akafugitive 244 Posted April 22, 2014 (edited) This guy has sone good ideas: His environmental sounds are quite good, JSRS dominates in combat audio though. Edited April 22, 2014 by akafugitive 3 Share this post Link to post Share on other sites
barnabus 1708 Posted April 22, 2014 . Right now, if I'm up in NWAF... I still hear the sea shore. (Last time I remember anyway)Actually I am from New England and that sound you are describing as the ocean reminds me more of wind in the pines at night rather than the ocean. I believe that is what it is supposed to be since the terrain and forests remind me of New England it makes sense that the sounds would too. I have never been to Eastern Europe so I am going with what I know. As for the phone idea you have that would be a great way to kick off an adventure quest at some point when there is some content added. Share this post Link to post Share on other sites
barnabus 1708 Posted April 22, 2014 This guy has sone good ideas: His environmental sounds are quite good, JSRS dominates in combat audio though.I want that guys sound files.. 1 Share this post Link to post Share on other sites
jubeidok 495 Posted April 22, 2014 All good stuff. Sadly though, I don't think audio in this game will ever be where we want it to be. It just might be too expensive. I hope I'm wrong though. Actually, maybe it's just me. I just feel that in this type of game, where there's perma death, a vast environment where people can be anywhere at any time and even appear out of thin air(logging in for a session), the players need to have sounds attached to everything they do. Trying to sneak up on someone, but you hug the wall too closely and there should be audio for you rubbing up against the wall. Not to mention the speed you should have to travel to minimize the sound of your footsteps should be extremely slow. Something like Ghost Recon's ALT walk. All sounds should have dry and wet versions. We all know what happens when running on a tiled floor with wet sneakers. Proper ducking on environmental sounds when nearby sounds are occurring. My list can go on for some time, so I'll stop here. Overall though, I'd just like to have the players creating more sounds from their actions so that you have to be a lil' more clever when trying to be undetectable. Share this post Link to post Share on other sites
DarkwaveDomina 1099 Posted April 22, 2014 A new female breathing sound, one that doesn't sound like it was recorded on a mobile phone.For months girls had a male breathing sound.They then got a female one that sounded fine.Now they have a new one that sounds crap. 1 Share this post Link to post Share on other sites
joe_mcentire 2074 Posted April 22, 2014 (edited) the sound broken glass under your feet makesthese special sounds that only the wind can make in the forestrain sounds especially when hitting tin roofs.AND (the lack) of wildlife-sounds during a (rainy) storm. Edited April 22, 2014 by joe_mcentire 3 Share this post Link to post Share on other sites
sai (DayZ) 137 Posted April 22, 2014 Zombies that scream in the distance, no bullshit fake sound, I mean if a zombies really in the distance. 1 Share this post Link to post Share on other sites
helcol 174 Posted April 22, 2014 A stray bullet of mine hit a window the other day and I heard a smashing sound... But I dont think the window broke... But I was also a little...busy at the time it happened so i forgot to check it out when i was done.But will they eventually have actual windows shattering once physics is added is the real question. Back to the topic, I hope the Guba alarms, stated in the other thread, are real. Share this post Link to post Share on other sites
Irish. 4886 Posted April 22, 2014 (edited) Fapping animation + sounds.. I get bored when Im all alone. Wut? :| Edited April 22, 2014 by lrish Share this post Link to post Share on other sites
liquidsnake 275 Posted April 22, 2014 Fapping animation + sounds.. I get bored when Im all alone. Wut? :|If I catch you I'll let you finish before I shoot you. I'm nice like that. Share this post Link to post Share on other sites
angry cub 37 Posted April 22, 2014 I really think that's should be a top priority. So hard to be cautious when there is crazy reloading sounds in your ear the entire play session.Yeah it sounds like I'm carrying around two pockets full of quarters sometimes Share this post Link to post Share on other sites
Geckofrog7 1168 Posted April 22, 2014 (edited) A less disgusting eating sound.. Edited April 22, 2014 by Geckofrog7 Share this post Link to post Share on other sites
DarkwaveDomina 1099 Posted April 22, 2014 A less disgusting eating sound..I'm probably exposing myself as a freak here, but after the new chewing sound was implemented I did catch myself listening to the sound of myself chewing food "in my head", and it sounded quite a lot like the DayZ chewing sound. I think it's one of those sounds we usually tune out and don't even hear. 1 Share this post Link to post Share on other sites
jayleann 143 Posted April 22, 2014 I'd like to hear seagulls near the shore, not only because I like the sound but because it is also a good indicator where you are roughly. Share this post Link to post Share on other sites
Geckofrog7 1168 Posted April 22, 2014 (edited) I'd like to hear seagulls near the shore, not only because I like the sound but because it is also a good indicator where you are roughly.I like that, I always thought that was weird there were no seagull sounds in ARMA 2...(that I remember) I love the original operation flashpoint birds...one of the birds, sky lark I think?It was the one that was fairly loud and distinguishable..i liked that one.It was kind of like the game's unofficial soundtrack. Edited April 22, 2014 by Geckofrog7 Share this post Link to post Share on other sites
helcol 174 Posted April 22, 2014 I also would like different sounds depending on the food you eat or the liquids you drink. Share this post Link to post Share on other sites
jayleann 143 Posted April 22, 2014 I love the original operation flashpoint birds...one of the birds, sky lark I think? I tried to find it on youtube, but was not successful sadly. :) Share this post Link to post Share on other sites
Geckofrog7 1168 Posted April 22, 2014 I tried to find it on youtube, but was not successful sadly. :)I'll hop on ol' cold war crisis and upload a quick video when I can.Might just sample all the ambient sounds. 1 Share this post Link to post Share on other sites
Otis.Driftwood 204 Posted May 23, 2014 When they add fog and stronger wind they should add crow sounds, branches scratching windows near building, and of course, wind effect Share this post Link to post Share on other sites
Katana67 2907 Posted May 23, 2014 I miss the hoot owl sound effect from the mod. Share this post Link to post Share on other sites