Jump to content
Sign in to follow this  
Sutinen

Changing the ridiculous loot spawns

Recommended Posts

Okay, let's start from where the crossbow, .22's and the double barreled spawn.

These weapons should very rarely spawn at the police station and .22 pistols should never spawn in police cars.

They should all spawn in random shit huts in the countryside, in barns, in hunting cabins, even in houses lying around in any room.

Secondly, .22 mags should never spawn in military loot. It doesn't make any sense. You can't find them anywhere in regular houses but when you go to a military base you got shit loads of .22 mags lying around.

It pisses me off that I can't find a .22 rifle or a Crossbow anywhere in the backwoods but then they spawn in "piano houses" and "schools", where everyone goes. It's funny how you go to Slevtoyarks and you just find every "piano house" with it's doors wide open but every single other building is ignored. 

Shit, I could even include the Mosin and the Blazer rifle in there, but I know there isn't many guns in the alpha so those can be the high end guns found in super rare buildings.

  • Like 2

Share this post


Link to post
Share on other sites

Lets not forget the game is in Alpha, and everything is being tweaked. Yeah, some loot spawns don't make sense, and im more than 100% certain they know that.

  • Like 2

Share this post


Link to post
Share on other sites

over 2k posts? you should know better.

 

 

character spawns and item spawns arent balanced for gameplay, nor will they be until well into beta. they serve solely the purpose of directing players to the map regions that need feedback, and proliferating items to the player base so they and their mechanics can be extensively tested.

 

since most players check those houses, of course you put those items there, so a large part of the players can pick them up and test them

 

 

edit: oh, and your post is a rant, not a suggestion.

Edited by e47
  • Like 4

Share this post


Link to post
Share on other sites

over 2k posts? you should know better.

 

 

character spawns and item spawns arent balanced for gameplay, nor will they be until well into beta. they serve solely the purpose of directing players to the map regions that need feedback, and proliferating items to the player base so they and their mechanics can be extensively tested.

 

since most players check those houses, of course you put those items there, so a large part of the players can pick them up and test them

 

 

edit: oh, and your post is a rant, not a suggestion.

Good points

 

edit: I suggested something in my post

Edited by Sutinen
  • Like 1

Share this post


Link to post
Share on other sites

edit: I suggested something in my post

i felt like the rant part was dominating. my apologies.

  • Like 1

Share this post


Link to post
Share on other sites

I will go building by building:

 

Houses - Food, Drink, Light clothing and a small possibility of finding either a pistol or a shotgun but with very little ammo.

Police Station - Food, Drink, Medium clothing, Medical equipment, Pistols, Shotguns, Minimal Ammo and a small chance of finding a rifle.

School - Food, Drink, Light Clothing, Medical Supplies and tools.

Fire Station - Food, Drink, Medium Clothing, Axes, Medical Supplies and tools.

Barracks - Food, Drink, Medium and Heavy Clothing, Axes, Medical Supplies, Weapons and Ammo.

Store - Food, Drink, Medical Supplies and tools

Airport Control Tower - Tools, Medical Supplies, Medium Clothing and Pistols.

Hangers - Tools.

Apartments - Food, Drink, Medical Supplies and Tools.

Prison - Food, Drink, Medium Clothing, Medical Supplies, Pistols, Shotguns but little ammo.

Garages - Light Clothing and Tools.

Hospital - Medical Supplies, Food, Drink and Light Clothing.

 

Tell me if I forgot something.

  • Like 1

Share this post


Link to post
Share on other sites

I found pristine shoes in the old castle. Hope they fix this, but then again its not like they dont have few spare minutes to do it now.

  • Like 1

Share this post


Link to post
Share on other sites

over 2k posts? you should know better.

 

 

character spawns and item spawns arent balanced for gameplay, nor will they be until well into beta. they serve solely the purpose of directing players to the map regions that need feedback, and proliferating items to the player base so they and their mechanics can be extensively tested.

 

since most players check those houses, of course you put those items there, so a large part of the players can pick them up and test them

 

 

edit: oh, and your post is a rant, not a suggestion.

 

Exactly :D

  • Like 1

Share this post


Link to post
Share on other sites

It's pretty much pointless even suggesting something over here... The military or the police don't use .22 rifles, crossbows or double barreled shotguns. That's it. 12 gauge should still spawn over there though, just not the double barreled. If you really want your piano houses then make the .22 spawn there but not in the goddamn military tents. No more "read the post #3" replies like it just made my suggestion pointless, this is my opinion.

Share this post


Link to post
Share on other sites

It's pretty much pointless even suggesting something over here... The military or the police don't use .22 rifles, crossbows or double barreled shotguns. That's it. 12 gauge should still spawn over there though, just not the double barreled. If you really want your piano houses then make the .22 spawn there but not in the goddamn military tents. No more "read the post #3" replies like it just made my suggestion pointless, this is my opinion.

 

he wasn't even talking about you when he said "read the post #3" he'd quoted someone else in the thread :P  at the present point in the games development, they are still testing things and trying to get things sorted, that is why loot is spawning in in random places, I'm sure it will all get sorted out soon

  • Like 1

Share this post


Link to post
Share on other sites

he wasn't even talking about you when he said "read the post #3" he'd quoted someone else in the thread :P  at the present point in the games development, they are still testing things and trying to get things sorted, that is why loot is spawning in in random places, I'm sure it will all get sorted out soon

I'm pretty sure the guns spawn in random locations because the only separate gun spawns they have added is:

 

-the M4 spawns

-the "regular rifle" spawns (which probably includes crossbow ATM)

-pistol spawns

 

This will eventually have to be done unless they really want .22 mags spawning in military tents and .22 pistols in police cars.

