) players, I despair of it and again I know it is a alpha, but instead of adding loads of stuff ,fix the existing problems, zombies walking through walls anyone? What do people think about this video, how are these guys ignored by Zombies? Yet it has come for me? http://youtu.be/6TuxDPH53uw 3 Share this post Link to post Share on other sites
blindwuzi 37 Posted May 9, 2014 (edited) Oh, look. Another one of these threads. From what I've read I got this.- The engine they're using to make this game is very difficult to work with.- Because Dean has very ambitious ideas for the game he wants to make, they have to change the foundation of the engine so it's stable enough to implement the ideas he wants.- With the help of the unexpected success of the game they were able to hire people to help make the game "better" than they originally planned. But these new hires have to learn the hows and whats of the engine they're working on and that takes time.As far as hacking goes and how easy it might be to hack has to deal with what part of the game is client/server side. I think it's easier to hack if a good portion of the game is client side which is the case for DayZ. However, I think it has to be this way until they're able to make the server side stable enough to handle more information.Use this.http://forums.dayzgame.com/index.php?/forum/131-devtracker/Dean is very active on reddit. Edited May 9, 2014 by blindwuzi 1 Share this post Link to post Share on other sites
crof 14 Posted May 9, 2014 (edited) Oh, look. Another one of these threads.Oh , look, another retard..... This is exactly what is wrong with the game! Stop Licking arse and tell people what is wrong with the game! Do not defend something that cannot be defended. We are here because we want DayZ to be a great game. However, we also expect an alpha to move forwards into a beta. Not to ignore problems that the game has and then to implement new features while ignoring the OBVIOUS problems. If you can deny that then I commend you my friend. Edited May 9, 2014 by crof 14 Share this post Link to post Share on other sites
n1kko 326 Posted May 9, 2014 Dean has nothing to do with the hackers.... thats BE all the way you need to be talking to. 2 Share this post Link to post Share on other sites
Rage VG 4033 Posted May 9, 2014 Oh, look. Another one of these threads.That wasn't very necessary. He's just making a report of issues that are bothering him. You could easily have conveyed your message without acting like that. Oh , look, another retard.....Not only was that just as unnecessary as his remark but also significantly more offensive, which is a shame because the rest of your post was more or less spot on. Same applies above, you could've made your point in a much more civil manner. Back to OP, It's next to impossible to guarantee that no hackers will ever be present - this fact is true for all games - however I'd bet money that those two individuals are already globally banned. Chances are one of them has posted around with something like "hey, just got the game and I got a global ban error?". It just happens behind the scenes so you may not notice it but BattlEye actually does do its job.Regardless, you must understand that the game is very popular considering how early it is in release so you'll find more of everything here, both good and bad. We'll always progress towards eliminating the bad, it just takes time. 4 Share this post Link to post Share on other sites
Scofflaw 73 Posted May 9, 2014 I know it's frustrating, but maybe the zombie was walking somewhere (there are some that wander in that area), and just saw you. Why he wasn't going after the guy who shot with the mosin isn't quite clear. I don't think they'll focus on this one little problem right now and halt all forward momentum until that's done. Every release removes bugs, and ends up creating more. Sometimes you win, sometimes you don't. 1 Share this post Link to post Share on other sites
Rage VG 4033 Posted May 9, 2014 Every release removes bugs, and ends up creating more.I remember seeing this somewhere and it seems quite fitting:99 little bugs in the code, 99 little bugs in the code. Take one down, patch it around, 117 little bugs in the code. 5 Share this post Link to post Share on other sites
Jfiles 439 Posted May 9, 2014 I believe there was something a while back how Dean isn't actually doing much with the standalone, he went to do another project or something like that. it exploded on Reddit. Share this post Link to post Share on other sites
blindwuzi 37 Posted May 9, 2014 Well all bitching aside if you would like to stay more informed try using reddit and follow Dean on there. Share this post Link to post Share on other sites
bastins 14 Posted May 9, 2014 (edited) Not to ignore problems that the game has and then to implement new features while ignoring the OBVIOUS problems. Well, that's how software development traditionally works. First you create something, then you refine that something, then you release it. Alpha, beta, release. DayZ is still in alpha; it's under heavy construction. Major bug-fixing, beta, will come in due time. Edited May 9, 2014 by bastins Share this post Link to post Share on other sites
hells high 676 Posted May 9, 2014 All in due time my friend, all in due time. 1 Share this post Link to post Share on other sites
Ubermaster 39 Posted May 9, 2014 I kinda agree on this. I heard they sold 2 mil copies of the game, surely you would expect a bit more with so many people supporting the game? Share this post Link to post Share on other sites
n1kko 326 Posted May 9, 2014 I remember seeing this somewhere and it seems quite fitting:99 little bugs in the code, 99 little bugs in the code. Take one down, patch it around, 117 little bugs in the code.Markus Persson said it I believe in a twitter post.If you want to know the future of DayZ, here ya go (even though 99% of you won't watch this): 2 Share this post Link to post Share on other sites
