nurdseprem 38 Posted May 3, 2014 Hey guys, what about a small fallout zone in chernarus which can be compared to pripyat? From the setting it would be really cool, devs could put there uniquie items and if you stay there to long then you'll die slowly from the high radiation. 2 Share this post Link to post Share on other sites
Katana67 2907 Posted May 3, 2014 To my knowledge there were no nuclear facilities in Chernarus. But I wouldn't be opposed to them adding something like this, even though Chernarus is pretty much just... that. Share this post Link to post Share on other sites
Weyland Yutani (DayZ) 1159 Posted May 3, 2014 That would be awesome if they did this to Berezino. Then where would everyone go lol? 1 Share this post Link to post Share on other sites
liquidsnake 275 Posted May 3, 2014 (edited) ^ Haha 9/10 spawns near a contaminated zone, FMLOT: Everything can be added to Chernarus, it's Chernarus+ after all. I for one would love this. Edited May 3, 2014 by The End. Share this post Link to post Share on other sites
anothercynicalbrit 166 Posted May 3, 2014 Svetlo for sure Share this post Link to post Share on other sites
BiGoDeViN (DayZ) 423 Posted May 3, 2014 They should definitely do this. Make the major spawns radiated. Force the fresh-spawns to go inland. Share this post Link to post Share on other sites
BeefBacon 1185 Posted May 3, 2014 Wow. That first picture. So authentic. Wish I had photoshop skills of that caliber. Jokes aside, this has been suggested before quite a number of times. Can't say I'm against it. Would be nice to see certain areas only accessible with the right equipment and a radiation contamination zone fits the bill there - either that or an underground complex that has been the victim of a chemical spill or something. Share this post Link to post Share on other sites
jasonb 10 Posted May 3, 2014 (edited) They should do it, I was thinking about this earlier. There doesn't need to be a nuclear facility, it was an apocalypse. Half the planet probably got nuked. The contaminated zone could be a large industrial area with high end loot such as spare parts for cars and weapon camps. There would be lots of loot because it would largely be untouched. For food items Instead of them being ruined they could be contaminated. Food items from radioactive Zone would make you sick and die really quick. Players would need to find rare gas mask, oxygen tanks or whatever is the equivalent of a BIO HAZARD suit or they would simply die when entering. Zombies could be stronger in the area too. Edited May 3, 2014 by JasonB Share this post Link to post Share on other sites
minime1000 78 Posted May 4, 2014 Anything to make the game more STALKERish is a good thing. Share this post Link to post Share on other sites
2ugly 12 Posted May 6, 2014 Good idea... there are always areas to look out for in any post-apocolyptic scenario. Like the Arma series the game should come with an editor. If they will not include a SP option in DayZ, the editor could be used for adding in enough components/modules to create your own SP version. One of the things the Arma editors always lacked were more types of modules. A CTI module would have been real nice. In Dayz if there was an editor, a module for contaminated zones (high population of virus carrying misquitos, rabid/infected animals, radioactivity.. etc.) would be nice. The zones would have settings for radius/size, exclusions for what is effected, and other aspects not thought of yet. Plus adding an editor always allows the possiblity for a huge increase in sales. How is Survarium coming along I wonder..... been a long while since I looked. Just looked.... ehhhh not so good. Just an idea. Share this post Link to post Share on other sites
valtsuh 68 Posted May 6, 2014 dean have said there might be radioactivity Share this post Link to post Share on other sites