Thirdthorpe 87 Posted March 22, 2014 (edited) I had kind of a weird thought today. What would you guys and gals say about a delay for reloading ammo into mags. For example if you have an FN magazine with 6/15 rounds and you want to reload it. Each magazine has a bullet/second rate for reloading so lets say the FN magazine is rated at .5/second so roughly one bullet loaded into the magazine per two seconds, so to reload the rest of the magazine would take 18 seconds.This may seem silly but it would put importance on making sure all your magazines are loaded and ready before getting into any fights. Ah, and I almost forgot, you could find speedloaders to reduce that number. Edited March 22, 2014 by Thirdthorpe 16 Share this post Link to post Share on other sites
Electi 149 Posted March 22, 2014 That's why i love sks, just loaded all the shit together, and do not give a fk Share this post Link to post Share on other sites
TX_ 22 Posted March 22, 2014 Not silly at all, that's how it works in real life too. Anyone who has loaded magazines with bullets should agree that it takes a bit of time to load some 30 bullets into a mag and more importantly, that you really don't want to be doing it in the midst of combat. So beans to the idea! Share this post Link to post Share on other sites
Calixus 48 Posted March 22, 2014 I like the approach. The more realism in eq-handling, the better for me! Share this post Link to post Share on other sites
hutchthefreaker 49 Posted March 22, 2014 Makes sense to me. Share this post Link to post Share on other sites
thedogfoodyayho 295 Posted March 23, 2014 +1 and bump Share this post Link to post Share on other sites
jaginun 87 Posted March 23, 2014 Sure, I don't like the idea that a player isn't limited in fights if he hasn't packed backup mags. The idea of a delay, or even an animation would increase tension in firefights as you struggle to slide the rounds into the magazine. Share this post Link to post Share on other sites
Damnyourdeadman 1045 Posted March 23, 2014 Simple,straight forward and realistic.A good suggestion. Share this post Link to post Share on other sites
SGT. Kalme 106 Posted March 23, 2014 Maybe make it so after every 5 rounds (say 5 for example) loaded into magazine, the delay goes longer. Like, the more rounds you have in your mag, the harder it is to load more. It is possible to load like 5 or 10 rounds in mag quickly and have a use for them faster but fully reloading mag in middle of firefight would be long and dangerous. Share this post Link to post Share on other sites
Thirdthorpe 87 Posted March 23, 2014 One other thing is that situational factors could effect reloading time. For example if your'e dangerously cold the reloading time increases due to loss of feeling in the hands, or if you've run low on blood from serious injury. These delays could apply to anything really, bandaging, bloodbagging, eating. Anything that requires manual dexterity. Share this post Link to post Share on other sites
SGT. Kalme 106 Posted March 23, 2014 One other thing is that situational factors could effect reloading time. For example if your'e dangerously cold the reloading time increases due to loss of feeling in the hands, or if you've run low on blood from serious injury. These delays could apply to anything really, bandaging, bloodbagging, eating. Anything that requires manual dexterity. Sure but loading 5 to 10 rounds into magazine basically takes no time whatever situation you are in. While loading the last 10 could be nearly impossible while being cold or having, say, hand injured. Share this post Link to post Share on other sites
Thirdthorpe 87 Posted March 23, 2014 It seems that quite a few members of these forums (including myself) are in or were once in the military, or are avid gun enthusiasts that are very used to loading magazines and could conceivably have a magazine reloaded in under 15 seconds. There are also a lot of people who may have never touched a magazine in their lives on these forums who might be looking at a longer time to reload, perhaps around 25-30 seconds. I think it would fair to simply take an average of those two numbers and keep reloading a full 15 round magazine at someplace between 20 and 30 seconds. As far as a difference between the first 5-10 and the last 5-10? For the sake of simplicity I think just having an average number would work out best. 1 Share this post Link to post Share on other sites
SGT. Kalme 106 Posted March 23, 2014 It seems that quite a few members of these forums (including myself) are in or were once in the military, or are avid gun enthusiasts that are very used to loading magazines and could conceivably have a magazine reloaded in under 15 seconds. There are also a lot of people who may have never touched a magazine in their lives on these forums who might be looking at a longer time to reload, perhaps around 25-30 seconds. I think it would fair to simply take an average of those two numbers and keep reloading a full 15 round magazine at someplace between 20 and 30 seconds. As far as a difference between the first 5-10 and the last 5-10? For the sake of simplicity I think just having an average number would work out best. I say, why not? My beans, for you. Share this post Link to post Share on other sites
