Grimey Rick 3417 Posted April 12, 2014 (edited) Stop licking DayZ's *****. Yes, it's a great game and fun while it lasts, but some things will never be fixed just because of the engine. Face it, it's shit. They would be off better using the Arma 3 engine. All I see on these forums is people defending the game like if Dean Hall paid their entire family's dinner, since it was lauched. It's fun, I know, I've playing for nearly 200 hours, but it's glitchy, unrealistic and exploitable fun. And some of that stuff will never be fixed because of the engine, you're all doomed. You will always be able to see through walls, and some of the other game breaking glitches. After the eating and getting a gun, right now, DayZ is just a generic shooter with more choice, movement freedom, and long walks. And that is not just because of the engine, it's also because of how people think when playing, adding more content will do nothing about it. Exactly. There are many things about DayZ that I love, but when you look at DayZ and then you look at titles like H1Z1, it's hard to remain faithful that the clunky, glitchy, all around terrible engine that is Real Virtuality can compete against Forgelight. FL just seems to have been made for this type of game, where as RV was most certainly not. I try and keep playing, and while I do enjoy most of my time spent on DayZ, it just feels wrong. It's like an old pair of jeans that have a rip in the crotch: you love them, they're familiar, but they're just not cuttin' it any more. ;P Edited April 12, 2014 by Grimey Rick 2 Share this post Link to post Share on other sites
Etherious 907 Posted April 12, 2014 Exactly. There are many things about DayZ that I love, but when you look at DayZ and then you look at titles like H1Z1, it's hard to remain faithful that the clunky, glitchy, all around terrible engine that is Real Virtuality can compete against Forgelight. FL just seems to have been made for this type of game, where as RV was most certainly not. I try and keep playing, and while I do enjoy most of my time spent on DayZ, it just feels wrong. It's like an old pair of jeans that have a rip in the crotch: you love them, they're familiar, but they're just not cuttin' it any more. ;PThen wait for the full release. It's like complaining that a half built computer doesn't work....it just doesn't make any sense to complain. Share this post Link to post Share on other sites
JonySK 60 Posted April 12, 2014 (edited) Yea, it's funny too because I bet they havn't even touched real MMO either like TERA (My fav) or WOW...etc..So you are saying that Rocket and the devs don't know what a MMO is??? Who are "they"? Rocket and the devs? Edited April 12, 2014 by JonySK Share this post Link to post Share on other sites
Frothyboot18 46 Posted April 12, 2014 The official launch trailer begs to differ: http://www.youtube.com/watch?v=u0tQIxZUmWw 37 seconds in.Haha now thats an argument... With proof... I bet you were a teachers pet :) Share this post Link to post Share on other sites
Etherious 907 Posted April 12, 2014 So you are saying that Rocket and the devs don't know what a MMO is??? Who are "they"? Rocket and the devs?Trying to twist my words much? I am talking about people like the OP. Share this post Link to post Share on other sites
gorvi 189 Posted April 12, 2014 Your talking about VBS, Bohemia's Real Reality engine was not made purely because of Military backing. Yes, and they have been funded since VBS1. BIA is incorperated into BI now. VBS2 and now VBS3 engine upgrades usually make it into other games. VBS just uses expensive license middleware for real life landscape generation such as satellite rendering and real life textures, but its engine is Real Virtuality. Most of what VBS offered in UI and "gameplay" is now Arma standards. One example would be Arma 3 using Silvador. Share this post Link to post Share on other sites
Etherious 907 Posted April 12, 2014 Yes, and they have been funded since VBS1. BIA is incorperated into BI now. VBS2 and now VBS3 engine upgrades usually make it into other games. VBS just uses expensive license middleware for real life landscape generation such as satellite rendering and real life textures, but its engine is Real Virtuality. Most of what VBS offered in UI and "gameplay" is now Arma standards. One example would be Arma 3 using Silvador.Didn't realize they still updated VBS. o.O Share this post Link to post Share on other sites
Grimey Rick 3417 Posted April 12, 2014 Then wait for the full release. It's like complaining that a half built computer doesn't work....it just doesn't make any sense to complain. I'm not complaining about the game itself, but the engine upon which it's based. Arma 2 and Arma 3 are pretty awful as far as performance is concerned. Arma 3 less so than its predecessor, but it's still not even close to being an optimized gaming engine. It frustrates me beyond belief when a game cannot be run well with more than adequate hardware. Anyway, DayZ is a great concept and I have faith that Dean's team will continue to dominate the genre. It's just a shame that they chose to base their standalone product on an awful engine. Share this post Link to post Share on other sites
