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roninhg

Group / Party system needed

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First, my apologies in advance if there's some other all encompassing thread that this should be on...

 

Idea:  I feel something DayZ SA is sorely missing is a system to allow players to form a team (party).  This feature would facilitate several major things that I think would greatly enhance player interaction and diversity of play.

 

Implementation:

- You have an option on the "Players" menu to click "invite to your Team/Party".  Once this is sent, the other person can see in their player menu the invitation and choose to accept, decline, or ignore.

- There's a limit of 7ish people that can be in one party/team at one time.

- Once in another players party/team you cannot do damage to each other for the duration you're in each other's party/team.

- Partying is voluntary, you can join or leave at any time

- If you leave the party/team, there is a 10 minute timer.  This alerts other party members and gives them LOTS of lead time that “something is up” so they can get away from leaving member (avoid backstabbing), also allows leaving member plenty of time to get away from party to avoid being attacked for abandoning them.

 

Benefits of this system:

#1 - "Friendly" can finally mean something.  If someone says they're friendly, you can say, "okay, join my party" and then you're guaranteed to be safe around each other.  I believe this will meet a large pent up demand for players wanting to have friendly interactions, but KOS'ers abuse saying their "friendly" so it has become fully devalued.

 

#2 - New groups can be formed and new friendships made.  Bambi's and lone wolves can join a group or band together and hopefully the glue of the party system gives them time in a trusted environment to make new friends.

 

#3 - TRADING - Finally there will be a way to be certain that you and another can trade safely as you just party up, make your trade, part ways, and unparty

 

#4 - Reduced friendly fire - yes friendly fire happens between squads in the same army, but rare between members of the SAME squad in real life because you can:  recognize the person's face, their unique way of running, their uniform, etc - all things not available in the game engine - so this compensates for it.

 

Expected objection:

"This ruins the danger and fun of KOS which makes DayZ what it is"

NO, it doesn't. You don't have to join a party with anyone...ever.  It's a totally optional feature.  You still have no idea if the person you come across will want to party up with you...it just gives an OPTIONAL mechanism for those who truly do want to team up/trade/interact peacefully for a while a chance

 

TL;DR:  There should be a team/party mechanism to allow players to team up, trade, interact safely if they both agree to do so.  This will facilitate pent up demand from some players for non-lethal interaction with each other.

Edited by roninhg

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TL;DR:  There should be a team/party mechanism to allow players to team up, trade, interact safely if they both agree to do so.  This will facilitate pent up demand from some players for non-lethal interaction with each other.

No, because this is a game of risk.

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Teaming up makes you immune to damage? No thanks. Not even Wasteland does that.

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No. This is DayZ. Honestly it will never happen. Maybe once the game reaches completion and we get the editor that some people might make a mod with this option, specific to certain servers, but other than that, this is DayZ.

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How about NO!

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*yawn* 40th time reading a post like this.

 

 

Makes the game sound like an mmo

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Nah.

 

In real life, things can go sour, and you can't magically set your gun to not deal damage to your friends or your eyes to magically put names over people's heads.

 

Also, trading can be viable, but you have to be careful. Think of trading in DayZ like trading in crime, there are a lot of risks, just look at the scene in Scarface with the chainsaw or the beginning of GTA: Vice City or, hell, some other movie I forget where this one guy just shoots the two fellows when he sees they have the coke, grabs the coke, keeps the cash, only loses two bullets.

 

DayZ is a game of risk, as said above by Beck who has a wonderful signature.

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