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What should be the civilian 5.56 rifle ?

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Can't wait till we get some more hunting rifles.

Would like CZ550 Predator or CZ527 although they do not come in  5,56 calibre.

 

gLkHRey.jpg

 

550 does not have iron sights does it ?

 

If it does not it should come with a set of fixed hunting scope.

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yea there is no 550 in .223/5.56

 

Closest I can find that would work is the cz 527 lux it comes with irons and a nice finish.

 

6c9efc2b9bb09ff0708bd5d3665195d6.png

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Another potential civie 5.56 gun is just a regular 20 inch ar 15 perhaps in an accurate varmit package.

 

 

I'd rather see them skip the civilian ar-15 and just toss us a mk12mod0 spr instead.

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Remington 700 with varmint barrel plz. Nice pic Gews. I have nearly that exact setup with my r700. I think it's a great Civ rifle. I would also be really interested to see that IZH18 in game. Excellent suggestions!

Edited by Gekkonidae

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I'd rather see them skip the civilian ar-15 and just toss us a mk12mod0 spr instead.

 

They are pretty much the same thing.

 

Although I rather see a 20 inch or 24 inch varmint rifle instead merely due to the increased muzzle velocity.

 

The m12 mod0 and mod 1 are amazing rifles and the 1:8 twist 18 inch barrel is great but it cant beat the 1:7 twist on the longer 20 and 24 inch barrels allowing it to stabilize heavier bullets thus more long range potential and more velocity.

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More variety is always nice but again im fearing its going to be as crappy as the .22. I seriously never touch that gun its so bad.

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I don't really want any "civilian" weapons for 5.56x45/.223 or 7.62x51/.308.

 

You're seemingly (or at least inadvertently) suggesting more ammunition ubiquity, which is something I know you're against.

 

Obviously, I'm not a crazy elitist... I welcome all weapons. But, I want weapon calibers to be more selective. I don't think adding a "civilian" weapon that uses 5.56x45 will be the way to go.

Edited by Katana67
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I don't really want any "civilian" weapons for 5.56x45/.223 or 7.62x51/.308.

 

You're seemingly suggesting more ammunition ubiquity, which is something I know you're against.

 

Obviously, I'm not a crazy elitist... I welcome all weapons. But, I want weapon calibers to be more selective.

M107 ALL THE FUCKING WAY!

 

lol not saying we should be able to shoot like this but it is cool as hell to watch. XD

 

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I don't really want any "civilian" weapons for 5.56x45/.223 or 7.62x51/.308.

 

You're seemingly (or at least inadvertently) suggesting more ammunition ubiquity, which is something I know you're against.

 

Obviously, I'm not a crazy elitist... I welcome all weapons. But, I want weapon calibers to be more selective. I don't think adding a "civilian" weapon that uses 5.56x45 will be the way to go.

 

I understand what you are saying but the problem is not having Civilian weapons in military calibers seeing as the most popular civilian calibers often times are ex military calibers ie. 30-06 or current military calibers such as the .308 aka 7.62x51 and .223 Ie. 5.56 nato.

 

Having civilian rifles in these calibers is not only realistic but vital I think with of course the eventual adoption of even more calibers that are found in the civilian market with their own unique properties Ie.

 

.270 = powerful and flat shooting, .243 = high velocity flat shooting and moderate damage 22-250 = Extremely high velocity, easily affected by wind past 700m, low power at long range

 

There are far too many civilian firearms in military calibers to ignore.

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Having civilian rifles in these calibers is not only realistic but vital I think with of course the eventual adoption of even more calibers that are found in the civilian market with their own unique properties

 

No, it is only to do with realism. Both of the reasons you cite are concerned solely with realism.

 

By advocating for a "civilian" rifle (and multiple ones at that) chambered in 5.56x45, in the current situation, you're essentially repeating the error in their use of 7.62x51 as a ubiquitous "catch all" round.

 

You can't advocate for commonality framed in "real-world" terms whilst at the same time advocating for more specificity in terms of "gameplay." They are conflicting concepts.

 

If they abide by "realism" then they're essentially correct in having 7.62x51 bridge the gaps between everything from a break-action pistol... to a GPMG...

 

But that type of ubiquity isn't beneficial to gameplay, in my opinion, for a variety of reasons.

