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Alright, I am finally concerned about the standalone

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Here is a nice little theory. ...bash if you want but defiantly plausible.

Dean knew he had a broken/crap engine. Knowing it will NEVER be fixed completely, also knowing it CANNOT do all the things they want it to do. So...lets sell an unfinished game that may never make it to market as alpha oh and tell everyone Dont buy it. That way they can cash grab on the hype DaYZ mod generated. Even if some big company steps in to make a similar game even better...oh look Dean and BI got paid.

Do we honestly think BI and Dean DIDNT know about Sony?

Im a huge fan of DayZ. Tho starting to lose faith.

Scream alpha all you want...white knight for dayZ too, it wont fix the glaring problem with this dated engine.

Im sure the Devs ARE working hard...I dont blame them. They prolly are doing the best they can. Only time will tell.

You cant polish a turd...and even if you roll it in glitter...

its still a turd.

Let the bashing commence. .

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Here is a nice little theory. ...bash if you want but defiantly plausible.

Dean knew he had a broken/crap engine. Knowing it will NEVER be fixed completely, also knowing it CANNOT do all the things they want it to do. So...lets sell an unfinished game that may never make it to market as alpha oh and tell everyone Dont buy it. That way they can cash grab on the hype DaYZ mod generated. Even if some big company steps in to make a similar game even better...oh look Dean and BI got paid.

Do we honestly think BI and Dean DIDNT know about Sony?

Im a huge fan of DayZ. Tho starting to lose faith.

Scream alpha all you want...white knight for dayZ too, it wont fix the glaring problem with this dated engine.

Im sure the Devs ARE working hard...I dont blame them. They prolly are doing the best they can. Only time will tell.

You cant polish a turd...and even if you roll it in glitter...

its still a turd.

Let the bashing commence. .

What are you suggesting, that when Rocket created a mod, hoping for 600 concurrent users, he had already planned that the mod would sell 2 million copies of ArmA 2 and that BI would buy the rights to his mod and after 2 years development and a marketing budget of zero dollars, it would sell almost another 2 million copies in mere 4 months, but all this was just one grand design to steal Sony's wind from a project that looks like it's been in development for 16 hours?

 

I think you're on to something.

Edited by Dallas
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I'm actually going to log in tonight. And if it takes me 6 presses of the "3" key to get my weapon to come out; I'm alt-F4ing so fast my computer will blue-screen.

 

Until they fix the unresponsive keys I can't do it. I can deal with Desync, rubberbanding back up 3 flights of stairs into a room you were in 15 seconds ago, glitching through walls and falling to my death, etc. I will NOT play with unresponsive keys.

 

Hopefully it's fixed in this patch though. I haven't been on quite yet to test it out but the notes say "New guaranteed messaging system for network traffic"

 

So I'm hopeful that THAT is the fix for it.

Edited by BadContrakt
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Here is a nice little theory. ...bash if you want but defiantly plausible.

Dean knew he had a broken/crap engine. Knowing it will NEVER be fixed completely, also knowing it CANNOT do all the things they want it to do. So...lets sell an unfinished game that may never make it to market as alpha oh and tell everyone Dont buy it. That way they can cash grab on the hype DaYZ mod generated. Even if some big company steps in to make a similar game even better...oh look Dean and BI got paid.

Do we honestly think BI and Dean DIDNT know about Sony?

Im a huge fan of DayZ. Tho starting to lose faith.

Scream alpha all you want...white knight for dayZ too, it wont fix the glaring problem with this dated engine.

Im sure the Devs ARE working hard...I dont blame them. They prolly are doing the best they can. Only time will tell.

You cant polish a turd...and even if you roll it in glitter...

its still a turd.

Let the bashing commence. .

 

This.

 

Is so well said. (in red) 

 

I'm amazed.

Edited by xX_fr0st-w0lf_Xx

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I don't see how the fundamentals of the game are 'broken'. I can play the game just fine with no lag and minimal rubberbanding. That's more than I can say for BF4, for example. And yes, I'm comparing a 'complete' game to an alpha...but Dayz doesn't have nearly as many bugs/broken aspects as BF4 (and its a RELEASED game).

Really? I've got a pretty up to date PC (i7 and r9 280x) and I get like 20 FPS in cities at times, and it is NOT a pretty game right now. Movement is jerky and a bit random. Shooting and melee feel honestly pretty random. Those are the fundamentals and they aren't working very well at all in my opinion. But I let it go as I know it's in alpha state. However, unless the latest patch has done something awesome (not tried it yet I confess) I'm also starting to feel a bit concerned for the future as those fundamentals feel pretty much as they did when I started playing standalone.

