king_of_the_beans 92 Posted April 29, 2014 One thing I love about Arma is that you don't have to carry 2 different type of sights dependent on your situation, that is why there is dual sights so you can be ready in any type of situation that comes your way. I was wondering if there would be something like this in the future. Also what other attachments would you like to see come later into the game? Regardless of the gun being introduced into the game yet. Share this post Link to post Share on other sites
weedmasta 784 Posted April 29, 2014 I wouldn't mind to see a RCO (Arma III) equivalent scope in SA, that scope just rocks my socks. Share this post Link to post Share on other sites
applejaxc 2500 Posted April 29, 2014 I wouldn't mind to see a RCO (Arma III) equivalent scope in SA, that scope just rocks my socks.The ARCO with the TMR Modular Realism mod has a really great lower sight. I'd like to see lasers, IF lasers, blinkers (flashers), grenade launchers, muzzle brakes, suppressors, scopes of all kinds, foregrips, cheek rests, stock padding... Share this post Link to post Share on other sites
weedmasta 784 Posted April 29, 2014 The ARCO with the TMR Modular Realism mod has a really great lower sight. I'd like to see lasers, IF lasers, blinkers (flashers), grenade launchers, muzzle brakes, suppressors, scopes of all kinds, foregrips, cheek rests, stock padding... Gotta have a look at that, I am not particularly fond of the vanilla ARCO. Share this post Link to post Share on other sites
applejaxc 2500 Posted April 29, 2014 Gotta have a look at that, I am not particularly fond of the vanilla ARCO.Look up TMR Modular Realism, TMW, and SpeedOfSoundV2. They make a lot of the crap BI put in ArmA 3 not completely trash 1 Share this post Link to post Share on other sites
Katana67 2907 Posted April 29, 2014 (edited) Luckily, most "attachments" these days use the 1913 rail interface. So regardless of the weapon, most attachments will be able to fit it somehow. Or, on the other hand, do you even keymod bro? That said, I hope they have BUIS and/or Docter sights available at some point for our magnified optics. The ACOG model we've got now has the standard irons, just a matter of rendering them an allowing us to toggle them. Should definitely be a top-tier sight, or a combination (i.e. having to loot a RMR and ACOG separately). I think you raise a good point about attachments, we have mountains of discussion regarding weapons. But comparatively little about attachments. SpecterDR for me please. Or some kinda' short-dot lookin' optic, might be inbound with the Longhorn. I don't know much about Warsaw Pact/Russian optics, but would love to have em' as well! Edited April 29, 2014 by Katana67 Share this post Link to post Share on other sites
blacklabel79 949 Posted April 29, 2014 I might have missread op but...what holds you back carrying 2 sights..or even 3 counting the backup sight ? Share this post Link to post Share on other sites
gibonez 3633 Posted April 29, 2014 I might have missread op but...what holds you back carrying 2 sights..or even 3 counting the backup sight ? He is asking about those super expensive redicolous sights that have a red dot sight above a magnified optic. MSRP of 3k dollars but lucky for you it is on sale for 2300...... It's crazy how acog can get away with charging so much for mediocre glass. Share this post Link to post Share on other sites
blacklabel79 949 Posted April 29, 2014 aha, thanks for the clarification ! Share this post Link to post Share on other sites
weedmasta 784 Posted April 29, 2014 There are also these: And this type: Share this post Link to post Share on other sites
Bororm 1156 Posted April 29, 2014 I think sights should require an animation to swap. Something short, but something a bit more than the current status of just pulling them on and off. I'm sure some one's gonna give me shit about how you can realistically pull them on/off easily (I even see in those pics above they seem to have a pretty convenient looking clip) but I think it would be better for balance. Maybe at the least having to right click the thing and "detach" rather than just dragging. Share this post Link to post Share on other sites
gibonez 3633 Posted April 29, 2014 I think sights should require an animation to swap. Something short, but something a bit more than the current status of just pulling them on and off. I'm sure some one's gonna give me shit about how you can realistically pull them on/off easily (I even see in those pics above they seem to have a pretty convenient looking clip) but I think it would be better for balance. Maybe at the least having to right click the thing and "detach" rather than just dragging. There should an animation for everything in this game from getting in and out of a vehicle to accessing your backpack. Swapping weapon sights should require one too. Share this post Link to post Share on other sites
