The_Monk 320 Posted April 11, 2014 I have an idea. If someone suicides make them spawn in wearing a pink leotard and tutu. Killing myself the moment this is a thing. I'll rock that bad boy. 1 Share this post Link to post Share on other sites
Thundefined 7 Posted April 11, 2014 There is nothing wrong with that. You can get a gun anywhere in the map. How would random spawns affect that ?Because there is no chance to find ur friends quick, i dont 2 hours to spend it on road to my friends. Share this post Link to post Share on other sites
Katana67 2907 Posted April 11, 2014 Because there is no chance to find ur friends quick, i dont 2 hours to spend it on road to my friends. So you're confusing two issues, convenience of finding loot and convenience of grouping up. Both, however, center around the concept of convenience. DayZ is not designed to be convenient, quick, or easy. 2 Share this post Link to post Share on other sites
The_Monk 320 Posted April 11, 2014 Because there is no chance to find ur friends quick, i dont 2 hours to spend it on road to my friends. If it takes you 2 hours, you went the wrong way. 1 Share this post Link to post Share on other sites
rickyspanish 158 Posted April 11, 2014 Since when did DayZ become a quick-and-easy experience where groups all need to spawn in relevant areas without consequence? When did people start prioritizing "easy" spawns and one-dimensional experiences? When did we stop drinking tears and start drinking breast milk again? When I spawn, I look around and play to win, whether it's bugged in the north without a shred of gear... near some massive clusterfuck PvP city... in a middling town... or near some tall structures which had never occurred to me to be used as a cop-out suicide option for when you get a tough spawn. Suiciding after spawning is just like combat logging in my mind. Bailing out when the shit is too tough. It's just worse in my mind, because you're not doing it because you're in danger... you're doing it because it's inconvenient for you. Wow, I've never spoken like a DayZ derp wannabe hardass before. Help me somebody! Completely agree, no matter what I always try and survive even if I get a bad spawn that's far from my friends I just tell them ill catch them up later sometime and play solo for a bit, I actually quite like the feeling of being alone after surviving in a group so long. I would personally prefer the spawns to be along the coast south and east like the mod but not past berinzino, I disagree with spawning inland for a number of reasons such as desperate fresh spawns spawning up north, I like that you spawn on the coast and then head inland. And I think it would be to difficult (without sounding hand holdy) for new players to get started, it wouldn't be a good first experience to spawn in the woods with no clue where to go and after 15 mins of running to find the edge of the map. I also think that spawns should be balanced when there's more content and more things to consider, I'm all for the suicide penalty though either play the game properly without exploits or gtfo. Share this post Link to post Share on other sites
rickyspanish 158 Posted April 11, 2014 (edited) Because there is no chance to find ur friends quick, i dont 2 hours to spend it on road to my friends. Your playing it wrong, death is supposed to be an inconvenience that's the whole fucking point. Nobody would give two shits when they died if they spawned near their friends and presumably their dead body.. If it takes you 2 hours, you went the wrong way. Lmao! Edited April 11, 2014 by Ricky Spanish 2 Share this post Link to post Share on other sites
gibonez 3633 Posted April 11, 2014 Because there is no chance to find ur friends quick, i dont 2 hours to spend it on road to my friends. Finding your friends in a huge map should never be quick. The game should not hold your hand and make it easier to find your friends it should be a challenge each time. 1 Share this post Link to post Share on other sites
artisan661 13 Posted April 11, 2014 i think with the new loot respawns that those fresh spawn areas wwouldnt be so dead with loot?. But its easy to gear up if your competent. Do you think the new spawns create a different flow to the map.? Share this post Link to post Share on other sites
Katana67 2907 Posted April 11, 2014 (edited) Do you think the new spawns create a different flow to the map.? I sure hope so. At least in encouraging folks to be more mobile. They can stay along the coast, I'm fine with that, but just sitting in Cherno/Elektro/Berez/Svetlo is sort of silly. But as always, I think the "flow" (i.e. where people go) will be more various once a variety of systems are fully implemented. Like threatening zombies. If the main cities are packed with zombies, then I doubt as many newspawns would venture in. Vehicles. Increased significance of hunger/thirst. Weather. Persistent storage (big one). Construction. Maintaining weapons. Ammo rarity. Are all factors which dictate where people go. Edited April 11, 2014 by Katana67 1 Share this post Link to post Share on other sites
