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Thread of Deeper mechanics to enhance gameplay

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In this thread we come up ideas to add more depth and complexity to not only gameplay concepts already in game but whole new concepts that benefit the game.

 

In order to make the thread easier to read we should post in the following format.

 

[idea] - Main tittle of your concept

 

[Picture] - A illustration or image that generally covers your idea

 

[Description] A brief description of your idea and how it would improve gameplay and how it should be incorporated.

 

 

 

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Less useful Rags -

 

Wash-Cloth-Rags-LG.jpg

 

Currently in game you are able to treat any life threatening wound from a zombie bite all the way to a high powered rifle shot to the chest with a simple rag that has been torn from a tshirt.

This is completely unrealistic. What I am proposing is a new medical system where the rag does not immediately stop the bleeding but instead it only soaks up the blood, different wounds will bleed at different rates, while a small wound such as getting slashed by a zombie would be able to eventually stop the bleeding with as little as a single rag, heavier wounds such as gunshot to a vital area such as the neck or heart would require more than 1 rag.

This new gameplay mechanic could be useful because it would add higher value to medical supplies such as bandages that could potentially absorb more blood and thus be of higher value than rags torn from ordinary clothing.

 

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So now I would like to hear from you guys on gameplay mechanics and how more depth can be added to improve them.

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Will probably get moved to Suggestions, but here goes!

 

[iDEA] - SIGNIFICANT IN-GAME COMMUNICATIONS

 

Portable_radio_SCR536.png

 

[DESCRIPTION]

 

- Lock "Direct Chat" always on. If your mic is plugged in and unmuted, you're able to be heard in-game. Period. Tough tits if you're eating a jelly donut at 150dB's or you can't control your pets. The game should not be catered to the off chance that you're a loud douchenozzle. If you want to remain quiet in DayZ, be quiet or mute your mic. Simple as that. Given that TS cannot, or will not, be mitigated, the best thing we can do is make sure that there's a slight chance that people will overhear you chatting with your massive clan on the other side of the map without having any in-game items to allow you to do so.

 

- Better whispers. The radius of direct chat needs to be dependent on how loud the user is speaking. Yells can be heard much farther (100m) than a whisper (2m). A fixed and ubiquitous radius isn't going to work.

 

- Include the in-game radio stations that were so vaunted before the release of Standalone.

 

- Make Walkie Talkies more common and less cumbersome to use. Also, make them a persistent object.

Edited by Katana67
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Comments hidden.

 

Please stay on topic.

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Will probably get moved to Suggestions, but here goes!

 

[iDEA] - SIGNIFICANT IN-GAME COMMUNICATIONS

 

Portable_radio_SCR536.png

 

[DESCRIPTION]

 

- Lock "Direct Chat" always on. If your mic is plugged in and unmuted, you're able to be heard in-game. Period. Tough tits if you're eating a jelly donut at 150dB's or you can't control your pets. The game should not be catered to the off chance that you're a loud douchenozzle. If you want to remain quiet in DayZ, be quiet or mute your mic. Simple as that. Given that TS cannot, or will not, be mitigated, the best thing we can do is make sure that there's a slight chance that people will overhear you chatting with your massive clan on the other side of the map without having any in-game items to allow you to do so.

 

- Better whispers. The radius of direct chat needs to be dependent on how loud the user is speaking. Yells can be heard much farther (100m) than a whisper (2m). A fixed and ubiquitous radius isn't going to work.

 

- Include the in-game radio stations that were so vaunted before the release of Standalone.

 

- Make Walkie Talkies more common and less cumbersome to use. Also, make them a persistent object.

 

In addition, bigger communications gear that has a further range than walkie-talkies (like bigass military radios that take up a bunch of space) and assorted accessories like headphones and mics and whatnot (air traffic controller ones or military ones?)

 

Plus, environmental interference with comms like mountains and weather and distance. Plus equipment condition.

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-Craftable Torches

Make an additional recipe for rags+wooden sticks to allow the implementation of torches along with splints.

 

hqdefault.jpg

 
-Gasoline trails
Allow for the player to leave a trail of gasoline,igniting from a distance,for the people who want
to give a Michael Bay feel in Dayz

fracchie_roadfire.jpg

 
 
Edited by Damnyourdeadman
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Currently in game you are able to treat any life threatening wound from a zombie bite all the way to a high powered rifle shot to the chest with a simple rag that has been torn from a tshirt.

This is completely unrealistic. What I am proposing is a new medical system where the rag does not immediately stop the bleeding but instead it only soaks up the blood, different wounds will bleed at different rates, while a small wound such as getting slashed by a zombie would be able to eventually stop the bleeding with as little as a single rag, heavier wounds such as gunshot to a vital area such as the neck or heart would require more than 1 rag.

This new gameplay mechanic could be useful because it would add higher value to medical supplies such as bandages that could potentially absorb more blood and thus be of higher value than rags torn from ordinary clothing.

 

-------------------------

 

 

 

I agree,but if this were to be implemented rags should be made a more common item in the loot table.Literally a junk item scattered almost everywhere and craftable from almost every clothing.

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- Mirrors! !srorriM

 

- Bandoliers. New storage item specifically for bullets. Doesn't replace jacket or vest. (and imo ammo should be rare.) Allows for faster reload of firearms you don't have clips / mags for.

 

- Firecrackers. Preferably ones that sound like gunshots. Can be used to deceive enemies / zombies. A (roll of) fireworks fuse allows for the timing of detonation.

 

- Sniper plate. Heavy metal plate with a hole to fire / look through. Great to incorporate into bases. Not so great to carry on you.

 

- Dummy head on stick. Can be equipped with headwear and mirrors (periscope)

 

- Molotov cocktails. (for obvious reasons)

 

- Equippable full size dummies with articulated limbs you can position any way you want. Should be hard to distinguish from players.

 

- Flora that can be dug out and replanted.

 

- Placeable fences / stone walls like the ones found around farmland.

 

- Book: Sun Tzu's "The art of war" if it's not in game already.

 

- Chunks of magnesium you can light.

Edited by mgc

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