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SpardisJX

Blunt/Bayonet firearm attacks

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I'm sure something like this has been suggested previously on one of the many threads that fill up this forum.  Nevertheless, here's my idea regarding the subject.  I apologize in advance for any similarities that any of you may see on here.

 

 

Basically, I'd like to see the ability to use blunt attacks with firearms (perhaps a new key assignment needs to be implemented).  Buttstock attacks for primary weapons, and pistol-whipping strikes for sidearms.  Repeatedly striking zombies/players in this fashion would of course degrade the condition of the firearms over time.  The blunt attacks themselves wouldn't be very powerful (probably around the same amount of damage as punches), and would be more of a means of quickly creating space between the player and a zombie/another player, or to just simply finish off a downed opponent quickly and silently.

 

Now, as for firearms that have bayonet attachments, once they are equipped to the gun, it would replace the blunt attack with a bayonet attack (same key assignment).  Attacking with the bayonet would not damage the firearm directly, but of course it would wear on the condition of the bayonet itself over time, probably at the same rate as other melee weapons.  And of course, bayonet attacks would do considerably more damage to both zombies and players alike, perhaps only a few strikes would be necessary to kill (depending on where you land the hits).

 

Anyway, that's my idea.  Let me know what you guys think.  If you like my idea, be sure to hand out deem beans!

 

Cheers.

Edited by SpardisJX
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Yeah why can't we pistol wipp people after hand cuffing them and force feeding them disinfectant?

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I mostly agree, I just think that a blunt weapon strike should knock a player unconscious if it strikes them in the head, and likewise kill to the head with a bayonet.

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I mostly agree, I just think that a blunt weapon strike should knock a player unconscious if it strikes them in the head, and likewise kill to the head with a bayonet.

 

I think it would have to depend on if they're wearing protective headgear or not, but yeah I concur for the most part.

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killing people with bayonets is the Chernarus Mafia's favorite thing.

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I mostly agree, I just think that a blunt weapon strike should knock a player unconscious if it strikes them in the head, and likewise kill to the head with a bayonet.

I think headgear needs to be more realistically protective, and have their own hotboxes.

A bayonet hitting a ballistic helmet for example, along with many weapons should just bounce right off, same for hardhats and such.

A hit to the exposed face however, same with punching and all that should be a kill/ knockout, depending upon weapon.

Edited by AP_Norris

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I think it would have to depend on if they're wearing protective headgear or not, but yeah I concur for the most part.

 

that was in reference to OP's comment that a blunt weapon strike would deal damage like a fist.

 

Oh, furthermore, a blunt weapon strike to a hard-hatted individual, whether that be a "hard hat" or a "ballistic helmet" is similar to a hefty case of shell shock in a lot of cases.

 

edit: ^^ that's going to be taken overly literally.

 

per actual implementation in a game, I believe that wearing a ballistic helmet/hard helmet and being struck with a blunt weapon should still cause shock damage, but not health damage, but still cause an increased blurred effect.

Edited by crimsonBZD

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I was thinking about posting the same thing, when they get the weapon selection key working properly(t) to allow selection between semi/burst/auto they should add the selection for melee aswell, stab when bayonet is afixed and bash when one isn't.

Edited by akafugitive

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Oh, furthermore, a blunt weapon strike to a hard-hatted individual, whether that be a "hard hat" or a "ballistic helmet" is similar to a hefty case of shell shock in a lot of cases.

 

per actual implementation in a game, I believe that wearing a ballistic helmet/hard helmet and being struck with a blunt weapon should still cause shock damage, but not health damage, but still cause an increased blurred effect.

 

I agree.  Perhaps with repeated blunt strikes to a person with protective headgear, while not causing direct damage, the increased shock damage would eventually be enough to render an individual unconscious as well.

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I agree.  Perhaps with repeated blunt strikes to a person with protective headgear, while not causing direct damage, the increased shock damage would eventually be enough to render an individual unconscious as well.

 

I've been struck on the head while wearing a very hard helmet, and was knocked unconscious for a few minutes. Granted, I wasn't a full grown adult at the time, but still I could definitely say that the hardness of the helmet, while protecting my head from direct damage, dealt a whole knew kind of damage to my brain. My frickin' consciousness hurt for a while afterward.

 

That being said, we don't know the immidiate backstory, and thusly any training, of the individuals we play as. As per the game mechanics, in my own, untested experience, your energy capacity seems to raise as your character "ages."

 

It would make sense to me that a more battle hardened individual could withstand multiple strikes to the head wearing protecive headgear, while a less hardy individual could not. 

 

That's why I'm thinking direct energy damage if wearing a helmet, alongside increased energy capacity along with character "age."

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yes, it would be good to be able to hit an enemy with the butstock of a rifle, or a bayonet, (they hopefully will add using a bayonet at some point, since they're in game already)

 

as well as being realistic, with a chance to knock down the enemy, it would give time to switch to melee weapon

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