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Damnyourdeadman

Zombie grab

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My idea is nothing to be conseidered original,it is featured

in many zombie movies and games,what i suggest is give the ability

for zombies to grab their victim,rendering him incapable to move,inflicting continious

damage.A good example of this practice would be State of Decay.Also give a chance

to break the zombie hold pressing continiusly a-d to make it a more tense moment.

If this is implemented,the zombie threat would be significantly increased.

2127616-169_state_of_decay_gp_x360_06091
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The engine does have limitations which I think will hinder this from coming into the game, soon at any rate. Look at all physical interactions between characters in ArmA games, janky to say the least.

Project Zomboid does it very simply but there you don't need any more visual clues to know that you are grabbed. 

 

I'd love to see this in game, but I guess it'll be much later, if at all. ;)

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I've been saying this for months now and yes! Put this in the game it's what happens in all zombie movies this is how you're meant to die.

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yep love the idea of zombies grabbing you and taking a bite out of your neck, seems the only way to be honest. unless dean likes his zombies to be from 28 days later. they never really eat there victim, just cough up blood onto them turning them

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i want to see zombies that can scratch and scrape WHILE WALKING

the jump attack was a big move in right direction

Day Mod zombies were always shit because they had to stop walking to attack! If you keep moving they cannot hit. Now  they must have a more greater number of attack variations rather than the Standalones 'double hand whack'. Should be more like  a random left /right hook and claw moves, and occasional 'nut' effect (looks like headbutt as they try and bite you) And all moves should be doable whilst the zombie is in motion!!!!

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This would be a lot of work to get working smoothly in DayZ.

 

i want to see zombies that can scratch and scrape WHILE WALKING

the jump attack was a big move in right direction

Day Mod zombies were always shit because they had to stop walking to attack! If you keep moving they cannot hit. Now  they must have a more greater number of attack variations rather than the Standalones 'double hand whack'. Should be more like  a random left /right hook and claw moves, and occasional 'nut' effect (looks like headbutt as they try and bite you) And all moves should be doable whilst the zombie is in motion!!!!

 

I'm not sure if that's possible within the engine. We may have to settle for running being part of the attack animation, similarly to players switching weapons while running.

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I really hope that the new tweaks on engine phisics and player controls will make this do-able.

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