RustCohle (DayZ) 15 Posted April 18, 2014 The sunsets are very nice on exp right now.I like the "magic hour" as dusk begins to set in.Here is a recent screenshot.This is 1280x720 interlaced on minimum settings. Night environments are darker as the moon is the only light source I can seem to detect, and the moon on exp is a very low-res placeholder right now.InsaneAradia made a thread on flashlights/torches and their lack of AOE illumination. I assume certain textures do not reflect light sources yet.I look forwards to more lighting developments. Thoughts? 2 Share this post Link to post Share on other sites
Hopix 44 Posted April 18, 2014 For now, it looks generally great. I am happy with the visibility of day and night, more or less, but I think it needs enhancing a little indirectly, as in, with equipment and items. There should be more textures that reflect, emit or amplify dynamic and ambient light, and maybe places with substantial local light, like street lights for example. Also torches and gaslamps need to have increased light output, and generate more ambient light on the local surroundings. 1 Share this post Link to post Share on other sites
RustCohle (DayZ) 15 Posted April 18, 2014 For now, it looks generally great. I am happy with the visibility of day and night, more or less, but I think it needs enhancing a little indirectly, as in, with equipment and items. There should be more textures that reflect, emit or amplify dynamic and ambient light, and maybe places with substantial local light, like street lights for example. Also torches and gaslamps need to have increased light output, and generate more ambient light on the local surroundings. yes. i agree. i think that different light fliters applied to the dynamic background illiumination would provide some uniqueness to certain areas. that way, a swamp or an open field could look different than a city in terms of ambient light and how that light is filtering the through color palette. Share this post Link to post Share on other sites
kichilron 8550 Posted April 18, 2014 These are the ones I managed to get yesterday on the accelerated time testing: 5 Share this post Link to post Share on other sites
RustCohle (DayZ) 15 Posted April 18, 2014 These are the ones I managed to get yesterday on the accelerated time testing: whoa. that is nice how the glow of the cloud saturation from the sunset colored the room in the two first screens.when and if the building interior textures absorb/reflect dynamic lighting we will seem some very nice looking contrasts while traversing buildings and countryside during lighting changes.ty for sharing. Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted April 18, 2014 I personally like this one 5 Share this post Link to post Share on other sites
hombrecz 832 Posted April 18, 2014 I knew something was looking nicer on the experimental!Also the new guaranteed message system really makes game more smooth!I'm really happy with what I've seen on experimental today. 3 Share this post Link to post Share on other sites
RustCohle (DayZ) 15 Posted April 18, 2014 dat water reflection thoi assume your settings are maxed? i want to find the sweet spot between "perfect lighting" and "playable framerate"i have clouds and shadows at very low and i assume this is the bulk of the lighting enhancements along with HDR. Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted April 18, 2014 (edited) dat water reflection thoi assume your settings are maxed? i want to find the sweet spot between "perfect lighting" and "playable framerate"i have clouds and shadows at very low and i assume this is the bulk of the lighting enhancements along with HDR.Clouds and shadows on normal, Everything else on high or highest. Go check out http://forums.dayzgame.com/index.php?/topic/156341-lets-post-some-screen-shots-standalone/. There is a lot of really nice screenshots in there Edited April 18, 2014 by Caboose187 1 Share this post Link to post Share on other sites
RustCohle (DayZ) 15 Posted April 18, 2014 Clouds and shadows on normal, Everything else on high or highest. Go check out http://forums.dayzgame.com/index.php?/topic/156341-lets-post-some-screen-shots-standalone/. There is a lot of really nice screenshots in therewow that thread is nice.also if this is moved to gallery section it might be better but this is a cross post about exp and environmental lighting tweaks and upcoming changes so maybe it should stay here? i'm going to max out my settings on 1080i and see what kind of screens i can get on exp tonight. Share this post Link to post Share on other sites
Zedertone 378 Posted April 18, 2014 (edited) I think it looks okay now, but on the EXP it looks awesome. I can't wait until the EXP comes to Stable, will greatly improve the game, in many different aspects. I also like this one: Edited April 18, 2014 by Zedertone 1 Share this post Link to post Share on other sites
hombrecz 832 Posted April 19, 2014 I think it looks okay now, but on the EXP it looks awesome. I can't wait until the EXP comes to Stable, will greatly improve the game, in many different aspects. I also like this one: At very quick first glance this one looked like taken in real life.Btw I have found out (on exp), that I can now afford to turn ON the Ambient Occlusion and still get okish frames.Previously turning that sucker on ment losing almost 50%. Something very good is happening at experimental now! This keeps me very optimistic to the point, that I'm almost affraid it's too good. 1 Share this post Link to post Share on other sites
Zedertone 378 Posted April 19, 2014 At very quick first glance this one looked like taken in real life.Btw I have found out (on exp), that I can now afford to turn ON the Ambient Occlusion and still get okish frames.Previously turning that sucker on ment losing almost 50%. Something very good is happening at experimental now! This keeps me very optimistic to the point, that I'm almost affraid it's too good.The feeling of too good to be true ;)But yes that is a good screenshot. :) 1 Share this post Link to post Share on other sites
odin_lowe 3686 Posted April 19, 2014 For now, it looks generally great. I am happy with the visibility of day and night, more or less, but I think it needs enhancing a little indirectly, as in, with equipment and items. There should be more textures that reflect, emit or amplify dynamic and ambient light, and maybe places with substantial local light, like street lights for example. Also torches and gaslamps need to have increased light output, and generate more ambient light on the local surroundings.I miss the time when the street lights were still working... Share this post Link to post Share on other sites
hombrecz 832 Posted April 19, 2014 I miss the time when the street lights were still working... Darn I did not realise they no longer work O_o.Silly me :-D. Share this post Link to post Share on other sites
kichilron 8550 Posted April 19, 2014 I miss the time when the street lights were still working... Nice heroskin! 1 Share this post Link to post Share on other sites
odin_lowe 3686 Posted April 19, 2014 Nice heroskin! Thanks!! B) (Would love to roll up my sleeves, put on fingerless gloves and have a leg holster. ;) ) Share this post Link to post Share on other sites
TheCourierVX 40 Posted April 19, 2014 I miss the whole night time :( Share this post Link to post Share on other sites
odin_lowe 3686 Posted April 19, 2014 I miss the whole night time :(Finally got my fix of night time play on the experimental branch. The exp branch servers all have accelerated time so you can play at night! :D (But the bad part is that it's not synced. I met a few other players and played with friends too and for some it was day, others dusk and others night. <_< It was weird asking a mate why he was using his torch to get answered it was pitch black for him while the sun was still up for me.) Share this post Link to post Share on other sites
hombrecz 832 Posted April 19, 2014 But the bad part is that it's not synced. I met a few other players and played with friends too and for some it was day, others dusk and others night. That was pretty much my only negative experience on experimentals past 2 days.Else it was great time! Now supposedly we are not that far away from loot respawn being implemented, which will make the game a lot better! 1 Share this post Link to post Share on other sites
RustCohle (DayZ) 15 Posted April 20, 2014 tested with post processing on. very nice results. shadows and clouds affected minimally.textures and filtering plus objects and terrain on VERY HIGH is the best. unfortunately i get driver crashes more often running it that high. Share this post Link to post Share on other sites