That said, I've certainly had £20s worth of entertainment out of it so far :)

 

BF4 on the other hand, with the exception of the tick rate issue runs extremely well on my rig and looks absolutely incredible so I'm not sure that's a great comparison.

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DayZ wouldn't exist without Real Virtuality.

Edited by Dallas
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I don't see how the fundamentals of the game are 'broken'. I can play the game just fine with no lag and minimal rubberbanding. That's more than I can say for BF4, for example. And yes, I'm comparing a 'complete' game to an alpha...but Dayz doesn't have nearly as many bugs/broken aspects as BF4 (and its a RELEASED game).

 

Comparing dayz to bf4?

 

That's like comparing a block of gold to the shit I took this morning. 

 

At least bf4's engine wasn't created 5 years ago. 

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What I'm saying Dallas is that he prolly never expected it to take off the way it did....and rather than lose out on a profit sell a game in alpha that can NEVER be very complete with its terrible engine. Also knowing someone was going to take his idea and POSSIBLY do it better.

To cash in while they could!

Very plausible..

and really who WOULDNT try to cash in while they could...it would be stupid not to.

Hey...they told you Not to buy the game....their hands are clean...if it never gets fixed...am I right?

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I will NOT play with unresponsive keys.

 

Hopefully it's fixed in this patch though. I haven't been on quite yet to test it out but the notes say "New guaranteed messaging system for network traffic"

 

So I'm hopeful that THAT is the fix for it.

 

It isn't fixed.

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It isn't fixed.

Oh :(

Edited by thebomberman

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What I'm saying Dallas is that he prolly never expected it to take off the way it did....and rather than lose out on a profit sell a game in alpha that can NEVER be very complete with its terrible engine. Also knowing someone was going to take his idea and POSSIBLY do it better.

To cash in while they could!

Very plausible..

and really who WOULDNT try to cash in while they could...it would be stupid not to.

Hey...they told you Not to buy the game....their hands are clean...if it never gets fixed...am I right?

Yeah... I got the gist of it the first time around.

 

Makes perfect sense to delay the game for a year, to launch the game without any warning, without any hype, without any marketing budget, with an allcaps warning, to reverse psychology us into buying the game. Sounds like an elaborate scheme, almost stupidly genius.

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What are you suggesting, that when Rocket created a mod, hoping for 600 concurrent users, he had already planned that the mod would sell 2 million copies of ArmA 2 and that BI would buy the rights to his mod and after 2 years development and a marketing budget of zero dollars, it would sell almost another 2 million copies in mere 4 months, but all this was just one grand design to steal Sony's wind from a project that looks like it's been in development for 16 hours?

 

I think you're on to something.

 

c'mon in fairness the zombie thang was locked down after ARMA then all was quiet in ARMA2, until then Dayz exploded

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I don't see how the fundamentals of the game are 'broken'. I can play the game just fine with no lag and minimal rubberbanding. That's more than I can say for BF4, for example. And yes, I'm comparing a 'complete' game to an alpha...but Dayz doesn't have nearly as many bugs/broken aspects as BF4 (and its a RELEASED game).

I call BS as anytime you play on a server with more than 20 peope, you cant depend on getting a response from your weapon hot key.  You have to push the same button 3 or 5 times.     So are you playing on empty servers or what?

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I'm actually going to log in tonight. And if it takes me 6 presses of the "3" key to get my weapon to come out; I'm alt-F4ing so fast my computer will blue-screen.

 

Until they fix the unresponsive keys I can't do it. I can deal with Desync, rubberbanding back up 3 flights of stairs into a room you were in 15 seconds ago, glitching through walls and falling to my death, etc. I will NOT play with unresponsive keys.

 

Hopefully it's fixed in this patch though. I haven't been on quite yet to test it out but the notes say "New guaranteed messaging system for network traffic"

 

So I'm hopeful that THAT is the fix for it.

This..... A thousand times this.  So Im not crazy after all.  Other peope thinking its fucking ridiculous that 40 million dollars and 4 months time cant reduce the number of asinine key strokes i need to hit just to pull out my weapon.       1984 mario brothers had perfectly reliable key strokes on the 8 bit nintendo.   We ate truly fucked fellow Dayz fans.  This project is dead.

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Yeah... I got the gist of it the first time around.

