Count_Grishnackh 65 Posted November 23, 2014 Just...no Share this post Link to post Share on other sites
Mor (DayZ) 57 Posted November 23, 2014 (edited) What I get from you saying that is "I don't know how to use a mortar, so I'll be at a disadvantage if I ever managed to get everything together to use one." [..]Then you completely failed to comprehend what I said. a. it will never be delivered with as complex handling mechanics. b. it will soon be used by every kid with steam overlay and the like. c. it will be used as an excuse to bring other heavy weapons, like rpgs that require no skill other than point and shoot. Bottom line its an overpowered weapon, with a lot of potential for abuse (that IMHO doesn't fit well with our tiny server encounters), which will not be offset by that suggestion and only open the door for more heavy weapons for, turning it into a death match. Edited November 23, 2014 by Mor Share this post Link to post Share on other sites
star-lord252 83 Posted November 23, 2014 (edited) Anything useful is a target for server hoppers and hackers. This argument is invalid.CoD does not have useable mortars.Too military like? Welcome to a game based on location littered with military involvement.I'm not really complaining about to much military I think its balanced right not lots of stuff could have been left over but people complain its to cod like or over military just an example of what I though. I am surprised cod doesn't have usable morters. This suggestion had about 10 posts people saying no. Edited November 23, 2014 by DaNic2553 Share this post Link to post Share on other sites
star-lord252 83 Posted November 23, 2014 I would honestly rather see rifle grenades than mortars, for the most part you need line of sight and the range is limited compared to a mortar.Rifle grenades first...morter probably later on would seem fine. Share this post Link to post Share on other sites
Chaingunfighter 917 Posted November 23, 2014 I think we can both agree that "hackers could use it" is a bad reason. Hackers isn't something we should accept in this game's long term and hopefully we can see some better anti cheating measures in game.Yeah, by more quickly and efficiently I meant that mortars would be essentially useless to them when they can just teleport around or do whatever else they want with their exploits... I mean, hackers would still be a huge problem if the only weapons in the game were your character's fists. Hacking isn't something you should compromise on other features for, unless they would directly allow for it to happen. Server hopping is another issue entirely but like with guns ala the SVD and other rare spawns, we know that they're on hold and won't be added next update simply because they're a popular idea. Hell, whether or not this suggestion thread existed will probably have no effect on whether mortars actually make it into the game. Really the suggestions thread, to me, has always been an area where the community can go and get its ideas judged by the community, or submit ideas for modders to use. Granted, I'm sure it's happened more than once that the devs have used people's suggestions or at least been swayed in how people respond to them, but most of the time they have everything planned out. Share this post Link to post Share on other sites
stielhandgranate 480 Posted November 23, 2014 Then you completely failed to comprehend what I said.a. it will never be delivered with as complex handling mechanics.b. it will soon be used by every kid with steam overlay and the like.c. it will be used as an excuse to bring other heavy weapons, like rpgs that require no skill other than point and shoot. a. You are assuming the developers wouldn't implement a detailed interface, dispute members of the Dev Team like Dean Hall talking about the ACE and ACRE mods and thei merits.b. The overlay would at best give you some cliff notes on the dials and mil increments, something that wouldn't be an easy buttonc. Biggest gripe here. The RPG isn't some Micheal Bay scene delivery vehicle. They will make a good complement to other launchers like M203s and GP-25s. Share this post Link to post Share on other sites
stielhandgranate 480 Posted November 23, 2014 This suggestion had about 10 posts people saying no. The good thing about dayz is it isn't a democracy and what will and will not be added in game is up to the development team. Back when Cannibalism was a suggestion many underage kids afraid mommy won't let them play dayz any more would argue against such a mechanic, yet here we are. Share this post Link to post Share on other sites
Mor (DayZ) 57 Posted November 23, 2014 a. You are assuming the developers wouldn't implement a detailed interface, dispute members of the Dev Team like Dean Hall talking about the ACE and ACRE mods and thei merits. b. The overlay would at best give you some cliff notes on the dials and mil increments, something that wouldn't be an easy button c. Biggest gripe here. The RPG isn't some Micheal Bay scene delivery vehicle. They will make a good complement to other launchers like M203s and GP-25s.You are right, I am assuming just that, but I am open to the possibility. Can you show me a single interface in either Dayz or Arma that wasn't ..uhm.. "streamlined"? If the wanted such detail, don't you think we would be able to drive a stick? Also its my understanding that the current menu interface is soon going to be replaced with visual one(drag and drop only).IIRC at least one of the online maps has has an heightmap overlay and can measure distances between two points, so if mortar will be useful in-game I am betting on someone making an app sooner then later.You might not plan it as a Micheal Bay movie, but that the script that I am reading. We have very small servers\encounters, so can't imagine a scenario in which it would fit well, except for those who want to wage clan wars, massive PvP deathmatches, or some good ol' trolling.This what I have in mind when I think of post-apocalypse This what I think of when you speak about mortars, RPGs and the like in Dayz: Share this post Link to post Share on other sites
