Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
darksteeljorge

Mosin and PSO Scope

Recommended Posts

It's a minor bug, it would be difficult to fix so it doesn't concern me. In my opinion they should offer more detailed zeroing configuration options to avoid this problem for long range weapons.

 

Wouldn't ace zeroing fix this ?

 

Since each weapon has their own ballistics muzzle velocity and bullet drop. All the devs would have to do is put in different types of scopes each with their own maximum elevation so for instance.

 

The SWFA ss 10x say this optic gets added to the game all they would have to account for is what the maximum elevation adjustment is for that particular scope right ?

ss1042-1.jpg

 

So for this optic for instance the manufacturer lists a maximum elevation adjustment of 130 moa.

 

All they would have to do then is drop the optic in and allow it to adjust up to 130 minutes of angle and then the community and players do the rest.

 

The community or the players finding the right dope for different ranges with different rifles.

 

While a remington 700 or a cz .308 rifle might be able to shoot out to 1200m at 130 minutes a .22lr will be lucky to reach out to 500m with the same elevation adjustment.

 

Does this make any sense.

Share this post


Link to post
Share on other sites

Does this make any sense.

 

 

Yes it would.

 

The problem is they introduced a system where people simply type in "discreteDistance[] = {100, 200, 300, ....};" and it automatically calculates the required launch angle. It's simpler for a modder or developer to use that than to figure out correct angles by trial and error for weapons which don't have scopes with angular elevation adjustments. However the equations they used don't work perfectly, with high bullet drop and long flight times it ceases to function in a satisfactory manner.

 

Doing the ACE zeroing doesn't require calculation since you are adjusting angles, not ranges. It would be simpler just doing it like ACE than attempting to fix the equations. But the current system has only minor issues from a gameplay perspective so they would probably leave it as is. ACE system would also be slightly more work putting in angles for scopes with BDC turrets like the PU because you would have to find the correct angles first.

 

This problem came up in ARMA 3 with the 2000m+ zeroing but has not been fully fixed there either. I don't blame them because fixing that would be tough.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×