gibonez 3633 Posted April 11, 2014 i think with the new loot respawns that those fresh spawn areas wwouldnt be so dead with loot?. But its easy to gear up if your competent. Do you think the new spawns create a different flow to the map.? Yes they absolutely would they would create a more random and fluid flow of the map. Share this post Link to post Share on other sites
anothercynicalbrit 166 Posted April 11, 2014 Finding your friends in a huge map should never be quick. The game should not hold your hand and make it easier to find your friends it should be a challenge each time.Yeah i have had some of the funniest situations when a few of my friends try and meet up for the first time and are exchanging fire, 'guys your shooting at each other'. I dont want it to be easier to spawn near your friends but i would like the spawns to be more widespread and some of the extremely pointless spawns like the lighthouse to be removed until there is more to do in the game, i will never stop throwing myself off of the lighthouse until there are cars in the game, therefore exploring the few toqns to electro and berezhino may be worth it to find car parts etc.... Share this post Link to post Share on other sites
gibonez 3633 Posted April 11, 2014 Yeah i have had some of the funniest situations when a few of my friends try and meet up for the first time and are exchanging fire, 'guys your shooting at each other'. I dont want it to be easier to spawn near your friends but i would like the spawns to be more widespread and some of the extremely pointless spawns like the lighthouse to be removed until there is more to do in the game, i will never stop throwing myself off of the lighthouse until there are cars in the game, therefore exploring the few toqns to electro and berezhino may be worth it to find car parts etc.... Yea finding your friends should be an adventure in itself. Share this post Link to post Share on other sites
kypkalorian 2 Posted April 11, 2014 (edited) What would be fun is group spawning: You choose 1 of 2 for this: You are in a plane over the map, the plane crashes and you are all randomly injured or killed. OR: You are all on a boat randomly somewhere near the coast. Your boat is wrecked by the storm, you're again, randomly injured to varying degree or killed. Bonuses: You start with a few friends on your survival journey Cons: You got your chest ripped open by a chunk of fuselage and your friend broke his legs and two of your friends get to normal spawn because they ate shit on impact and died. Edited April 11, 2014 by kypkalorian Share this post Link to post Share on other sites
solodude23 649 Posted April 11, 2014 (edited) Not a fan of the idea. Spawning on the coast has become such a big part of DayZ and I don't really see any reason to change it. Also I like the fact that you're much less likely to encounter fresh spawns up north. I like that you are less likely to encounter fresh spawns to the northeast, but I honestly really dislike the idea of the coast being the birthplace of all spawns, especially when it comes to the large cities. I love Svet, Berezino, Elektro, and Cherno but I don't like the association that they have with fresh spawns. If anything, I feel like the large cities (many of which are on the coast) should be the places you have to travel to in order to get more/better loot at high risk. You know, the dangerous places you go once you've at least got some decent gear. As it is, (and was with the earlier spawn system) you're more likely to run into careless head-punching fresh spawns who have nothing to lose in these towns rather than serious players. All in all, I just don't like the idea of the coast being the birthplace of all survivors. Plus it would cut's down on the easiness of camping fresh spawns. If they spawn (nearly) all over then it's virtually impossible to camp 'em. That being said, I'd rather players spawn on the entire coast than just a portion of the coast. The more spread out the better. Edited April 11, 2014 by solodude23 2 Share this post Link to post Share on other sites
KingOfTime 267 Posted April 12, 2014 Simple solution that everyone will hate- Remove ALL firearm spawns from the coast(maybe have bows, when implemented). It forces people to move inland. On top of that make good condition firearms rare and ammo even rarer. Players need to be forced to explore the map, if they have no reason to, they wont. I spend all of my time in the north and its always empty, ESPECIALLY on full servers. Share this post Link to post Share on other sites