 

I don't think 5.56x45 would be a good choice for anything below an assault rifle for the purposes of DayZ. Because, if they're going to have a bolt-action... or a varmint rifle... I don't want it chambered in a caliber that "military" weapons are using as well, because, again... they'd have to make the WHOLE caliber relatively common just to accommodate the "civilian" weapons chambered in 5.56x45.

 

I think the Mini-14 might be a good SKS analog, but not a bolt-action in 5.56. And, again, this is dependent on two big things. One, that (like 7.62x39 as it exists now in-game) the weapons using this caliber are relatively few and far between (which you can't really have with 5.56x45 at all). Second, that the Mini-14 takes STANAG-esque mags just as easily as an M4. So, you'd have to make the magazines fairly common as well, which would be bad.

 

EDIT - I forgot that Mini-14's are not STANAG pattern. However, I don't expect the developers to honor such a technical distinction... nor would I be particularly upset if they didn't.

Edited by Katana67

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What I would like to see in game - at least one more sniper rifle. At least one more automatic rifle. And maybe rocket launcher. (no pun intended)

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In my experience the Mini-14 has always been a short-ish ranged rifle (it's not too accurate), but it is extremely awesome to use. Mini-14 all the way!

 

I think the devs could get away with having the Mini-14 and IZH18, since one's a purely semi-automatic rifle and the other is break action (unless you add the AC-556, but I really hope they don't add one of those).

 

If they wanted to do a bolt-action .223 alongside the last two, may I recommend the Browning A/X-Bolt?

pix078927623.jpg

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In my experience the Mini-14 has always been a short-ish ranged rifle (it's not too accurate), but it is extremely awesome to use. Mini-14 all the way!

 

I think the devs could get away with having the Mini-14 and IZH18, since one's a purely semi-automatic rifle and the other is break action (unless you add the AC-556, but I really hope they don't add one of those).

 

If they wanted to do a bolt-action .223 alongside the last two, may I recommend the Browning A/X-Bolt?

pix078927623.jpg

 

Good choice.

 

However if they included that rifle they would have to include a built on 10x hunting scope or something since it does not have iron sights.

 

So either the devs would have to include something like a mossberb mvp, savage hog hunter, or cz 557 that all have built in iron sights or include a rifle without iron sights but some type of hunting optic built in.

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Civilian weapons should have "civilian" calibers and military weapons should have "military" calibers. So you find hunting rifles in houses or taverns, and military gear in military bases. Civilian calibers should be hunting calibers. Offcourse, the better the gear - more danger and more effort to get it. Game should be hard enough to make you play at least few days before you dare to try to loot NWAF or other bases. With hunting, cooking, crafting you can avoid towns (which should be swarmed with zeds - Atlanta TWD)

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Civilian weapons should have "civilian" calibers and military weapons should have "military" calibers. So you find hunting rifles in houses or taverns, and military gear in military bases. Civilian calibers should be hunting calibers. Offcourse, the better the gear - more danger and more effort to get it. Game should be hard enough to make you play at least few days before you dare to try to loot NWAF or other bases. With hunting, cooking, crafting you can avoid towns (which should be swarmed with zeds - Atlanta TWD)

 

Civilian Calibers are the same thing as military calibers.

 

There really is no difference in reality.

 

The most popular big game hunting round in the world is a former military caliber the .30-06 the most popular varmint round is the .223 aka 5.56 nato, the most popular target shooting medium sized game round is the .308 win aka 7.62 nato.

 

Civilian rifle makers usually follow the military trends when it comes to caliber the civilian market then improves on what the military offers ten fold.

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Good choice.

 

However if they included that rifle they would have to include a built on 10x hunting scope or something since it does not have iron sights.

 

So either the devs would have to include something like a mossberb mvp, savage hog hunter, or cz 557 that all have built in iron sights or include a rifle without iron sights but some type of hunting optic built in.

They don't all necessarily need to have optics on them. I kind of like the idea of having rifles that are relatively common but hard to use because the optics needed to aim them are the rare parts. If they had to limit it down to only one rifle of each type (say bolt-action .223) then I'd change my mind, but I think having some pure iron-sight .223s as well as capable scoped rifles would be awesome.

 

No, it is only to do with realism. Both of the reasons you cite are concerned solely with realism.

