nexventor 429 Posted May 15, 2014 I really am not sure what you're trying to argue NexVentor. Try reading the post again, everyone else seems to be getting it. I'm talking about map flow as it pertains to spawns, and I'm advocating a return to what worked well in the mod. The mod suffered the same problem now however Elektro was the spot. A discussion about spawn points without considering map flow or its affects on game balance in general is pointless as they are intertwined. Talking about Map flow is pointless if 99% of the population have kitted up on another server (usually with handful of people in it) and then spawn in for TDM at one or two PvP spots. It's fucking boring. I haven't left the ne section of the map for months, I don't need to. If I die, grab a gun head to NEAF and wait for kitted guy to come. I go from nothing to almost fully kitted in about 20 mins. Yeah nice map flow :thumbsup: :thumbsup: I just watched a stream by Hicks today which made it pretty clear they have no intention of changing Balota, and that they are happy with current spawns. They want you to spawn on the east coast, and make your way "inland" to the NWAF and Balota. I personally wouldn't consider balota to be "inland" in a technical sense, but I suppose from the viewpoint of starting on the east it's not entirely inaccurate. It's obvious they are considering map flow, even if I disagree and believe starting everyone in a smaller location is a bad idea the concept is still the same. What's your point, there is a metric shit tonne of things that the devs have said they will and wont do but we discuss them anyway, thats what forums especially in alpha stages is for.Also you are wrong about the spawn system they will definitely be looking at, as said by rocket in the roadshow. You spawn on one side of the map and move to the other for higher end gear. I think that can work, but I think the end result is a lot more condensed spawning which just leads to more of a clusterfuck for people spawning as it creates an artificial hotspot. Hicks is constantly saying there's actually more spawn points now, but what he fails to realize is that even if that's true they are in a smaller area. Yah! More of the same, woohoo :thumbsup: Throwing people around the entire map randomly is the most artificial means possible of forcing players to use more of the map and has huge implications when base building becomes a thing, regardless of if you put a system in place of not allowing spawns to be near camps. The map is not as big as people seem to think it is. When base building and all that gets implemented, do you really want people spawning effectively outside your door? 500m is nothing, it's not even the length of the neaf. So whats your point? Are you scared that some fresh spawn is going to spawn next to your base? Fucking lol I'd rather it be fresh spawns spawning their than the fully kitted dudes who have camped out your base, switched server got into the most strategic spot and then join back your server. THESE ARE FRESH SPAWNS LOL Honestly I think most of the people advocating spawns around the entire map are just unfamiliar with the map to begin with and don't realize just how small it actually is. I often see one of the major reasons for the approach that it will force people to learn to navigate and disorientate players. This is extremely short sighted as most people who have been playing for a significant period of time are capable of figuring out where they are almost immediately. The result is still suiciding for a better spawn, and a higher likelihood of getting one closer to some major loot locations. Did you even read my post? A) there will be far too many spawns it just won't be worth it and B) No one will suicide for better loot spawns. With the current map you are only a short run away from any good loot places, so NO! Share this post Link to post Share on other sites
Bororm 1156 Posted May 15, 2014 I'm sorry Nex but you seem to be too inexperienced in regards to the mod based on what you've said to have a valid discussion about how map flow actually worked in it and how that pertains to the SA. You are also being too narrow minded in regards to the future of the SA to have a valid discussion in that regard as well. You're clearly hung up on the fact that the current state of spawns in the SA are a mess (something we can actually agree on) but you aren't thinking clearly in regards to why that is the case. You'll need to look at the bigger picture and get a better understanding of what I mean when I say map flow if you want to engage in a discussion with me on the topic. If you don't want to talk about map flow, and only want to talk about changing the current state of spawns, I've already made it clear that to me it is pointless as they are interconnected. I'm not sure why you responded to my earlier posts to begin with, as it seems to be the case that you care nothing for what I'm discussing. That is the reason why I said I did not see what you were trying to argue.I'm also not entirely sure why you've decided to dig up this topic again after so many days. Feel free to respond if you must, but I don't see much value in continuing so I'll likely not reply again. Share this post Link to post Share on other sites
nexventor 429 Posted May 15, 2014 (edited) I'm sorry Nex but you seem to be too inexperienced in regards to the mod based on what you've said to have a valid discussion about how map flow actually worked in it and how that pertains to the SA. You are also being too narrow minded in regards to the future of the SA to have a valid discussion in that regard as well. You're clearly hung up on the fact that the current state of spawns in the SA are a mess (something we can actually agree on) but you aren't thinking clearly in regards to why that is the case. You'll need to look at the bigger picture and get a better understanding of what I mean when I say map flow if you want to engage in a discussion with me on the topic. If you don't want to talk about map flow, and only want to talk about changing the current state of spawns, I've already made it clear that to me it is pointless as they are interconnected. I'm not sure why you responded to my earlier posts to begin with, as it seems to be the case that you care nothing for what I'm discussing. That is the reason why I said I did not see what you were trying to argue.I'm also not entirely sure why you've decided to dig up this topic again after so many days. Feel free to respond if you must, but I don't see much value in continuing so I'll likely not reply again. Why am I digging it up? Because even the ability to use a thing called the "quoting" function eludes you (eg didn't know you had posted sport :rolleyes: ) and then instead of discussing the points raised you revert to name calling lol. Just because I disagree with you doesn't mean that I don't "care" for what you say, it means I don't agree with you. But whatever dude, your amazing experience with the mod (which I have over 1000hrs in) has clearly made you some sort of super game designer. You should really think about asking rocket for a job. :thumbsup: Edited May 15, 2014 by NexVentor Share this post Link to post Share on other sites