Jasonperson 78 Posted April 12, 2014 (edited) Perhaps just removing the fall damage would stop people from suiciding ? Great, then I could run around like a crazy man do and kewl parkours thingies. (sarcasm) Edited April 12, 2014 by Jasonperson Share this post Link to post Share on other sites
The_Monk 320 Posted April 12, 2014 Simple solution that everyone will hate- Remove ALL firearm spawns from the coast(maybe have bows, when implemented). It forces people to move inland. On top of that make good condition firearms rare and ammo even rarer. Players need to be forced to explore the map, if they have no reason to, they wont. I spend all of my time in the north and its always empty, ESPECIALLY on full servers. There will always be gun spawns on the coast. They just run around and look a little like this. Share this post Link to post Share on other sites
Thundefined 7 Posted April 12, 2014 So you're confusing two issues, convenience of finding loot and convenience of grouping up. Both, however, center around the concept of convenience. DayZ is not designed to be convenient, quick, or easy.Are U developer of this game? Why u decide how Dayz should to be without compromise? I bought this game, like u. So i can have my own opinion about "How DayZ should to be", otherwise give me back my money. Share this post Link to post Share on other sites
Jex 1104 Posted April 14, 2014 I've travelled all map already so there is no fun in traveling for me anymore so yes i want to get a gun as quick as possible. Presumably you don't go for walks and enjoy those then? Same boring hills and trees just like in the game, right? Share this post Link to post Share on other sites
Jex 1104 Posted April 14, 2014 Because there is no chance to find ur friends quick, i dont 2 hours to spend it on road to my friends. It takes 20 minutes to hook up if you know where you're going. Share this post Link to post Share on other sites
Jex 1104 Posted April 14, 2014 Are U developer of this game? Why u decide how Dayz should to be without compromise? I bought this game, like u. So i can have my own opinion about "How DayZ should to be", otherwise give me back my money. You don't need to be a developer of this game to know what the game is about and how it is played. The same way you know a racing sim is about racing and if u kept driving the wrong way you're argument would effectively be, "You can't tell me how to play the game I'll drive around the track the wrong way if I want!" Now if you can't be arsed to look for loot and travel to meet your friends and survive then you are playing the wrong game. Share this post Link to post Share on other sites
Chaingunfighter 917 Posted April 14, 2014 What about disabling fall damage for the first hour of a fresh spawns life. This limiting a players ability to suicide from heights. Somehow I think that would be more easily exploitable than hindering... someone shooting at you? Just jump off of the building and you'll be absolutely fine! Share this post Link to post Share on other sites
brumey 116 Posted April 14, 2014 i like the fact that u spawn on the east coast now. it was somehow unfair that some people only had to walk like 10 minutes to get to balota! imo, if u spawn fresh, u should atleat travel 1-2 hours to ge tto military grade gear! Share this post Link to post Share on other sites
aphex187 52 Posted April 14, 2014 I sure hope so. At least in encouraging folks to be more mobile. They can stay along the coast, I'm fine with that, but just sitting in Cherno/Elektro/Berez/Svetlo is sort of silly. But as always, I think the "flow" (i.e. where people go) will be more various once a variety of systems are fully implemented. Like threatening zombies. If the main cities are packed with zombies, then I doubt as many newspawns would venture in. Vehicles. Increased significance of hunger/thirst. Weather. Persistent storage (big one). Construction. Maintaining weapons. Ammo rarity. Are all factors which dictate where people go. What this guy said! The game will change once vehicles are back in, the option to make camps and being able to store items/gear etc, this in turn will bring a bit of PVP in more random areas but also give players the option of hunting out more gear etc. More zombies, the fear of dying because you need that medical equipment in Cherno but are put off by the sheer amount of z's strolling about could force people into finding other areas to heal at. Random spawning could work, Breaking Point did this well. Wasteland type missions. And the problem with the Valleys/Sol spawns was because of the deathmatch that was Balota i thought? I shouldn't try and think with a hangover lol! Share this post Link to post Share on other sites
DMack 60 Posted April 14, 2014 Spawning should happen equally all over the map. Why limit it to just a select few places? Share this post Link to post Share on other sites