AzrailCross 48 Posted May 9, 2014 (edited) First, in regards to 'having so many supporters it should go faster' thoughts, no, it really shouldn't; not outright anyway. They hired a new studio, which has sped up development; this much has been mentioned in dev videos (the one just now posted above me.) - but money oddly isn't a miracle speed potion when it comes to games, it helps tremendously, but even throwing five hundred million at DayZ wouldn't make it come out in six months in any reasonable state, it's just not in the cards. The other studio as I recall is the one's that coded in physics and the crossbow and the like, I imagine the main team is working on the engine code more than anything regarding the servers and x64 structure / netcoding / optimization and server resource handling (which depending, will resolve some hacking issues in itself, if they take away more of the local processing and set that on the server instead). Those are far more important than outright hunting hackers in this stage of the game, fixing the security flaws/anti-hack protection is more a late alpha, and beta stage issue save game-breaking bugs/security flaws (eg. capability to cause a server crash via in game exploiting or altering packets; that level of a issue generally takes priority). Going to post a lazy wiki reference to clarify remarks about fixing bugs in alpha.. Naturally it's not a all encompassing fact of the stages (specially in DayZ which pretty much has the spotlight on them forcing at least to some extent 'more' of a priority in bug fixing and making the game 'more fun' for alpha testers than they likely otherwise would be), each game is developed differently, but it is a general guideline. Most of your complaints, including referencing hackers (generally exploiters, not hackers.. but true hacking is easier during alpha and even beta stage, eg. putting more of the game to be run server side than client side will help deter hackers, as well when things are more stable being able to monitor oddities and detect hackers; all that comes later, we're lucky battle-eye is in at all) are all 'issues' to be attacked AFTER major content is in. Alpha Alpha is the stage when key gameplay functionality is implemented, and assets are partially finished. (Naturally what comes with key gameplay functionality is a ton of bugs - and plenty of loopholes to exploit - wherein no or little testing was put in to work out the quirks quite yet making it vulnerable to every kind of issue; from breaking down entirely, causing crashes to exploiting flaws for your benefit.) BetaBeta is feature and asset complete version of the game, when only bugs are being fixed. This version contains no bugs that prevent the game from being shippable. No changes are (generally) made to the game features, assets, or code. (Also the phase most people are expecting DayZ to be in, or at least late into the alpha just before beta, which it's not.) In the end, there is a reason it had bold print not to buy the game yet. Games that are still in alpha stage are always (if truly in alpha stage and not just claiming to be) barebones lacking any real entertaining content, FULL of bugs (a lot of which in alpha are game breaking.) and it's not until all the major features are implemented (we're a long way off from that) that issues most people talk about become a priority. In DayZ's case, they'd get cooking, hunting, stealth, zombie AI (slight improvements getting the code to register stealth and other factors but not truly 'working' in the sense it feels right, just that it functions on a coding level or at least not bug free), sicknesses, vehicles, physics, range of weapons, controlled zones, netcode optimization, server optimization, so on' (but with plenty of bugs, game breaking including no doubt) in DayZ - work toward getting those features polished (but still buggy at times) until all the features were done and could be called functional before they developers would normally start churning out any substantial fixes and balancing for any of it (late alpha). It's just not a priority at this point in a normal alpha aside from major server corrupting, game crashing issues that prevent testing of the rest of the content. But then again.. each patch is going to prove this wrong, since the community is so up in arms about fixes and hackers they'll end up compelled to shift priority away from major content toward appealing to those that expected a gaming experience, not a testing one; tis' why they have their own team with an internal server away from everyone else to tackle bug hunting, that gets shifted onto experimental servers for 'semi' public testing : so the rest of the community avoids the major brunt of the issues. Every problem can't all be ironed out right away and end up on the 'stable' servers. Edited May 9, 2014 by AzrailCross 3 Share this post Link to post Share on other sites
Rob1969in 5 Posted May 9, 2014 Well yes I can understand that, but was just venting my anger , I should've checked the forums before posting I guess Share this post Link to post Share on other sites
n1kko 326 Posted May 9, 2014 Well yes I can understand that, but was just venting my anger , I should've checked the forums before posting I guess Here's what I do to vent anger when the game gets me killed: I type up a HUGE post, then email it my self, wait 5 minutes, then read it and realize how ridiculous I sound complaining about a game still in alpha. And i'm not trolling at all, I seriously do that. Share this post Link to post Share on other sites
