Pazzmon 64 Posted April 21, 2014 After looking at the DayZ DB map, the south of the map, where Cherno etc is, seems very clustered and as you get more north, it becomes more scarce and there isn't a lot to do up there at the moment, which seems to explain why there is so much loot up there, people normally go as north as the airfield and stop there. Do you think they will add more attractions up north like a big city or something? Perhaps a huge nuclear powerplant? Something like that would not only add to our imagination of how it all started off, but it could become a huge focal point for people going up north, with added gear such as gas masks actually coming into use, radiation metres, etc. Share this post Link to post Share on other sites
preacherlr 614 Posted April 21, 2014 I did a victory lap around the awhile back, and there is quiet a few " Layouts " up there.. Seems like the might be 1 or 2 devent sized cities going further north then the AF's, And a bunch of smaller ones. Share this post Link to post Share on other sites
enforcer1975 1111 Posted April 21, 2014 They should not fill the void with artificial means like placing a bigger and more important town less than 10km from the coast. Remember this is a rural place where Chernogorsk and Elektrozavodsk are the major towns due to their industrial background and not only because of that, the railway is said to be the only better connection to the other parts of the country since the infrastructure is not very good. It's all written down somewhere google it yourself. Share this post Link to post Share on other sites
Katana67 2907 Posted April 21, 2014 These are the areas that appear to be marked for the placement of a city, if not already containing a new town/city (such as Svetlojarsk). http://forums.dayzgame.com/index.php?/topic/185396-save-the-trees-man-marginalized-wilderness/ 1 Share this post Link to post Share on other sites
Hopix 44 Posted April 21, 2014 Basically what Katana said. A few small towns and villages, and maybe one large city to rival Electro and Cherno in those spots at the north, and all should be well. Share this post Link to post Share on other sites
Katana67 2907 Posted April 21, 2014 (edited) Basically what Katana said. A few small towns and villages, and maybe one large city to rival Electro and Cherno in those spots at the north, and all should be well. They seem intent on adding Zelenogorsk/Pustoshka-sized towns, all of the towns they've added so far in the north (Svetlojarsk, Kamanovka [sic?], and Novy Polana [sic? again]) are very substantial. They rival most towns in terms of significance. In fact, I'm pretty sure one of them is the only place outside of the airfields and large cities to have a firestation. Edited April 21, 2014 by Katana67 Share this post Link to post Share on other sites
igor-vk 909 Posted April 21, 2014 If you look at satelite photos of northern are and compare with dayz map, you can see how all streets and roads coincide. So, I asume they will copy arangement of houses on that streets and roads. Maybe not 100%, but it will be similar just like Elektro and Cherno look like real area Share this post Link to post Share on other sites
liquidsnake 275 Posted April 21, 2014 I don't want to see any more of those useless little towns. I love Svetloyarsk and Cherno Polana or whatever, but right now I think variety is key to spreading the players over the map. I'd prefer to see more unique venues, like Rify, scattered accross the north. Be it an abandoned nuclear plant or a crashed plane, I don't really care. Just want to see more uniqueness. Share this post Link to post Share on other sites
yogi92 50 Posted April 21, 2014 They are adding cities at north part of map, but it doesn't mean shit as long as players keep spawning around Elektro or Berezino. We need in-land spawns for new large cities to make sense. Share this post Link to post Share on other sites
Katana67 2907 Posted April 21, 2014 They are adding cities at north part of map, but it doesn't mean shit as long as players keep spawning around Elektro or Berezino. We need in-land spawns for new large cities to make sense. I'd rather have the loot rebalanced to place relevance on the inland regions of Chernarus, the zombie numbers upped in the coastal cities to make them suicidal for a newspawn, and the rewarding loot pushed inland again. Rather than having people spawn closer to high-value loot or player-created structures. Share this post Link to post Share on other sites