agentneo 337 Posted April 29, 2014 good idea I would like to see these added with some draw backs been slightly more weight for a slower turn speed, and a small delay when changing between the two. Also, the sights would probably obstruct your view slightly when using the Red Dot. Share this post Link to post Share on other sites
gibonez 3633 Posted April 29, 2014 While we are at it lets add this too guyz. :D 2 Share this post Link to post Share on other sites
haven923 65 Posted April 29, 2014 The funny part about this for me is looking at all the kids that have no point of reference other than CoD and Battlefield. Truth is, the use of such items (both civilian and military) are few and far in-between. The whole "I can flip up a magnifier, then flip it to the side" is a really cool item, but I have yet to see one after having been around two different regions of Afghanistan, two different Army SF groups, Marines, Georgian Commandos, and plenty of time inside of an armory doing important armory stuff (Sham shield powers... activate!). BUIS are standard on all the M4s in my company, even though the ACOGs are safety wired to the rifle in most cases (because they are so expensive) and they are little more than their name implies: Back-up Iron Sights. The offset.canted iron sights are retarded. Let me remind you all of real-life bullet physics: The bullet travels in a relatively flat parabola, first traveling upwards (requiring you to aim lower at moderate ranges) then progressively further down as the bullet loses inertia (requiring you to aim higher and higher). Because bullets are lobbed, when you turn your rifle to use canted iron sights (or gas masks as illustrated in the field manual), you have to adjust fire. If you turn counter-clockwise (for all the righty shooters) you have to adjust your sight picture down and to the right of your target in order to hit it.I can settle with you not having to zero an optic every time you attach it, since that would get pretty monotonous, not to mention would waste a lot of valuable ammo. Realistically, you would have to zero a weapon every time you installed and/or removed an optic since even the most precise of optics mounts don't have a true return-to-zero.I can overlook that. Having high-dollar items that exist only in a gun enthusiast's gun cabinet or in a couple SF-style units is not something that should have a priority.Am I saying don't put them in the game? No. What I am saying is that if they are put in the game, then they should be added sometime around the final release and should be the absolute rarest of supplies. I'm talking rarer than a cure to the brain flu. Rarer than a helicopter spawning in pristine condition with two M-2s and 1,000 rounds with an auto pilot and a zombie butler. 2 Share this post Link to post Share on other sites
eskamick 20 Posted April 29, 2014 The offset.canted iron sights are retarded. Let me remind you all of real-life bullet physics: The bullet travels in a relatively flat parabola, first traveling upwards (requiring you to aim lower at moderate ranges) then progressively further down as the bullet loses inertia (requiring you to aim higher and higher). Because bullets are lobbed, when you turn your rifle to use canted iron sights (or gas masks as illustrated in the field manual), you have to adjust fire. If you turn counter-clockwise (for all the righty shooters) you have to adjust your sight picture down and to the right of your target in order to hit it.Most of that is incorrect. Bullets dont travel upwards. Canted sight dont need you to adjust down and right.Also there are multiple companies that produce return to zero mounts and quite a few of them are in the field. They are however not seen by green zone rangers alot. Share this post Link to post Share on other sites
pilgrim* 3514 Posted April 29, 2014 (edited) . Bullets dont travel upwards. Let me guess - they drop out the end of the barrel and run along the ground to the target? Edited April 29, 2014 by pilgrim Share this post Link to post Share on other sites
eskamick 20 Posted April 29, 2014 No they exit the barrel straight. How in the hell would you get it to hop upwards? Share this post Link to post Share on other sites
pilgrim* 3514 Posted April 29, 2014 No they exit the barrel straight. How in the hell would you get it to hop upwards? OK..I thought maybe they jumped up again when they got were they were going. But you mean - even if you point the barrel upwards - the bullet won't go upwards anyway? Share this post Link to post Share on other sites
