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grimsonfart

Developement time in DayZ

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Im looking at the date the last update was released, and what it fixed/added/broke. Then i hear that the DayZ team has doubled in size. Is this game going anywhere? Look at the time it takes to develop. Look at every patch, how they sometimes almost break as much as they fix. 

 

I personally do not have high hopes to DayZ in the near future. Looking at the time it "seems" to take, I don't think it's realistic looking at a release date within 2014-15. There is too much to add, and too much to fix. Do you think it is realistic to be able to run DayZ at 60 FPS in the middle of electra one day?

 

This might be a bit early to say though, so i want to hear your opinions/expectations to the game in the near future. What do you think of it now, and when do you expect it too be golden!

 

 

Cheers!

Yep i 've said thie before, things are progressing too slowly for an AAA game in development and any progress made sometimes seems more counter productive than progressive. There are MANY MANY MANY(stressing emphasis) forumers that will side with rocket and his bandwagon of a development team as proponents of my stance. Looking at the facts so far, its been almost three years since the official statement that a DayZ standalone game was in production has been made, look at what we have today.

Edited by Pokerguy10
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Yep i 've said thie before, things are progressing too slowly for an AAA game in development and any progress made sometimes seems more counter productive than progressive. There are MANY MANY MANY(stressing emphasis) forumers that will side with rocket and his bandwagon of a development team as proponents of my stance. Looking at the facts so far, its been almost three years since the official statement that a DayZ standalone game was in production has been made, look at what we have today.

 

DayZ SA will eventually be one the best games I have ever played once all planned features are implemented. I love a lot of Rockets ideas. The progress BI is making with the DayZ engine is good (even though I sincerely doubt I will ever see 250+ server populations). That being said it sometimes feels like they are communicating and planning the development of this game like "amateurs". I don't know how else to phrase it.

 

The development transparency on DayZ is pretty horrible, especially for a title released under Early Access (if only in comparison to somewhat similar games.) Just compare the updates on the DayZ dev blog with those on the Arma 3 dev blog. In April there were six status updates for Arma 3. Other games are similar. Rust has had three large status updates. Starbound has disappointed in many ways (and excited me in others!) but they always seem to update their players (9 updates in April). 7D2D is the same. These are just some of the (~Early Access) games I own and all of them update the players better than the DayZ dev team which has released one update so far in April.

 

I have stated this opinion in the past and was greeted with waves of fans calling me "entitled". I have been told that my $30 didn't grant me the privilege of asking for things like a regularly updated development roadmap. I don't care. I love DayZ and think the game has improved a lot recently but I would appreciate "better" communication at least on the level of Arma 3. I appreciate the fact that the dev team communicates with fans on Twitter/Reddit but I would appreciate it even more if they improved their communication through official channels.

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I am giving up on standalone, its not going anywhere soon, the people that play it are dicks, Base building Nope. never. Going back to the mod and bring on H1Z1!

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I am giving up on standalone, its not going anywhere soon, the people that play it are dicks, Base building Nope. never. Going back to the mod and bring on H1Z1!

Bye !

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Wow more people complaining about the lack of info. Basically, Dean and the guys said this broken patchworky way is how its done, and if you dare go against the mods with it, even with proof from other sources that the info is scattered, you will be attacked. I even had Boneboy er whatever his name is, a Forum Administrator, tell me to get off my high horse, because the info was just as scattered, if not worse, than when i was temp banned a week ago. Also, im under surveillance with my posts, they read them all before allowing me to post, all because i was OFF topic and spamming. Thats a lot of work for moderators to do, read every coment from every person that was temp banned. Or is it just me your watching? And to clarify, most of my posts, or at least the ones that were "spam" were never about the state of the alpha, just the state of these forums. Thats a no no. Im getting off my high horse and back in line guys. The info is all there, and here, and over here, and there. just go look for it.

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If Arma III development is any indication of how DayZ development will be, we have a long road ahead of us, but the end justifies the means imho.

On the Arma III experimental branch, content broke on a daily basis, the game was even unplayable over longer periods of time.

But they took they're time and made, what i think, is a great game.

Not only content wise, but also performance wise, im getting nearly twice the performance (FPS) in A3 now, as i did in early alpha.

 

Im sure the same will happen to DayZ, but you should all be aware, that BI is not a company known for doing what the public wants.

The developers implement content into the game, because they want that content in the game, this was stated several times during the A3 development process and i think its safe to say the same applies to DayZ.

This fact becomes even more evident when you look at the A3 bug tracker, the most upvoted requests is not necessarily the ones being worked on.

I find this exact thing, to be one of the best things about BI. They dont cater to "begging kids", but if you give them time they can create one hell of a product.

Just look at Arma III, theres no other game on the market, which can do what it does, when you look at the shere possibilities of the game and what you can turn it into.