OrLoK 16185 Posted May 9, 2014 Well yes I can understand that, but was just venting my anger , I should've checked the forums before posting I guessHello there A bit of research is key. The SA as it stands if far from ideal and has a long way to go. There is no denial of that. Venting or "ranting" is not constructive, feedback is. Whether is it positive or not. The SA has a vast way to go and at the moment is not perfect, but it never claimed to be. It WILL be a damn interesting and good game on release but it wont appeal to everyone. There are problems that need to be addressed but if an issue is obvious then know that it is known and will be sorted as much as can be. The devs are not going to leave you with an unfinished problematic game. There well may be "hackers" and it IS a priority for the devs to make it as painful as can be for those arses who feel the need to cheat. Unfortunately, its impossible to eliminate haxxing completely. The same for any online game. Dont judge the final result until its there. Be critical, be argumentative but have a salient point. Also, have patience. Rgds LoK 1 Share this post Link to post Share on other sites
jeffroland 26 Posted May 9, 2014 1. The AI spotting is very simplified. It doesn't take camouflage into effect. If it's looking in your direction and just a portion of your body is visible then it can and will spot you. This is how it worked in ARMA so it's no surprised that it's like this in DayZ. I'm not saying that they couldn't change it to reflect a more realistic camouflage spotting routine, I'm just saying that's how the engine works now. 2. The fact that you could see out of the shrubs in multiple directs means that many bits of your body was in fact visible to anyone outside of the shrub. Just because you're inside of the shrub doesn't mean that hidden by any means. 3. You were moving your body like a fish on a hook. A human could have spotted you easily. 4. You were spotted first by the Zombie because you were visible first. They guy with the gun was up by the buildings and probably not even visible to the zombie even though he was shooting. There's absolutely no evidence of hacking here. Share this post Link to post Share on other sites
bastins 14 Posted May 9, 2014 Here's what I do to vent anger when the game gets me killed: I type up a HUGE post, then email it my self, wait 5 minutes, then read it and realize how ridiculous I sound complaining about a game still in alpha. And i'm not trolling at all, I seriously do that. Ha ha, same here. Although, I don't email it... I almost always take long enough to type things up, that by the time I'm ready to post it, the frustration is gone and I realize it shouldn't be posted. Share this post Link to post Share on other sites
SGT. Kalme 106 Posted May 9, 2014 (edited) It just might seem that the problem lays within the game and can be fixed. But I don't think it can. They can move all the stuff server side, hacking will go on. Every game can be and has been hacked. It is rather problem of people. People, who feel the neef to hack, just can't play the game any other way. Their ability to learn is too limited so they are using 3rd party software to compensate. Hacking will go on, only private servers will reduce the amount of hacking. Edited May 9, 2014 by SGT. Kalme Share this post Link to post Share on other sites
Geckofrog7 1168 Posted May 9, 2014 I know it's an Alpha ,https://www.youtube.com/watch?v=O9xRhwmHBBE Share this post Link to post Share on other sites
Zeppa 562 Posted May 9, 2014 Dean has nothing to do with the hackers.... thats BE all the way you need to be talking to.Not really, why do you think that hacks are possible in the first place?BIS/Dean has a good deal to do with hackers and countering them through their game code. Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted May 9, 2014 No OP, you don't know it's alpha. If you did you wouldn't have made this thread. Share this post Link to post Share on other sites
Rob1969in 5 Posted May 9, 2014 No OP, you don't know it's alpha. If you did you wouldn't have made this thread.Caboose You're a prick. . The rest of the normal people who have answered constructively , on further inspection I have come to the conclusion that the guy who killed me was glitching in the wall of the building next door from the glass tower building ,so not hacking just taking advantage of the terrible programming of this game where it is possible to glitch through walls, there are videos on youtube showing how its done! you run up to a wall with your fists up and you can see through walls, obviously this guy has also managed to hold a gun whilst doing so, I do indeed know it's a Alpha and on the whole I can forgive all it's faults I am just at a loss that major faults are ignored but new features are added that bring more faults, I don't understand the logic of it, surely fixing the problems that exist should be the starting point? but then I am not a programmer. I ,like the the 2nd guy who replied want this game to be great and although it is already a superb game in many respects and certainly better than the god awful War Z/Infestation it is still frustrating when there are school boy errors made on every update. Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted May 9, 2014 Caboose You're a prick. . The rest of the normal people who have answered constructively , on further inspection I have come to the conclusion that the guy who killed me was glitching in the wall of the building next door from the glass tower building ,so not hacking just taking advantage of the terrible programming of this game where it is possible to glitch through walls, there are videos on youtube showing how its done! you run up to a wall with your fists up and you can see through walls, obviously this guy has also managed to hold a gun whilst doing so, I do indeed know it's a Alpha and on the whole I can forgive all it's faults I am just at a loss that major faults are ignored but new features are added that bring more faults, I don't understand the logic of it, surely fixing the problems that exist should be the starting point? but then I am not a programmer. I ,like the the 2nd guy who replied want this game to be great and although it is already a superb game in many respects and certainly better than the god awful War Z/Infestation it is still frustrating when there are school boy errors made on every update.Alpha = Adding stuffBeta = Fixing stuff Share this post Link to post Share on other sites