Zeppa 562 Posted May 15, 2014 (edited) Spread the spawn... better for everyone.98% of the people doesnt care about some made up backstory (I dont think there is certain official one) doesnt matter if you spawn inland or coast.98%o f the people doesnt think about the respawn anything else than the point to start running for the gear from.Spread out spawn could/would bring..More trafic to the unused parts of the mapThere for clears the coastal deathmatch towns to some extent, no deathmatchers killing freshspawns just for lulz etc.More unpredictable persistent base locations. Everyone knows where to look bases now(north/west) in the mod which goes for SA too if nothing is changesd. Also devs need to fix the forests to make this work, its plain textures and no undegrowth... how are people supposed to try to hide something there, impossibru.Vehicles will not help any issues with coastal spawns, there will be few and 98% of the people wont have access to them for big part of their gamelife. They play alone or with friend, vehicles wont be anything worth mentionin with this case. Edited May 15, 2014 by Zeppa Share this post Link to post Share on other sites
BossFi 90 Posted May 15, 2014 (edited) Random spawning inside woods anywhere on the map1) would add the feeling of being completely lost for a while. 2) it would stop players instantly suiciding to find a better spawn point because they need to spend at least 10mins working out where they are first.3) big variety of spawn locations. Edited May 15, 2014 by BossFi Share this post Link to post Share on other sites
xalienax 621 Posted May 15, 2014 (edited) With completely randomized spawning suicides will be slowed to a crawl. They would need to travel to find a suitable location to suicide from meanwhile now you usually know where you spawn and where you can suicide quickly.3 spawns in wilderness with no way to orient self in a row = stop playing pound desk, then go to the bar and forget i paid 20$ for the peice of crap. You can learn was different cities look like.You can learn what a major mountain looks like.you cannot really discern anything if spawned deep in the wood and may wander till you die of starvation. this isnt fun or enjoyable gameplay and is pure frustration for no good reason. it add ZERO to game play. however, having say 15-20 possible spawns around every single town and village means odds of getting the one you WANT is nill and prevents spawn cycling for easy run to corpse. Edited May 15, 2014 by Sovetsky Share this post Link to post Share on other sites
gibonez 3633 Posted May 15, 2014 3 spawns in wilderness with no way to orient self in a row = stop playing pound desk, then go to the bar and forget i paid 20$ for the peice of crap. You can learn was different cities look like.You can learn what a major mountain looks like.you cannot really discern anything if spawned deep in the wood and may wander till you die of starvation. this isnt fun or enjoyable gameplay and is pure frustration for no good reason. it add ZERO to game play. however, having say 15-20 possible spawns around every single town and village means odds of getting the one you WANT is nill and prevents spawn cycling for easy run to corpse. Spawning in the wilderness is the best part of random spawns. you run in a random direction until you hit your first town or a road even when you find the town chances are you will still be lost this keeps the game fresh but more importantly it distributes the players all over the map. Share this post Link to post Share on other sites
xalienax 621 Posted May 15, 2014 Spawning in the wilderness is the best part of random spawns. you run in a random direction until you hit your first town or a road even when you find the town chances are you will still be lost this keeps the game fresh but more importantly it distributes the players all over the map.the same is achieved by spawning them within 500m of some random far flung village without the risk of them running to edge of map and dieing of thirst or some crap. Share this post Link to post Share on other sites
gibonez 3633 Posted May 15, 2014 the same is achieved by spawning them within 500m of some random far flung village without the risk of them running to edge of map and dieing of thirst or some crap. Thats easily avoided by making the random spawns not be in the edges of the map. Share this post Link to post Share on other sites
xalienax 621 Posted May 15, 2014 Thats easily avoided by making the random spawns not be in the edges of the map.doesnt help if the PLAYER runs that way because there is nothing in LOS to run to and get some degree of orientation. Share this post Link to post Share on other sites
hombrecz 832 Posted May 15, 2014 (edited) I also think that they might have changed the spawns, because adding of Balota barracks and also those barracks above Kamenka + Zelenogorsk. I cant shake the feeling it was a bad decision. Maybe if they include sorts of NATO guard post&base somewhere far far north, that would provide better loot then good 'ole barracks, then maybe I could see the sense in adding barracks down south. anyone else think the barracks at Balota should be removed and transferred to Stary instead? And that "military camp" northwest of Balota shouldn't have barracks either? I think this would be the only way spawning on the south would be acceptable again YES YES! Maybe even remove barracks from Zeleno and leave just Jail building and some police station. Edited May 15, 2014 by Hombre Share this post Link to post Share on other sites
Sparkplug (DayZ) 3 Posted May 16, 2014 Hey why not spread everthing all over. If you spawn where ever zombies should spawn,loot also. I think spawning in the same place all the time is booooring. :lol: Share this post Link to post Share on other sites
Irish. 4886 Posted May 16, 2014 Hey why not spread everthing all over. If you spawn where ever zombies should spawn,loot also. I think spawning in the same place all the time is booooring. :lol: Like Jam? 1 Share this post Link to post Share on other sites
weedmasta 784 Posted May 16, 2014 That's some creepy advertisement. 1 Share this post Link to post Share on other sites
Sparkplug (DayZ) 3 Posted May 22, 2014 Oh yes. Please pass the jelly. :D Share this post Link to post Share on other sites
Irish. 4886 Posted September 15, 2014 New update is bringing back the Southern spawn points! Success :D Share this post Link to post Share on other sites
alascer 21 Posted September 15, 2014 if spawns are spread, it creates a map, not just an area.it would expand the game play by at least 50% because new players would be able to actually understand what needs to happen in order to play, and it would create a better sense of "survival" as everyone / thing isn't right next to you. if you don't vote yes, you honestly don't play dayz how it should. Share this post Link to post Share on other sites