 

Theres a reason we where told it will take almost 2 years, theres a giant pile of things to do in this game, before its even remotely finished and BI knows this.

Now lean back and enjoy the ride :D

 

I will just leave a quote from Hicks here for you guys:
 

This can honestly be traced into one simple fact: DayZ is literally being created as you play.

Right now, you guys are essentially playing on development builds - Stable branch is just a representation of a build that is as stable for player experience as manageable while the title is being created.

http://forums.dayzgame.com/index.php?/forum/131-devtracker/

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I just feel that they should prioritize differently. 

 

like zombies before spray cans. 

 

but whatever, that just my humble opinion. 

 

Or better yet: Both at the same time. Wait... that's actually what they are doing.

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It takes times, but there are updates being pushed. What else do you want?

me personally? I am looking for the 4 main aspects in survival:

 

1. Food (check)

 

2. Water (check)

 

3. Shelter (maybe a year from now if you are stuck to the dev's nuts, more than likely they wont have persistent items, world storage, and fortification done by then or it will be in but broke all to hell))

 

4. Defense (kinda got it with guns, but no improvised traps, barricades, or anything else)

 

I personally am not in a hurry for most things, but i feel a SURVIVAL GAME should have the aspects of SURVIVAL in them. Not a year from now, but immediately or sooner.

 

I have been playing Dayz for a looooong time and this is the first time I have really lost faith in the devs. I just dont feel like they are going to be able to fix all the problems and the new ones everyday.

Edited by Chucknorris405

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They still left out the part about the bow not firing, the akm, the crossbow, the p38, the new town, hunting, fireplaces, mosin speedloader, fridges being lootable, zucchini, pumpkin, cooking, tracksuits, to name a few

But throwing yay!

 

Some of these things are now in the experimental already (crossbows, tracksuits) as well as binoculars.

Edited by BadAsh

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Or better yet: Both at the same time. Wait... that's actually what they are doing.

 

Wait so they did prioritized zombies? Well then 1.5 (dayz in development) years working on zombies and still nothing to show for it.

 

Not sure which worse :( 

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Wait so they did prioritized zombies? Well then 1.5 (dayz in development) years working on zombies and still nothing to show for it.

 

Not sure which worse :(

 

You make it sound like all they have to do is flick a switch that says "fix them zombies" mate.

If it was simple and easy, it would have been dont tbh.

 

As far as we know, not much work has gone into the zombies yet, the 1.5 years you are talking about, where used to expand the map, redesign of buildings, create the "player network bubble" and redesign the engine in a MMO architecture, where the clients have no rights within the game.

 

Rocket even stated several times, the reason it kept getting posponed was because they needed to make the game architecture and network bubble work, on a core level in the engine, to prevent abuse and loopholes in it, so thats why it took them "so long" to release the alpha, not because they were working on zombies.

 

What BadAsh means is atm they are working on zombies, alongside many other things in the game. He wasnt talking about what had happened prior to release of the alpha :)

 

If you want proff of this, just read the devblogs on tumblr: http://dayzdev.tumblr.com/archive

It dates all the way back to August 2012.

Edited by Byrgesen

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Nearly all of the "fan base" of DayZ are adamant defenders of the developers. They can do no wrong. Ever. While I don't intend to belittle them I just feel that they don't have the ability to get things done in any kind of acceptable time-frame for whatever reason. Team doubled in size? I don't see it making a big difference.

Basically think of the time it takes any other team to develop then add about 800% time and you have a general idea for how long it will take the DayZ team to get anything done.

And then you realize that the progress made is only a pretty little mask.

Nobody is defending the devs no matter what, just some people here are ready to wait for a high quality product.

I dont see why some people are coming to the forums, and complaining about bugs, not quick enaugh addition of features etc etc, when release is over a year from now.

As to me, Dayz is doing completely fine.

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You make it sound like all they have to do is flick a switch that says "fix them zombies" mate.

If it was simple and easy, it would have been dont tbh.

 

As far as we know, not much work has gone into the zombies yet, the 1.5 years you are talking about, where used to expand the map, redesign of buildings, create the "player network bubble" and redesign the engine in a MMO architecture, where the clients have no rights within the game.

 

Rocket even stated several times, the reason it kept getting posponed was because they needed to make the game architecture and network bubble work, on a core level in the engine, to prevent abuse and loopholes in it, so thats why it took them "so long" to release the alpha, not because they were working on zombies.

 

What BadAsh means is atm they are working on zombies, alongside many other things in the game. He wasnt talking about what had happened prior to release of the alpha :)

 

If you want proff of this, just read the devblogs on tumblr: http://dayzdev.tumblr.com/archive

It dates all the way back to August 2012.

 

Then I mis-interpreted his statement. My apologies and thank you for clarifying :)

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