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Hetstaine

Blast from the past

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An interesting read of how Dayz was travelling before the 100,000 player mark in the mod.

 

Back when you feared for your chars life

 

 

 

 

Dark. It’s pitch black dark. I can barely see my hand in front of my face. On my back is a tactical pack, filled with two cans of beans and some bandages. On my hip rides a dowdy Makarov and a few extra magazines. The moon comes out from behind some low clouds. Behind me I can hear the surf, and in front of me a stand of tall pines marches up a steep hill. There’s a light on the road, moving quickly from the west. I drop to the ground and scuttle under the brush as another man runs past, a road flare clutched in his hands like a sprinter’s baton, casting a surreal, flickering red glow around him.  Hot on his heels come the groaning cadavers; I can feel the footfalls of the dozen or more of the beasts chasing him. He turns, fires his own pistol dry, but it’s no use. They’re on him before he can reload, pushing him down again and again, devouring him to the bone. My gun is drawn but I’m panicking, my screen shaking with my avatar’s fear, ears filled with horrified gasps. When he is no more, the zombies calm and begin to drift away. After a long while I crawl forward to take his beans.

 

 

 

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Man I remember when I first played the mod back in April-March 2012.

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Oh, the nostalgia. I remember playing it my first time before it had 10K people on it.

Best horror experience of my life, by far.

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Interestingly I get more feels from reading that and from my memory of my first few weeks of playing, than from playing the game now (SA and MOD included). :( Night played a great part in this I guess. The difficulty and my noobiness too. Hopefully SA will be like that later. Difficult, impossible, dark and highly tense at night.

 

Oh what wouldn't I give to go back to May 2012 for a while....

 

:beans:  :beans:  

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Oh what wouldn't I give to go back to May 2012 for a while....

 

:beans:  :beans:  

^This omg, I wish I could go back. :/

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The feelings the DayZ mod gave me for the first few days of playing it.. I would gladly give my left nut to have some of that, lost.. lonely.. horror and breathtaking awe back now. 

 

Any friendlies in Cherno?

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http://www.youtube.com/watch?v=jfML0RxZD6Y&list=ELXAidAtWLdNY

 

this is one of the first videos i remember, i was already curious about dayz before it, but this one sealed it for me..

 

back then i wasnt sure if i could figure out how to install dayz so i held off a few weeks, until more info was out on how to install it.

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Interestingly I get more feels from reading that and from my memory of my first few weeks of playing, than from playing the game now (SA and MOD included). :( Night played a great part in this I guess. The difficulty and my noobiness too. Hopefully SA will be like that later. Difficult, impossible, dark and highly tense at night.

 

Oh what wouldn't I give to go back to May 2012 for a while....

 

:beans:  :beans:  

 

 

 Man,i remember me and a mate loading in, he had spawned West of Kamenka in the badlands,i spawned just East of Kamenka at the lighthouse. No fucking idea where we were. He luckily enough ran East and after a couple of minutes shouted out ' I SEE TREES!! ' ..i was  like 'Dude get your ass to me..i'm watching this fucking weird ass thing hopping slowly towards me in the grass..i think it's a fucking person of some sort..' Good times. The night was supreme.

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Beware: Nostalgia is a drug, to much of it can have serious side effects.

 

 

"Bandits are "not what Day Z needs right now," Dean tells players on the official forums."

 

WHERE ARE YOU NOW DEAN???

Edited by DURRHUNTER
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Beware: Nostalgia is a drug, to much of it can have serious side effects.

 

 

"Bandits are "not what Day Z needs right now," Dean tells players on the official forums."

 

WHERE ARE YOU NOW DEAN???

 

I remember this. The whole talk about bandits should be hunted as a group. But back then you could easily identify them. 

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I still do value my life, as it is my life after all - or atleast for me it is. Getting all immersed in the game.

 

But the fear is pretty much gone. It's just cold calculation at this point. :(

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Dunno if I want to go back to my start in the mod. many days of death after death after death. Watching the counter on the website saying that the average survival rate was 20 minutes and giving myself much congratulations when I made it past that time.

Good times, much fear, but go back? no thanks.

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I still do value my life, as it is my life after all - or atleast for me it is. Getting all immersed in the game.

 

But the fear is pretty much gone. It's just cold calculation at this point. :(

 

 

Giddyup, that's about where it is these days. 

 

Nice blue Kichi  :thumbsup:

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I remember those days very well.

Remember joining one of a group of strangers over at neogaf after following the threads instruction to play the game. Joining one of the few servers.

Most of all I remember my first kill some gent named Gabe Newell probably not the real one of course. I remember how weird it felt when I shot him and his friends at the north west airfield this was long before bandits were common. I remember the strange guilt I felt.

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Spent my first night hiding in the tech building on Cherno's docks. It was raining and I was laying there hiding from the zombies.

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That all sounds great, with the exception of the "shaking screen". I'd rather experience the emotions than watch a character experience the emotions. It is a pretty big fail if a game need to have your character simulate fear because the game itself can't inspire it in the player.

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That all sounds great, with the exception of the "shaking screen". I'd rather experience the emotions than watch a character experience the emotions. It is a pretty big fail if a game need to have your character simulate fear because the game itself can't inspire it in the player.

 

 In a weird way it totally worked, and it wasn't overdone.

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 In a weird way it totally worked, and it wasn't overdone.

 

So does playing a sudden loud sound in a horror movie after a quiet and suspenseful moment. It is still cheap.

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So does playing a sudden loud sound in a horror movie after a quiet and suspenseful moment. It is still cheap.

 

 Depends on whether it is an addition that goes with the theme and works well, or if it is soley put in because they have a shit film with poor acting and it is relying only on the loud noise. Sometimes basic (cheap) works.                                                                                               

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