ToySmokes 116 Posted November 23, 2014 I understand you wanna blow shit up. Believe be, I do to. But seriously a fricki'n mortar :D Share this post Link to post Share on other sites
ToySmokes 116 Posted November 23, 2014 I understand you wanna blow shit up. Believe me, I do to. But seriously a fricki'n mortar haha ;) Share this post Link to post Share on other sites
rybec 339 Posted November 23, 2014 Can you show me a single interface in either Dayz or Arma that wasn't ..uhm.. "streamlined"? You tell me mortars would be too simple to use if implimented? Keep in mind this is assuming the guy you're planning on attacking is going to sit there while you prepare. You posted a Stalker picture, I would absolutely love the game to be Stalker.Now, everyone is so opposed to RPGs but RPGs have many different warheads to them. Frags and thermobarics would be absolutely terrifying, but I'm sure a V or VL wouldn't give the effect you think it would as anti-personnel. Share this post Link to post Share on other sites
stielhandgranate 480 Posted November 23, 2014 You might not plan it as a Micheal Bay movie, but that the script that I am reading. We have very small servers\encounters, so can't imagine a scenario in which it would fit well, except for those who want to wage clan wars, massive PvP deathmatches, or some good ol' trolling. The best use mortars can have in this game is to one of the things that were near impossible to counter in the mod, Counter sniper. One of the most common uses that mortars have in Afghanistan is to flush out a sniper when things like air support and actual counter snipers (Designated marksmen trained to do what their title says) are unavailable or don't work. Call for fire support for a grid coordinate where the sniper is suspected to be and ether kill them or force them to retreat. Mortars are sturdy and easy to maintain compared to FLIR sights and UAVs and offer an actual counter to the sniper fests that plagued the mod days. At worst it forces snipers to be more clever and resort to using culverts and buildings for their nests. Also your post apoc images showed STALKER, a game where RPGs,IFVs and gunships were present, come on. 1 Share this post Link to post Share on other sites
liquidcactus 719 Posted November 24, 2014 O_o Grenades will do 4 me Share this post Link to post Share on other sites
bobotype3334 160 Posted November 25, 2014 (edited) Here are the three types I think we could safely introduce.60 mm vzor 99 Antos light mortarCzechoslovakian Light Infantry Mortar. 60mm caliber. 21 kilos of carrying weight, not including the rounds themselves. Fires at a range from 70m to 3,500m.http://en.wikipedia.org/wiki/M224_mortarUnited States Lightweight Infantry Mortar. 60mm caliber and 21 kilos weight as well. Fires 75-3,800m, although you could just make it a reskin of the Czech mortar. Have twelve 60mm rounds spawn across all the military bases of Chernarus.http://en.wikipedia.org/wiki/81_KRH_71_YFinnish Army Infantry Mortar. Weighs 56 kg on its own, so needs 2 people to haul around. Uses an 81mm round. Can fire 5,000m-100m. Have about seven 81mm rounds spawn across all the military bases of Chernarus.This is the lethal bursting area of the mortars, showing the 81mm, which will kill in a 36 meter diameter circle, and the 60mm, which will kill in a 24 meter diameter circle. http://www.globalsecurity.org/military/library/policy/army/fm/7-90/figb-5.gif You could have it mildly injure [cause bleeding and shock in human targets] about ten meters outside this range.Here's a video of an 81mm mortar impact in a vidyer gaem https://www.youtube.com/watch?v=Ssy3pQRqy7U and in IRL a 60mm explosion, if you blink you'll miss it: https://www.youtube.com/watch?v=j5u7phMAk8s Edited November 25, 2014 by bobotype3334 Share this post Link to post Share on other sites
bobotype3334 160 Posted November 25, 2014 (edited) we're NOT soldiers, but just survivors, and personally i think common poeple can't know how to use a mortar, so NO This post was silly enough to make me reply.Do you think "common people" know how to fly bloody helicopters, pilot tanks, shoot/reload/clean sniper rifles and assault rifles? No of course not! Doesn't mean we leave them out of the game, though, we leave players to muddle around with them to the best of their knowledge.Just...noHow about we give some reasons as to why we should, hmm?1: It makes perfect sense for mortars to be left over by the military. Nothing against realism or DayZ's theme, Czechslovakia's army has mortars IRL.2: If not too heavy [able to hit very large areas from a mile away, which is bad] and not too light [in which case they would be a glorified grenade launcher] they would be a unique gameplay addition.3: Many of us here are red-blooded males, and we can all agree explosions are fun. Chernarus is your oyster! Go out and launch off a mortar like you're letting off fireworks, watch the explosion and hear the boom, and enjoy yourself, this is a damn video game!4: They will take more effort to spawnkill with than sniper rifles already do, so spawnkilling is not a reason to say no to mortars unless you want to take snipers too.5: Speaking of snipers, being able to attack in an arc without a line of sight would be a useful sniper counter, forcing them to move their position. 6: Tanks can only be stopped by RPGs, Molotovs/grenades [weak], mines, getting inside, other tanks, and mortars. Tanks are going to be an even better camping spawnkilling machine than sniper rifles, and mortars will help balance this out.7: Mortars could be easily balanced by a high angle of fire and a slow fire speed so attentive players can see and hear it coming, and get out of the way; low ammunition spawns will also ensure nobody wants to or is able to spam mortar explosions.8: They could be used to clear zombies out. Everyone seems to forget about zombies!!!!! Also to DaNic, CoD has mortars in the form of killstreaks. Edited November 25, 2014 by bobotype3334 1 Share this post Link to post Share on other sites