 

Makes perfect sense to delay the game for a year, to launch the game without any warning, without any hype, without any marketing budget, with an allcaps warning, to reverse psychology us into buying the game. Sounds like an elaborate scheme, almost stupidly genius.

The game was released on december 2013, right? If they didn't want people to buy it, they would release it in january/february. And dude, i think you've been spending way too much time in this forum if you think that DayZ didn't have a hype behind it. Do you honestly think that DayZ was so "underground"/"cool" that the only people that heard about it were the people in this forum? The standalone was probably one of the most hyped games of 2013, that's why they didn't have to market it. Actually, i would dare to say that part of DayZ's marketing strategy is not marketing at all, this keep them in the "humble and community friendly company" position, if they had marketed it, they would be seen as just an avarage greedy company and this also explains why rocket told people not to buy it (He knew people would buy it because of the hype, and his "Don't buy it" statement,only made people more hyped, because they believed that rocket was trustworthy and shit).

 

And btw, the guy's theory is not crazy at all, his theory also explains why Dean is leaving bohemia and starting his own company. He probably knows that the boat is sinking because arma engine just doesn't work for this game, so he is gonna bail asap and keep his name clean, so when dayz becomes a complete failure (which is happening as we speak), people will blame bohemia and not him. 

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I LOL'd so hard I spit spaghetti out my nose. 

 

Seriously.  H1Z1 is such a crappy rip-off of DayZ.  Just bigger...with vehicles...and fire...and day/night cycles...and the zombies don't sound like crackheads..and there are actually zombies.

 

https://www.youtube.com/watch?v=91rKcISuUMU

Edited by bfisher

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It is not important whether DayZ has bugs.  If DayZ is fun to play then nobody will care.

 

"All software has bugs."

 

That is straight from the Microsoft Security Response Center, and no programmer will disagree.  Every complex program has bugs.  Every game has bugs.  MS Word has bugs.  Every version of Windows has bugs.  Linux has bugs.  MacOS has bugs.  Photoshop has bugs.  OpenSSL has bugs. Mostly nobody cares, because they are still good and useful pieces of software even though they have bugs.

 

EDIT: corrected the part of Microsoft whence this originates.

Edited by The Feral Kid
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Seriously.  H1Z1 is such a crappy rip-off of DayZ.  Just bigger...with vehicles...and fire...and day/night cycles...and the zombies don't sound like crackheads..and there are actually zombies.

 

https://www.youtube.com/watch?v=91rKcISuUMU

 

You're aware all of these features are coming to DayZ eventually? And from that gameplay, I'm not that impressed, looks too arcadish.

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It is not important whether DayZ has bugs.  If DayZ is fun to play then nobody will care.

 

"All software has bugs."

 

That is straight from the Microsoft Security Research Center, and no programmer will disagree.  Every complex program has bugs.  Every game has bugs.  MS Word has bugs.  Every version of Windows has bugs.  Linux has bugs.  MacOS has bugs.  Photoshop has bugs.  OpenSSL has bugs. Mostly nobody cares, because they are still good and useful pieces of software even though they have bugs.

There's no problem if a game has bugs, the problem is when there are more bugs than features, which is the current state of dayz. Name me ONE feature in dayz that doesn't have a single bug.

 

 

You're aware all of these features are coming to DayZ eventually? And from that gameplay, I'm not that impressed, looks too arcadish.

 

By arcadish do you mean that movement is working properly and zombies ai's are working? The only difference i see from h1z1 and dayz on this video are the shaders, that they can change quite easily, the movements/animations which are better than the ones in dayz, and zombie ai, which looks better than the one we currently have in dayz.

Edited by m00tley

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It is not important whether DayZ has bugs.  If DayZ is fun to play then nobody will care.

 

Right now? It's not. Tried it again with the new patches. Putting it back on the shelf and hoping that someday they will get some core gameplay mechanics going that make this game fun. But I'm not holding my breath. I'm growing more and more convinced that the game I want to play and the game Rocket wants to make are not the same thing. But that was true of the Mod too - Epoch was great, so were other mods, while vanilla DayZ got boring fast. So right now, I am basically just hoping that eventually, SA will get modded, and I'll have some entertainment.

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There's no problem if a game has bugs, the problem is when there are more bugs than features, which is the current state of dayz. Name me ONE feature in dayz that doesn't have a single bug.

 

 
 

By arcadish do you mean that movement is working properly and zombies ai's are working? The only difference i see from h1z1 and dayz on this video are the shaders, that they can change quite easily, the movements/animations which are better than the ones in dayz, and zombie ai, which looks better than the one we currently have in dayz.

