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crazyandlazy

Do you like that rubberbanding? Server chooses your position not your client

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I don't think it's that, I'm on fibre and I get like 20ms ping to most servers I use. I do run a TS3 server simultaneously, but only for a couple of people averaging 5KB/s each. Whatever they have changed I am hoping the guaranteed messaging alleviates it.

Try not running a TS3 server.

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Try not running a TS3 server.

 

I have tried with and without and I often get teleported back 15-20ft. Only when around other players though, as far as I can tell.

Edited by DarkwaveDomina

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I have tried with and without and I often get teleported back 15-20ft. Only when around other players though, as far as I can tell.

 

It's got to be something with your internet or how you handle packets because I know I have less speed than some of my friends yet I have not as much rubberbanding as them.

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It's got to be something with your internet or how you handle packets because I know I have less speed than some of my friends yet I have not as much rubberbanding as them.

 

My friends and I have a similar situation, one of us is on a way worse connection than mine (an ADSL connection with the same ISP, only 30 miles from me) and rarely gets teleported around. I can assure you my connection is fine, there's no noise on the line and my speedtests and pingtests all check out, no packet loss or anything.

 

I'm just holding out for hope that guaranteed messaging will help.

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With the latest patch they changed it so that instead of your client[your game] choosing the position of player, the server chooses for you during desync.

 

With this in effect, desync or drop in bandwidth mean you will teleport back to where you started. Before, this never occured since the client chooses for you.

 

Do you like this change? The old version of client choosing the position did not give rise to rubber banding but it caused people to seem to teleport when they are in close proximity when running with desync.

 

Which is more annoying? Desync of other players that look like they are teleporting or desync/ rubber banding and having to go through the building over and over and over again?

You are miss-informed. The server always has some say in player position because it has to reconcile the difference between you, the server, and other players perceptions in time. 

 

The more power the server has the less there is for hackers to get into. The rubber-banding will be addressed. 

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The only time I rubber band is when I exit a building. Never in the open

 

Around buildings and fences rubberbands me seemingly as much as exiting buildings. I hate having to run around the end of a concrete wall three or four times.  :(

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The only time I rubber band is when I exit a building. Never in the open

Same experience here..

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I think it's a step in the right direction, I'm hoping the server controlling this will eventually lead to hackers not being able to teleport/speedhack around the map as the server is like nope...

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The only time I rubber band is when I exit a building. Never in the open

 

Same here and i'm on a 100mb line with about 5/14ms ping...

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