eskamick 20 Posted April 29, 2014 No...The bullet goes where the barrel is pointed until gravity takes effect. 1 Share this post Link to post Share on other sites
AlphaDogMeat . 493 Posted April 29, 2014 No...The bullet goes where the barrel is pointed until gravity takes effect.Gravity takes effect as soon as the round leaves the barrel. Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted April 29, 2014 Ah yet another sight thread. If it was up to me you would all be using rusted ironsights and scopes so scratched that it's a miracle to even see through them :) 1 Share this post Link to post Share on other sites
haven923 65 Posted April 29, 2014 If your sights are zeroed at 300 meters, then that means that you will hit the target center mass at 300 meters. Know what is cool about that? If you aim center mass at a target at 25 meters, it will hit the exact same spot: center mass. "That's because it is so close!" Nope. A target at 50 meters, aiming at the same place, will get hit higher than center mass. You will likely miss a target at 150 meters because you are now shooting over their head. For a mid-ranged target like the 150 meter one, you have to aim lower to hit the same spot. The reason you hit that target at 300 meters center mass is because-guess what-you lobbed the bullet. It traveled in an arc to strike the target. That arc brings it through the exact same place on the 25m target, higher on the 50, even higher on the 100, likely missing the 150 and possibly hitting high or missing on the 200, lower on the 250, then center mass on the 300. This isn't rocket surgery, it's BRM (Basic Rifle Marksmanship). This is the crap they teach you in Basic Training. The military zeroes using 25m targets. On that target is a small silhouette. That silhouette is the same size as the target at 300m. Most of that is incorrect. Bullets dont travel upwards. Canted sight dont need you to adjust down and right.Also there are multiple companies that produce return to zero mounts and quite a few of them are in the field. They are however not seen by green zone rangers alot.I assure you, none of it is incorrect. Like I just explained... again... the bullets are lobbed in real life. With a weapon that is zeroed to 300m, the bullets first travel upwards before drag, coupled with gravity, pull them back towards the Earth. A weapon zeroed to anything will initially project the bullet above level. And read what I said about optics mounts again: "...even the most precise of optics mounts don't have a true return-to-zero." They may be close. Some of them are really close. You are a random survivor in a zombocalypse. Those kind of mounts are few and far between. No they exit the barrel straight. How in the hell would you get it to hop upwards?The moment-the very instant- that a bullet leaves the muzzle of a weapon... It has already started falling. So no... they do not exit the barrel straight. I didn't qualify as an expert marksman because of luck and hand-holding. Share this post Link to post Share on other sites
Bororm 1156 Posted April 29, 2014 (edited) Go read up on zeroing eskamick, it's a bit more complicated than it seems at first. I also initially made the mistake of not realizing how much arc goes into it. Obviously most images are exaggerated a bit, but you really are aiming upwards, even if ever so slightly, to shoot "straight." Edited April 29, 2014 by Bororm Share this post Link to post Share on other sites
gibonez 3633 Posted April 29, 2014 Ah yet another sight thread. If it was up to me you would all be using rusted ironsights and scopes so scratched that it's a miracle to even see through them :) I am with you. The over importance of Scopes and optics in dayz bugs me so much. It is who knows how long after the apocalypse yet the world is full of super expensive relatively fragile glass. Alot of the in games optics would be upwards of 3k dollars and would not be in huge quantities within chenarus. Wish the game was set in 1990 or something a time before military standard units used optics and optics were reserved for sniping units. Iron sights should be useful in game up until 600m with a weapon like an m16 and a m4. Useful up until 800 to 1000m with a weapon like a mosin nagant or m14. If only they never introduced the ACOG and the LRS in dayz and instead just kept the m4s with various red dots and fixed power hunting scopes like a 10x non variable mildot scope used for hunting. Share this post Link to post Share on other sites