The melee system looked more functional and effective than DayZs, (whos melee combat at the moment is completely broken, so not very comparable), but the graphic style, art style, and animations don't look as realistic as DayZ, so I'm not as much of a fan. 

 

In general, these games are incomparable at the present, they've been developed in completely different ways, from the ground up, in different timeframes with different types of developers, and beginning with something different. So I'm not judging them against each other much at the moment, I'll probably play H1z1 at some point, cus it's free, and I do like PS2, but DayZ is the game I'll stand by

for the time being, as it's more to my personal taste, and doesn't really lack anything that h1z1 provides. (according to promised features)

Edited by Hopix

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Hello there

 

OP has a salient point.

 

Will the advent of other games break DAYZ?

 

Well no.

 

What I hope for is another more casual game for the zombie lovers out there.

 

DAYZ will deliver.

 

Will it be what many folk want?

 

No I dont believe so.

 

Will it be a survival hardcore anti game, Yes I do think so.

 

Will it take time? Hell yeah.

 

Playable at the moment? Kinda. But its far from a release.

 

Im no fanboi, and there are many decisions im not 100 pc sure about.

 

Do I have faith in what will be delivered? Yes.

 

Its not going to suit many people but on the other hand there's a lot of folk who do want 80pc of what dean and the team will deliver.

 

Remember we are at the "bedrock" stage and its not perfect, nor does it profess to be.

 

Many folk are getting a heck of a lot of play hours of what is here now and that, to me, only bodes well.

 

Me? Im not concerned. It may not be exactly what "I" want but its gonna be good.

 

Patience is key.

 

Rgds

 

LoK

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By core, I mean the guts of the coding and design itself.  There is a big problem with all this public alpha that has taken off nowadays.  The ultimate goal of any game is its final release.  With this public alpha, you have patches where the goal is to progress the game but also keep the customer satisfied.  This causes conflict with retaining the "ultimate goal" of a final release. 

 

Notice how patches having been coming out slower and slower?  While this is my opinion, this is most likely caused by this conflict of interest.  The game went from being a closed alpha, where the only goal is a final release, to public alpha where Bohemia must cater to the needs of the public and keep customers satisfied with their game experience.  Because of this conflict, patches and hot fixes were implemented which satisfied us as customers but delays the "ultimate goal" of the project.  As more hot fixes/patches are put in to cater to the needs of the customer and make the game enjoyable/playable, any major changes to the game must now revolve around these patches and hot fixes. 

 

Hopefully these public alphas will eventually go to the waste-side, but for now I hope Bohemia will be able to fix the problems with the current game with some intelligent developers and programmers :) .  I can imagine how challenging it is just from looking on the outside. 

Edited by JimmyGate
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Hello there

 

OP has a salient point.

 

Will the advent of other games break DAYZ?

 

Well no.

 

What I hope for is another more casual game for the zombie lovers out there.

 

DAYZ will deliver.

 

Will it be what many folk want?

 

No I dont believe so.

 

Will it be a survival hardcore anti game, Yes I do think so.

 

Will it take time? Hell yeah.

 

Playable at the moment? Kinda. But its far from a release.

 

Im no fanboi, and there are many decisions im not 100 pc sure about.

 

Do I have faith in what will be delivered? Yes.

 

Its not going to suit many people but on the other hand there's a lot of folk who do want 80pc of what dean and the team will deliver.

 

Remember we are at the "bedrock" stage and its not perfect, nor does it profess to be.

 

Many folk are getting a heck of a lot of play hours of what is here now and that, to me, only bodes well.

 

Me? Im not concerned. It may not be exactly what "I" want but its gonna be good.

 

Patience is key.

 

Rgds

 

LoK

Great post orlok.  Everything that you just laid out is exactly what I think about DayZ in it's current state.

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Notice how patches having been coming out slower and slower?  While this is my opinion, this is most likely caused by this conflict of interest.  The game went from being a closed alpha, where the only goal is a final release, to public alpha where Bohemia must cater to the needs of the public and keep customers satisfied with their game experience.  Because of this conflict, patches and hot fixes were implemented which satisfied us as customers but delays the "ultimate goal" of the project.  As more hot fixes/patches are put in to cater to the needs of the customer and make the game enjoyable/playable, any major changes to the game must now revolve around these patches and hot fixes. . 

 

I'm no programmer but this seems to make pretty good sense.  It cant be easy to try and make a game while fixing bugs so people can play it too.

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