Sonic-NKT 38 Posted March 23, 2014 i really like this...atm its there is almost no time difference loading a mag/speedloaders into the weapon that loading the magazines or weapons directly. the only benefit of speedloaders is the reloading option without going into the inventory. SKS for example loads manually as fast as with the quickloader, thats bullshit ;)This stuff should take time... so my beans for this idea! Share this post Link to post Share on other sites
willhelm 85 Posted March 24, 2014 How about this, in order to load rounds into a magazine your character stands still, crouches, and begins a animation where he takes out his backpack and the magazine, and loads the bluest from the bag into the magazine Share this post Link to post Share on other sites
Rkelt 46 Posted March 24, 2014 I like this idea...Have my beans! :beans: Share this post Link to post Share on other sites
Thirdthorpe 87 Posted March 24, 2014 I will take your beans, sir, on the grounds that I love me some beans. I'm actually surprised this thread has been as popular as it has been. Share this post Link to post Share on other sites
Thirdthorpe 87 Posted March 24, 2014 One other benefit that just occurred to me...This would be a great handicap to the high capacity magazines floating around out there for the AR's. You have two 40 round magazines for your M4, great. Better make sure they're loaded and ready to go before you need them because you're looking at roughly 80-90 seconds to completely reload each of those things. Share this post Link to post Share on other sites
BeefBacon 1185 Posted March 24, 2014 I'd like to see this with all weapons. Take the SKS and the Mosin for example. You can load those instantly even without the clip. Same goes for the revolver. These weapons should be slow to load, making the clips/speedloaders very valuable when in combat. Share this post Link to post Share on other sites
JKS-Alex 79 Posted March 24, 2014 I will take your beans, sir, on the grounds that I love me some beans. I'm actually surprised this thread has been as popular as it has been.Cause it's simple but realistic my beans too :) Share this post Link to post Share on other sites
Thirdthorpe 87 Posted March 24, 2014 Actually if you think about it, a weapon that only holds five rounds or so may be slightly advantageous in a gunfight. If you get into a fight with a dude carrying an M4 and you have a Mosin and you play smart, if you can get him to blow through his mags then he's boned because he would have a monster of a reloading time. If you blow through all five round its a matter of getting behind a tree and in less than ten seconds you could be chambered and ready to split some wigs. Meanwhile he's hunkered down for over a minute stuffing bullets back into his magazine. Obviously it would only make sense that you could cancel the loading action at any point if you needed to but generally speaking high capacity weapons don't do a truckload of damage per shot, while low capacity weapons have much higher damage per round. So even if our player got 15 rounds back into his M4 he's at a bit of a disadvantage because those fifteen rounds he got into his weapon provide FAR less stopping power than the 5 our player with the Mosin just reloaded. I think this would be a terrific way to balance some of the high capacity military weapons against low capacity, higher damage civilian weapons. Share this post Link to post Share on other sites
JKS-Alex 79 Posted March 24, 2014 The mosin btw it's actually already subject to this rule, even though you can't stop the reload action. Indeed it will be useful in some situation Share this post Link to post Share on other sites
Thirdthorpe 87 Posted March 31, 2015 (edited) This could actually serve as a good equalizer between weapons in a firefight. Imagine a fight between a player with an akm and a double barreled shotgun. As it stands the player with the akm has the upper hand, but what if he blows through all the rounds in his mags? Suddenly the slow and steady break action shots has the upper hand. Edit: I just realized I essentially have already said the same thing in a prior post. My bad. Edited March 31, 2015 by Thirdthorpe Share this post Link to post Share on other sites
cash81 506 Posted March 31, 2015 if they are going to add magazine reload times. they should also allow 2 mags to be duct taped together so that the time between switching mags would be decreased. Share this post Link to post Share on other sites