DMack 60 Posted April 18, 2014 Which site are we supposed to search? This one, Twitter, or Reddit?Is it me or does it seem like the Devs communicate more information about updates and happenings on various 3rd party sites like Twitter, Reddit, etc....more than they do here? 3 Share this post Link to post Share on other sites
crazykilla420 11 Posted April 18, 2014 Your title, has to be completely incorrect lol.You say fists are more effective than the Fire-Axe, when the Fire Axe is a 1 hit kill. I haven't played the Exp yet, but how the hell could fists do better than a 1 hit kill....?No it's the fire axe is not a one hit anymore i played last night took 4 hits to a zombie Share this post Link to post Share on other sites
DarkwaveDomina 1099 Posted April 18, 2014 (edited) I'm not sure if they've changed something very recently, but a few minutes ago I killed a zombie with 2-3 hits with the splitting axe. I imagine headshots do a lot more damage to them as my first hit also knocked her out, like when you punch a zombie or player in the face. If they have done is made headshots on zombies matter and body shots much less effective, that's good, but I wish they would have done it in the future when zombies aren't a complete mess. I want harder zombies, but not while they run through walls and have ESP. Edited April 18, 2014 by DarkwaveDomina Share this post Link to post Share on other sites
Pokerguy12 218 Posted April 18, 2014 The main reason the fists are outshining everything is that they are a lot easier to aim then any of the other melee weapons. They swing fast and hit on target, making it a lot less frustrating to just punch a zombie's lights out repeatedly until it dies. This is as effective as using an axe, as with an axe now you have to constantly swing and hope for the hit to register, and if it doesn't hit the head it deals very little damage. It is incredibly hard to nail zombies in the head as they spaz out around and as you move to dodge their attacks, making headshots rather difficult, especially in cities where performance is usually low for everyone. I'm all for dangerous zombies, but the way they are making them dangerous is through frustrating, cheap changes that make the zombies more frustrating and less scary. When you die by one, which is still very unlikely, its sort of like dying to a glitch- They are still rather buggy and now can take a shitload of melee hits from all the weapons. Please, developers, fix the zombie pathing, AI, melee, and then buff the zeds so that they are a threat. Make them overwhelm players and increase their numbers, after they work.Good feedback. Updates seem more counterproductive than improvements. Share this post Link to post Share on other sites
Zedertone 378 Posted April 18, 2014 How do you know the title is incorrect if you've never played the build specifically mentioned in said title? And OP is providing feedback that it was a terrible change in their opinion.I wasn't meaning by saying it has to be incorrect, that he IS incorrect. I was going off of the fact that I still figured the axe would be a 1 hit. Why wouldn't it? Should've known it was a bug, my bad. Share this post Link to post Share on other sites
TheScruffyBandit 382 Posted April 18, 2014 (edited) As has been said it was an unintentional mistake and it will be fixed. Some people need to stick to stable.Are we to assume it's Bohemia's official line that they don't want feedback on issues with experimental branch then? <_< Edited April 18, 2014 by TheScruffyBandit Share this post Link to post Share on other sites
kichilron 8550 Posted April 18, 2014 Are we to assume it's Bohemia's official line that they don't want feedback on issues with experimental branch then? <_< How do you read that out of what DemonGroover said? He's merely letting you know that it's going to be adressed soon, because of the feedback that came in already. Share this post Link to post Share on other sites
kichilron 8550 Posted April 18, 2014 That's stupid.Infected human or not. A chop with A FREAKING AXE is gonna drop you to the ground. Even if you don't die instantly that is a massive laceration and unless you receive immediate medical attention your gonna bleed out real damn fast. Read the thread. Share this post Link to post Share on other sites
amiasfree 262 Posted April 18, 2014 (edited) Guns still one shot though. I actually like that its so difficult to kill them until you find a gun.Edit: Daw its a bug. Hope they do add a lil bit of toughness to them though, give us a reason to horde ammo just for zeds. Really hope the bodies sticking around and the delayed spawns (and their lootableness) wasn't a bug though. Edited April 18, 2014 by Amias Free Share this post Link to post Share on other sites
Deathlove 2286 Posted April 18, 2014 Is it me or does it seem like the Devs communicate more information about updates and happenings on various 3rd party sites like Twitter, Reddit, etc....more than they do here?Yes because they know we take the game seriously on this site. Reddit and Twitter they talk about other crap not even related to the game at times if you didnt notice lol. Share this post Link to post Share on other sites
TheScruffyBandit 382 Posted April 18, 2014 (edited) How do you read that out of what DemonGroover said? He's merely letting you know that it's going to be addressed soon, because of the feedback that came in already.I'm not taking issue with that part of the post, but then I suspect you already know that. There is currently no unified way to track which glitches have been found and even if they have, this is the general forums and surely it would be the correct place to discuss those issues. I'd consider it rather poor form for a moderator to be telling a poster providing feedback on and discussing a current issue that they should stick to stable branch considering that for most of us here the moderation team are our first line of contact with Bohemia. It sends the wrong impression. Edited April 18, 2014 by TheScruffyBandit Share this post Link to post Share on other sites
barnabus 1708 Posted April 18, 2014 Your title, has to be completely incorrect lol.You say fists are more effective than the Fire-Axe, when the Fire Axe is a 1 hit kill. I haven't played the Exp yet, but how the hell could fists do better than a 1 hit kill....?Not on experimental my friend and I can witness to it like a Jehovah's witness on your front door step. Axe just doesn't work that well anymore on experimental, they are so useless I am even considering dumping it altogether but old habits die hard. Share this post Link to post Share on other sites
Zedertone 378 Posted April 18, 2014 Not on experimental my friend and I can witness to it like a Jehovah's witness on your front door step. Axe just doesn't work that well anymore on experimental, they are so useless I am even considering dumping it altogether but old habits die hard. I now know this.. Share this post Link to post Share on other sites
bodybagger2430 59 Posted April 18, 2014 It took me aroudn 20 swings and 3 minutes to kill a single zombie with the splitting axe, contrast that with the 20 hit stun lock the fists do if you keep hitting them in the head, it's easier to take on a single zombie with fists than it is with any weapon right now. it also makes me feel bad ass, like I could rip its head and spine off and hold it up and scream making all the new spawns run from me. Share this post Link to post Share on other sites