Edited by Sutinen

Share this post


Link to post
Share on other sites

It's pretty much pointless even suggesting something over here... The military or the police don't use .22 rifles, crossbows or double barreled shotguns. That's it. 12 gauge should still spawn over there though, just not the double barreled. If you really want your piano houses then make the .22 spawn there but not in the goddamn military tents. No more "read the post #3" replies like it just made my suggestion pointless, this is my opinion.

 

You don't buy into the possibility that whoever looted the mil/pol location in the time before you arrived may have picked up some of the mil/pol firearms and dropped their old .22/shotgun/crossbow?  It's a plausible working explanation that accounts for the mix of items.

 

Disregard spawning - it's just the mechanism to generate the items.

  • Like 2

Share this post


Link to post
Share on other sites

You don't buy into the possibility that whoever looted the mil/pol location in the time before you arrived may have picked up some of the mil/pol firearms and dropped their old .22/shotgun/crossbow?  It's a plausible working explanation that accounts for the mix of items.

 

Disregard spawning - it's just the mechanism to generate the items.

I got plenty of experience with this myself, .22 mags don't seem to spawn anywhere outside military spawns (mainly tents). It's like they have the same spawns as M4 mags. And all the crossbows and .22 pistols I've found in police loot have been placed in shelves and on the roof of the cars so that makes me think they spawned there. One thing also that gives it away is that all the doors were always closed and people don't usually do that, especially in police stations where there's like 10 doors to close :D

Share this post


Link to post
Share on other sites

I got plenty of experience with this myself, .22 mags don't seem to spawn anywhere outside military spawns (mainly tents). It's like they have the same spawns as M4 mags. And all the crossbows and .22 pistols I've found in police loot have been placed in shelves and on the roof of the cars so that makes me think they spawned there. One thing also that gives it away is that all the doors were always closed and people don't usually do that, especially in police stations where there's like 10 doors to close :D

Thank you for that master class in completely missing my point.

  • Like 1

Share this post


Link to post
Share on other sites

Thank you for that master class in completely missing my point.

Whatever, all you people wanna do is start fights. I hope this thread gets locked

Share this post


Link to post
Share on other sites

Whatever, all you people wanna do is start fights. I hope this thread gets locked

 

I'm not trying to start a fight, I'm trying to help you rationalise something you see as a problem.  Consider this:

 

I'm running around with a Sporter, mags and ammo (which I got at NWAF because all the decent stuff had already gone) and I find an SKS and ammo in the Vybor police station.  

 

I pick up the SKS and ammo, drop all the .22 stuff and pick up the Sporter in my hands and leave.

 

Shortly afterwards, I drop the Sporter in the long grass at the bottom of a garden purely because I don't want the leave the gun and ammo together at the same location.

 

You turn up shortly after and get all bent out of shape because of the .22 gear in a police station, even though there's a perfectly reasonable explanation for it being there.

 

Now it may be that the current spawn table is set up to regard all ammo that requires a mag to be the same [mil_object_loot_ammo] and all mags that require ammo [mil_object_loot_mag] to be a sub-class of [mil_object_loot], and thus spawns both in mil/pol locations.  Clearly this isn't right and will be corrected in time, but for now you should just learn to rationalise this stuff and get on with playing without that vein throbbing in your head.

 

Feel free to report it as a bug if you really feel that strongly, but seriously - lighten the fuck up, fella.

Edited by alphadogmeat

Share this post


Link to post
Share on other sites

the op is correct about .22 mags not spawning civi locations.  players who dont know as much as he does about current spawn locations telling him hes wrong and that someoen probably dropped a .22 in a police station, is probably annoying.

 

sure its something that wil get sorted in future, but for now its not, nothing wrong with him suggesting it  gets looked at, (assuming noone else has already made this topic) even though id imagine devs are aware

Edited by qww

Share this post


Link to post
Share on other sites

the op is correct about .22 mags not spawning civi locations. players who dont know as much as he does about current spawn locations telling him hes wrong and that someoen probably dropped a .22 in a police station, is probably annoying.

sure its something that wil get sorted in future, but for now its not, nothing wrong with him suggesting it gets looked at, (assuming noone else has already made this topic) even though id imagine devs are aware

/not sure troll or just stupid.

Share this post


Link to post
Share on other sites

/not sure troll or just stupid.

guy is making a topic, about something that is 100% correct,

 

i am agreeing with him

 

you are adding nothing to his suggestion, except misunderstanding, and now abuse

Share this post


Link to post
Share on other sites

over 2k posts? you should know better.

 

 

character spawns and item spawns arent balanced for gameplay, nor will they be until well into beta. they serve solely the purpose of directing players to the map regions that need feedback, and proliferating items to the player base so they and their mechanics can be extensively tested.

 

since most players check those houses, of course you put those items there, so a large part of the players can pick them up and test them

 

 

edit: oh, and your post is a rant, not a suggestion.

 

So this shouldn't be acknowledged?

 

Its like you are saying no one should suggest or complain about anything in the game because, you know, that is a great way for stuff that doesn't make sense to be acknowledged by the developers.

 

THIS IS ALPHA.

 

WE ARE SUPPOSED TO BE DOING THE STUFF YOU THINK PEOPLE SHOULD "KNOW BETTER" ABOUT DOING.

Share this post


Link to post
Share on other sites

guy is making a topic, about something that is 100% correct,

i am agreeing with him

you are adding nothing to his suggestion, except misunderstanding, and now abuse

/now sure.

Share this post


Link to post
Share on other sites

/now sure.

youre sure? ok, no problem. also, im sure you have no useful input here.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×