 

By advocating for a "civilian" rifle (and multiple ones at that) chambered in 5.56x45, in the current situation, you're essentially repeating the error in their use of 7.62x51 as a ubiquitous "catch all" round.

 

You can't advocate for commonality framed in "real-world" terms whilst at the same time advocating for more specificity in terms of "gameplay." They are conflicting concepts.

 

If they abide by "realism" then they're essentially correct in having 7.62x51 bridge the gaps between everything from a break-action pistol... to a GPMG...

 

But that type of ubiquity isn't beneficial to gameplay, in my opinion, for a variety of reasons.

 

I don't think 5.56x45 would be a good choice for anything below an assault rifle for the purposes of DayZ. Because, if they're going to have a bolt-action... or a varmint rifle... I don't want it chambered in a caliber that "military" weapons are using as well, because, again... they'd have to make the WHOLE caliber relatively common just to accommodate the "civilian" weapons chambered in 5.56x45.

 

I think the Mini-14 might be a good SKS analog, but not a bolt-action in 5.56. And, again, this is dependent on two big things. One, that (like 7.62x39 as it exists now in-game) the weapons using this caliber are relatively few and far between. Second, that the Mini-14 takes STANAG-esque mags just as easily as an M4. So, you'd have to make the magazines fairly common as well, which would be bad.

 

EDIT - I forgot that Mini-14's are not STANAG pattern. However, I don't expect the developers to honor such a technical distinction... nor would I be particularly upset if they didn't.

 

I think something like .223 and 7.62x51mm deserve to be more modular. If they were super concerned with seeing everyone running along with M4A1s, they could just lower the amount of them available (They're already down to crash sites only). Ammunition shouldn't be left to accommodate for everything, I agree, but there needs to be some sort of calibers that you'll see more use of because of the universal application. The obvious problem with that reasoning is that it leaves little room for weapons that have equivalents in less-common calibers, because you'd hardly ever see their use, but I still don't like the idea of reserving 5.56x45mm for military applications.

 

Bolt-action & break-action rifles would not require magazines, where the M4A1 does, so you're not getting a heavy advantage considering STANAGs are going to be rare themselves. Also, you can only get the M4 from crash-sites, which is another obstacle in getting your working one. The question you have to ask yourself at that point, is; "will this rifle give me too much more of an advantage for it to be worth it?" - I'd say no in the M4s case. You're going to have problems with things like 7.62x51mm, but that's mainly due to the fact that the devs aren't willing to make other versions available.

 

The balancers could also come with relative availability. Even though 7.62x51mm could be somewhat common, finding enough ammo to make that M60 you found effective is going to be hard. Other factors, such as weight and handling come into play at that point, so you have to ask yourself if using it is really worth it for all of the trouble it gets you.

 

EDIT: I'd also like to add that the devs have been pretty faithful with the magazines, even though we know that most of them will only ever be used in one gun (I really doubt we'll get a Walther P-38 in addition to the P-1). It seems to be the ammunition that they have the real problem with.

Edited by Chaingunfighter

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I think something like .223 and 7.62x51mm deserve to be more modular. If they were super concerned with seeing everyone running along with M4A1s, they could just lower the amount of them available (They're already down to crash sites only). Ammunition shouldn't be left to accommodate for everything, I agree, but there needs to be some sort of calibers that you'll see more use of because of the universal application. The obvious problem with that reasoning is that it leaves little room for weapons that have equivalents in less-common calibers, because you'd hardly ever see their use, but I still don't like the idea of reserving 5.56x45mm for military applications.

 

Bolt-action & break-action rifles would not require magazines, where the M4A1 does, so you're not getting a heavy advantage considering STANAGs are going to be rare themselves. Also, you can only get the M4 from crash-sites, which is another obstacle in getting your working one. The question you have to ask yourself at that point, is; "will this rifle give me too much more of an advantage for it to be worth it?" - I'd say no in the M4s case. You're going to have problems with things like 7.62x51mm, but that's mainly due to the fact that the devs aren't willing to make other versions available.

 

The balancers could also come with relative availability. Even though 7.62x51mm could be somewhat common, finding enough ammo to make that M60 you found effective is going to be hard. Other factors, such as weight and handling come into play at that point, so you have to ask yourself if using it is really worth it for all of the trouble it gets you.