Etherious 907 Posted April 12, 2014 I'm not complaining about the game itself, but the engine upon which it's based. Arma 2 and Arma 3 are pretty awful as far as performance is concerned. Arma 3 less so than its predecessor, but it's still not even close to being an optimized gaming engine. It frustrates me beyond belief when a game cannot be run well with more than adequate hardware. Anyway, DayZ is a great concept and I have faith that Dean's team will continue to dominate the genre. It's just a shame that they chose to base their standalone product on an awful engine.It's not a awful engine though....it's way better than most. Although if I was to pick another I would've picked Unreal Engine 4....*salivates* Share this post Link to post Share on other sites
JonySK 60 Posted April 12, 2014 Trying to twist my words much? I am talking about people like the OP.You know it's not the OP who's calling Dayz a MMO, right? Share this post Link to post Share on other sites
gorvi 189 Posted April 12, 2014 Didn't realize they still updated VBS. o.O VBS3 using Real Virtuality 4 currently in development. Shame its $3000. It looks so beautiful. Share this post Link to post Share on other sites
gorvi 189 Posted April 12, 2014 (edited) It's not a awful engine though....it's way better than most. Although if I was to pick another I would've picked Unreal Engine 4....*salivates* Euclideons unlimited detail. Edited April 12, 2014 by Gorvi Share this post Link to post Share on other sites
Etherious 907 Posted April 12, 2014 You know it's not the OP who's calling Dayz a MMO, right?Did you even read his post? He clearly stated it...and clearly that's one of the reason why he doesn't like DayZ. Share this post Link to post Share on other sites
OrLoK 16187 Posted April 12, 2014 snipHello there As we go further down the development route we will see more and more players fall by the wayside. This is going to be a tough niche game. Personally, I think most of OPS complaints are non issues as we know they are already known and are due to be addressed. Is the RV engine THE engine to run a game like DAYZ? Perhaps, perhaps not, but without the RV engine DAYZ would never have happened. All engines have their pros and cons. Well, good luck OP. Have fun in the future whichever game you find. Safe up that cash ok? Rgds LoK 1 Share this post Link to post Share on other sites
frozenjaws 69 Posted April 12, 2014 I get the feeling our community will be just that tad bit better off without you. cya! Share this post Link to post Share on other sites
JonySK 60 Posted April 12, 2014 Did you even read his post? He clearly stated it...and clearly that's one of the reason why he doesn't like DayZ.It's the dayz team who calls it a MMO, the OP is just telling what Rocket and the devs are saying. Share this post Link to post Share on other sites
Martmital 436 Posted April 12, 2014 I don't think I've ever played a game that I have considered the 'finished article', DayZ is no different. Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted April 12, 2014 It's the dayz team who calls it a MMO, the OP is just telling what Rocket and the devs are saying. Every game that's online now is damn MMO. Massive apparently is anything larger than 4 player co-op Share this post Link to post Share on other sites
LeChat 131 Posted April 12, 2014 (edited) Ya but a lot of people see MMO and immediately assume thousands of players on one server which is not the case. Hell CoD and BF are MMO's now While that is true, most people do assume that an MMO has to have thousand of players on a server. I think the purpose of the video might have become slightly twisted - it was more towards the lines of just pointing out that the game infact did state that it was an MMO. I could care less about people's personal opinions whether or not it should be, in its current state, classified as an MMO. My personal opinion is that the term "MMO" is vague. Is it the capacity of players, the size of world, having persistent worlds? Too many questions and not enough clarifications or definitions when it comes to that term. --- In order to not get too OT on the thread. Sure the game has a lot of flaws and it's still just in alpha, albeit four months into an open alpha is quite a long time I'd say - for it to be open and not closed. It's been too hyped (and I think part of that is to blame on Dean, for all the times he's been saying 'you know what would be cool' paraphrasing of course or 'what we would like...'), there's too many people who wants it to go in different directions (someone is bound to get disappointed, whichever group it will be remains to be seen). Had I hoped for quicker implementation of features? Definitely, no doubt about it. But then again, I don't think anyone would say no to that. Can't say I'm too satisfied with the fact that all that has been implemented is weapons and clothes and rain (albeit rain is definitely a step in the right direction) - but that also means that, there will be less boring (clothes and weapons) updates later on and more mechanics and features. I think the main problem was to release the game as an alpha in this stage. A closed alpha would have been better. X00 random testers could easily have tested and found all the bugs so far, on closed servers.They could have released it when more things were implemented, as to make it into something else than a FFA DM with beans and soda. Whether or not H1Z1 will outshine DayZ? That remains to be seen. DayZ might turn out shit. So might H1Z1. Personally I feel that DayZ has a better setting, but at the end of the day it doesn't matter if it is east Europe or America - cause the mechanics and how the game feels is what matters (to me anyway). Edited April 12, 2014 by LeChat Share this post Link to post Share on other sites
Etherious 907 Posted April 12, 2014 It's the dayz team who calls it a MMO, the OP is just telling what Rocket and the devs are saying. Ok, but then why did he himself mention it then? He didn't have to talk about it...if he had no problem with it. Share this post Link to post Share on other sites
xX_fr0st-w0lf_Xx (DayZ) 343 Posted April 12, 2014 I'm amazed how the community immediately assaults the OP after he made many valid points Its like flies on a turd. Face it, A2 (and A3) engine was never meant to be an MMO, but a mil Sim, that also highly scriptable. It is amazing at what it does. I can only suspend disbelief for so much. If dayz is a standalone game it should have made it's standalone engine (or at least use the A3 engine as a base instead of A2) Share this post Link to post Share on other sites
gibonez 3633 Posted April 12, 2014 I'm amazed how the community immediately assaults the OP after he made many valid points Its like flies on a turd. Face it, A2 (and A3) engine was never meant to be an MMO, but a mil Sim, that also highly scriptable. It is amazing at what it does. I can only suspend disbelief for so much. If dayz is a standalone game it should have made it's standalone engine (or at least use the A3 engine as a base instead of A2) At the same time the dayz that we know would have never been possible in any other engine. You think dayz would have been as succesful as an arcade shooter and not a mil sim ? You think it would have done well in an engine that does not render 1000s of km of land at a time ? Share this post Link to post Share on other sites
xX_fr0st-w0lf_Xx (DayZ) 343 Posted April 12, 2014 (edited) At the same time the dayz that we know would have never been possible in any other engine. You think dayz would have been as succesful as an arcade shooter and not a mil sim ? You think it would have done well in an engine that does not render 1000s of km of land at a time ?Yes, but the Arma 3 does everything that the A2 engine does but only better. Give one valid reason why it was not chosen. Edited April 12, 2014 by xX_fr0st-w0lf_Xx Share this post Link to post Share on other sites
gibonez 3633 Posted April 12, 2014 Yes, but the Arma 3 does everything that the A2 engine does but only better. Give one valid reason why it was not chosen. Time. Arma 3 engine was probably simply not ready at the time that stand alone development started. It is unfortunate because of how much better arma 3 is and how much of an improvement some of the core engine improvements are. Heck the advanced bullet penetration ballistics alone could have resulted in some amazing gameplay once base building and fortification was a thing in stand alone. However the folks at bohemia are talented and I am sure some of the desireable features from Arma 3 will be ported to Stand alone if not all of the features. Share this post Link to post Share on other sites
xX_fr0st-w0lf_Xx (DayZ) 343 Posted April 12, 2014 Time. Arma 3 engine was probably simply not ready at the time that stand alone development started. It is unfortunate because of how much better arma 3 is and how much of an improvement some of the core engine improvements are. Heck the advanced bullet penetration ballistics alone could have resulted in some amazing gameplay once base building and fortification was a thing in stand alone. However the folks at bohemia are talented and I am sure some of the desireable features from Arma 3 will be ported to Stand alone if not all of the features.Time is not an issue. If dayz isn't a cash grab to capitalize on the hype, then they should have waited a few months and take advantage of the modern engine. The Alpha will last another few years anyway, whats a few months gonna do. Just look out how advantageous A3 engine is right now. It is a no-brainer to wait and use an engine that is years ahead then to hurry and you an engine that dated back to 2009. The ballistics, movements and graphics will never be ported over, hell, they are having difficulty making zombies even half decent. I thought the same as you once, then reality punched me in the face. Share this post Link to post Share on other sites