Gabe Newell 45 Posted April 25, 2014 THIS is a thing that almost every game with a big open world has. Renders everything except what you can NOT see. This should be in the Standalone, like, really. If it has it already then, man, the optimization is really bad, if not, this could solve lodsa problems. Share this post Link to post Share on other sites
MetapoliC 263 Posted April 25, 2014 You may want to check your config files. There are settings to adjust the rendering of object on distance Share this post Link to post Share on other sites
Gabe Newell 45 Posted April 25, 2014 You may want to check your config files. There are settings to adjust the rendering of object on distanceThis is rendering DISTANCE, not rendering WHAT YOU ARE LOOKING AT. Share this post Link to post Share on other sites
MetapoliC 263 Posted April 25, 2014 No, I'm talking about rendering the object at distance. These settings are in the config files. Share this post Link to post Share on other sites
teapot156 79 Posted April 25, 2014 Its called occlusion and the developers already know. 3 Share this post Link to post Share on other sites
Gabe Newell 45 Posted April 25, 2014 No, I'm talking about rendering the object at distance. These settings are in the config files.But i'm not talking about rendering the objects at distance, i'm talking about rendering only the things that you currently see on your screen. Share this post Link to post Share on other sites
yogi92 50 Posted April 25, 2014 (edited) I don't get something.... I thought we already only render what you see... I mean.. that's what your commputer screen do, right? Edited April 25, 2014 by yogi92 Share this post Link to post Share on other sites
gibonez 3633 Posted April 25, 2014 I really hope they can get this game really optimized because at the moment the player render distance is absolutely unacceptable. I wan't towns and players to render out past a mile. 1 Share this post Link to post Share on other sites
Jex 1104 Posted April 25, 2014 What the OP is talking about is from your character's POV, it should only render what you can see from your eyes. So if you're standing in a window looking out, it will only show the angle you can see out the window and then black either side of it with nothing. The other, easier fix for this is to play if first person mode. 1 Share this post Link to post Share on other sites
scriptfactory 620 Posted April 25, 2014 Its called occlusion and the developers already know. More than know. Occlusion culling is already implemented into the game client according to Rocket. I suspect that the RV engine isn't that aggressive with it, though. Share this post Link to post Share on other sites
teapot156 79 Posted April 25, 2014 More than know. Occlusion culling is already implemented into the game client according to Rocket. I suspect that the RV engine isn't that aggressive with it, though.The loot is still being rendered though. On top of this the game is running in DirectX9 atm so when they change to 11 which most of our cards are designed for we may run a lot smoother. Share this post Link to post Share on other sites
Rick1633 136 Posted April 25, 2014 Lol. You guys are comical. They cant even fix the unresponsive hot keys but you are discussing how they might "optimize the rendering of objects based on player scope and proximity". Give me a fucking break. That sounds 1000 times more complicated than making my hot key respond or making inventory slots not be unusable. Share this post Link to post Share on other sites
Jex 1104 Posted April 25, 2014 Lol. You guys are comical. They cant even fix the unresponsive hot keys but you are discussing how they might "optimize the rendering of objects based on player scope and proximity". Give me a fucking break. That sounds 1000 times more complicated than making my hot key respond or making inventory slots not be unusable. Why can't they fix it? Share this post Link to post Share on other sites
dgeesio 1034 Posted April 25, 2014 gabes asking for help :lol: back to hl nab :D Share this post Link to post Share on other sites
Rick1633 136 Posted April 25, 2014 Why can't they fix it?Not sure, but I guess the purse strings holders are not purchasing enough talent and resources. I feel bad for the developers, unless they got a fair share of the 40 million.... In that case, the joke is on us. 1 Share this post Link to post Share on other sites
Karmaterror 982 Posted April 25, 2014 Well im confused...I read OP as Should only render things we see as....well things we see. Meaning its not rendering vybor when you are in electro and so on. I read it has having nothing to do with distance or a 3pp "fix" lol As for that im sure it already happens to a degree, we do have gradually less detailed lods. The engine may very well be rendering the low lods for everything all the time, as in arma you could have view distance to 10k without editing configs. So maybe its not required in a game where 3k view distance is max :) The devs have mentioned the occlusion in the past so hopefully they on it :) 1 Share this post Link to post Share on other sites
Jex 1104 Posted April 25, 2014 Not sure, but I guess the purse strings holders are not purchasing enough talent and resources. I feel bad for the developers, unless they got a fair share of the 40 million.... In that case, the joke is on us. Aah so now we know that you aren't privy to any information so until you are, will you PLEASE stop spouting your mouth off like you know it all? 4 Share this post Link to post Share on other sites
Rick1633 136 Posted April 25, 2014 Aah so now we know that you aren't privy to any information so until you are, will you PLEASE stop spouting your mouth off like you know it all?I dont know the game progress is embarrassingly poor so far? What universe are you in? Share this post Link to post Share on other sites
Jex 1104 Posted April 25, 2014 I dont know the game progress is embarrassingly poor so far? What universe are you in? Since you just stated you know nothing about the game, how do you know the game progress is slow? Compared to what and what issues are the dev team trying to resolve? Share this post Link to post Share on other sites
Hetstaine 10852 Posted April 25, 2014 What i am pretty sure op means..basically occlusion culling as simple as i can put it in a pic. Occluded objects are culled and therefore not rendering which in turn reduces the work load on your gpu. There is a lot more to it that though. Obviously the devs know a lot more about this than we do and i am sure they have mentioned it several times. Cleary they cannot just slip in some code like OCCLUSION MASTER FIX FOR GAME = WORK MUCH BETTER YAY DAYZ COMPLETE. It's late and i couldn't be bothered finding links where the devs and specifically Rocket has talked about this :) 2 Share this post Link to post Share on other sites
Judopunch 523 Posted April 25, 2014 THIS is a thing that almost every game with a big open world has. Renders everything except what you can NOT see. This should be in the Standalone, like, really. If it has it already then, man, the optimization is really bad, if not, this could solve lodsa problems.Object culling. Read the dev blog. They have talked about this multiple times. Share this post Link to post Share on other sites
OrLoK 16185 Posted April 25, 2014 Hello there Even I know that this is being addressed. In fact the whole rendering system is being separated from the game (or they are looking at the possibilities of doing so.) Known issue, being addressed. Rgds LoK 3 Share this post Link to post Share on other sites
Gabe Newell 45 Posted April 26, 2014 (edited) I don't get something.... I thought we already only render what you see... I mean.. that's what your commputer screen do, right?It can still render things you don't see. If it doesn't render those, it often results in pop-in objects. Hello there Even I know that this is being addressed. In fact the whole rendering system is being separated from the game (or they are looking at the possibilities of doing so.) Known issue, being addressed. Rgds LoKThank you, Orlok. Edited April 26, 2014 by Gabe Newell Share this post Link to post Share on other sites
Gabe Newell 45 Posted April 26, 2014 Lol. You guys are comical. They cant even fix the unresponsive hot keys but you are discussing how they might "optimize the rendering of objects based on player scope and proximity". Give me a fucking break. That sounds 1000 times more complicated than making my hot key respond or making inventory slots not be unusable.Better FPS provides smoother controls, along with smoother gameplay. Share this post Link to post Share on other sites