 

I agree, but it should be part of the equation. Ammunition wasn't really a concern in the mod, because it was all over. However, in the mod, it combined magazine and ammunition (whereas the standalone has them separately). I'm saying that all three, now, need to have a relative amount of rarity - ammunition, magazine, and weapon, for the weapon to be truly "rare" in appearance, use, and continued use.

 

It becomes inconsequential to use a "rare" weapon, when the ammunition can be come across readily.

 

In other words, said weapon isn't really "rare" if it can be used and maintained every bit as easily as "common" weapons.

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I agree, but it should be part of the equation. Ammunition wasn't really a concern in the mod, because it was all over. However, in the mod, it combined magazine and ammunition (whereas the standalone has them separately). I'm saying that all three, now, need to have a relative amount of rarity - ammunition, magazine, and weapon, for the weapon to be truly "rare" in appearance, use, and continued use.

 

It becomes inconsequential to use a "rare" weapon, when the ammunition can be come across readily.

 

In other words, said weapon isn't really "rare" if it can be used and maintained every bit as easily as "common" weapons.

I'll agree with you there, the issue is not completely black & white. "High-tier" guns tend to rely on magazines, anyway (such as the M249 SAW, M240, RPK, PKM, etc.), but the whole "magazine rarity" thing is also pretty gimpy (I believe that in part is due to the fact that the magazines can only spawn in specific loot areas for just magazines, which in turn only spawn in military areas, but still)

 

Games like State of Decay have a pretty universal weapon caliber system but you'll rarely see long-term use military firearms until the late game because of the overall rarity of them & ammunition in general, and also the inaccessibility of areas (which could come in the form of tougher & more concentrated zombies, rather than waiting until a certain amount of the "questline" is done)

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They are pretty much the same thing.

 

Although I rather see a 20 inch or 24 inch varmint rifle instead merely due to the increased muzzle velocity.

 

The m12 mod0 and mod 1 are amazing rifles and the 1:8 twist 18 inch barrel is great but it cant beat the 1:7 twist on the longer 20 and 24 inch barrels allowing it to stabilize heavier bullets thus more long range potential and more velocity.

 

Well, muzzle velocity actually starts being reduced with barles longer than 20 inches.  As for the 1/8th vs 1/7th, the difference is almost non existant with 77gr m262mod1 bullets, but you are "technically" right...  The real noticable difference will come from shooting the longer copper m855a1 and some specialized 80+gr ballistic tip hunting rounds.  For standard m855 and mk262mod1, there will be no real "noticable" difference.  mk12mod0/1's also have threaded barrels as the weapons were heavily designed around the usage of a suppresor (the primary reason 18inches was chosen over 20).

 

Now if there was a mil spec free float version of the m16... That would certainly get my vote.  Either way, a precision semi auto 5.56 rifle will be sweet regardless of which one they toss in.

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Mini 14 is cool, I really like the Ruger Gunsight but it isn't 5.56. The closest to that would be the MVP you posted, that would be pretty sweet too.

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I can't help but feel that there is a missing weapon at the moment in the game.

 

There is no civilian firearm in 5.56 / .223 one of the worlds most popular calibers among hunters and civilians.

 

So let's explore what could be good potential firearms that could be added in that fit this role.

 

 

Immediately the first weapon that came to my mind as a suitable firearm that is a civilian rifle and fits the role was the.

 

Mossberg MVP rifles

 

zMSF9m5.png

1IV8RY4.png

 

These rifles are unique in that they are bolt action rifles that take any ar15 magazine. This would be important because they would make the m4s various magazines that much more useful.

These rifles would also be suitable because they come equipped with iron sights negating the need for the weapon to come equipped with optics.

 

Savage hog hunter

Hog1.jpg

 

Another suitable civilian bolt gun that comes with a good set of irons and an internal 4 round magazine.

 

Ruger mini14

 

Mini14GB.jpg

 

This civilian rifle is also a suitable weapon it is a handy rifle with good accuracy however it is nowhere near as modular as an m4 forcing players to use the weapons excellent iron sights.

 

 

 

 

Now it is your turn I wan't to see what .223/5.56 nato civilian rifles you can think of that would fit this missing category.

 

I don't want to tell you how I know that because I'll probably get wrecked by BIS but there's an Mp5 planned for future versions and it's not that military since it's aim is pretty shit.

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I'd prefer to see an AR-15 honestly to help compete with people toting M4s.

 

^This

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